@Eyada:
That's... actually not too terrible an idea. It's not ideal by any means, but it does accomplish keeping in the match timer while simultaneously removing any incentive to actually run down the clock (for either party).
I want to pose a legit question about this notion of why we ban things and not banning for "arbitrary" reasons. I always hear people saying (and I'll use DDD's infinites as the example because it was recently brought up) that we can't ban DDD's infinites because then we'll be banning something arbitrarily. After all, Yuna's right: it doesn't over-centralize, it only works on a few characters, and we don't ban just because something it's abusive (and whether or not you agree that they should be banned, the infinites ARE abusive: they can stall AND they remove control from one player indefinitely, one of the unspoken cardinal offenses of game design).
But... why is that the case? I mean, when you think about it, ANY decision we make is an arbitrary one, even the decision on what are ban criteria are. Why NOT ban things that don't over-centralize, if it's abusive? Because the ban is scrubby? That's not really an answer, because what is or isn't scrubby is just as arbitrary as anything else (it's scrubby because you SAY it's scrubby? Who decided what scrub meant? And why does ANYONE
have to accept that definition?) If something is abusive, does it REALLY matter if it doesn't over-centralize? Isn't abuse abuse? Ultimately, even the decision to play Brawl (or Smash in general) at ALL is arbitrary; there are much better games, much better COMPETITIVE games, much more balanced games, much faster games, much less campy games, much more tech heavy games... the list goes on.
So, I guess the question I'm asking is... why should anyone accept this "it doesn't overcentralize" business as one of the criteria for banning? Why not just prove that something is abusive (and that it CAN be banned, which is kind of important)?
EDIT @Sky: Hey now, Yuna's the only one here who's earned the right to be condescending over the internet...