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No.I'm calling top 10
Actually, now people who complained about him will get themselved seared in hellfire.So glad he's been Luigified. Now people can finally stop complaining about him.
tfw no one remembers Thany made the original animation.Dat PM-esque up tilt animation. You know they played that.
He's just as decloned as Ganondorf and Falco are. I counted all the differences and all 3 characters have 9 differences from their originators. As for Luigi, he has 10-11 different moves so it's really not that far off so we can consider him as well as Falco & Dorf to be Luigi-fied.I wouldn't say Luigified as much as I'd say Ganonfied. He still has a number of moves that are similar to Marth, but has his fair share of unique stuff as well (his Normal B, some of his normals, etc.).
Sorry, I'll do that.Just look at the other threads. We talk about how we use him. Send this to the Q&A thread and people will answer your question
Exactly this. We're all learning how to use him together. I don't reckon there's any sort of consensus or agreement on how this character "should" be played quite yet.Just look at the other threads. We talk about how we use him. Send this to the Q&A thread and people will answer your question
I'm gonna have to disagree with up B and down B, they are still very much Marth-esqueHe's just as decloned as Ganondorf and Falco are. I counted all the differences and all 3 characters have 9 differences from their originators. As for Luigi, he has 10-11 different moves so it's really not that far off so we can consider him as well as Falco & Dorf to be Luigi-fied.
Here's a complete list of all the differences they have...
Ganondorf
- Different Jab
- Different U-Tilt
- Different F-Tilt
- Different D-Tilt
- Different F-Air
- Different Up Smash
- Different Neutral B
- Different Side B
- Different Up B
Falco
- Different Jab
- Different Fury Strikes
- Different U-Tilt
- Different D-Tilt
- Different Side Smash
- Different F-Air
- Different N-Air
- Different Neutral B
- Different Down B
Roy
- Different Jab
- Different F-Tilt
- Different U-Tilt
- Different Side Smash
- Different Dash Attack
- Different D-Air
- Different Neutral B
- Different Up B
- Different Down B
So yeah, all 3 characters have half their moveset different from their originators. Even some of their shared moves are a lot different (i.e. Roy's Up Smash, Falco's D-Air, Ganondorf's D-Air).
Haha it's alright. I think we need a mod to do that. But don't take my word for it....Any way to close this thread? I didn't realize there was a Q&A.
I agree so much. I don't think there is a "right way" to play him. I'm figuring that out my self. Going from an aggressive play style to a one based on reads and spacing my moves. I'm kinda leaning towards the aggressive one thoExactly this. We're all learning how to use him together. I don't reckon there's any sort of consensus or agreement on how this character "should" be played quite yet.
Just let it go inactive. Anyone who reads through it shouldn't bump it any more....Any way to close this thread? I didn't realize there was a Q&A.
His Blazer operates in a completely different manner than the Dolphin Slash that includes having a different animation along with the attack being angled differently.I'm gonna have to disagree with up B and down B, they are still very much Marth-esque
Up B still looks like dolphin slash + fire to me although I think it's actually multi-hit so I'll give you thatHis Blazer operates in a completely different manner than the Dolphin Slash that includes having a different animation along with the attack being angled differently.
His Counter also has a different animation along with an added fire effect making it more unique than Ike's Counter. It's enough to consider it a difference from Marth.
Yeah, it has the ability to be angled, doesn't go as far up as the Dolphin Slash, and has fire properties that makes it unique.Up B still looks like dolphin slash + fire to me although I think it's actually multi-hit so I'll give you that
Down B not so much though
Although Roy's counter feels just like Marth and Ike's whereas characters like Shulk, Greninja and Lucario feel and look different due to the way they are executed which moves them rather than staying stillYeah, it has the ability to be angled, doesn't go as far up as the Dolphin Slash, and has fire properties that makes it unique.
As for the counter, almost like half the roster has a counter move so it's not really fair to say that his counter is a cloned move when it's animation, knockback/damage, and visual effects are different.
True though like I said before, the animation is different and he has unique fire properties to make it distinguishable. More so than all the other FE characters.Although Roy's counter feels just like Marth and Ike's whereas characters like Shulk, Greninja and Lucario feel and look different due to the way they are executed which moves them rather than staying still
It's still a similar move in execution though, you can change an animation but it's still the same moveTrue though like I said before, the animation is different and he has unique fire properties to make it distinguishable. More so than all the other FE characters.
Personally, I don't even think Ike's counter is a clone of Marth's as well seeing as his animation is different at well. The only character with a cloned Counter from Marth is Lucina really.
The issue is more getting close enough to the ledge without getting gimped, and if you go to deep for recovery you have no shot of making it back when edge guarding.Actually, his Up B does have some horizontal distance. just press Forward after you press Up B.
Save your jump, Air dodge, and up b horizontal or vertical depending on the situation. My friend mains sheik so I'm getting gimped from time to time but not as much as I thought. His recovery is his worse attribute imo but its not that bad.Honestly I think Roy has one of the best Up Bs in the entire game, but honestly his recovery feels even worse than Ganondorf's. Without any horizontal option (as far as I know) not only is his recovery predictable, but really easy to intercept, even with out that armor. I honestly feel really uncomfortable going off stage with Roy, because even his vertical distances can be pitiful if you angle the Up B wrong. Any tips? I am really liking Roy, and I feel this is the only thing holding the character back.
Yeah, the airdodge mechanics alone make it so recovering with Roy in this game is less arduous than it used to be.Save your jump, Air dodge, and up b horizontal or vertical depending on the situation. My friend mains sheik so I'm getting gimped from time to time but not as much as I thought. His recovery is his worse attribute imo but its not that bad.
It's not though. Roy's does more damage and knockback, has a different animation, and has different visual effects.It's still a similar move in execution though, you can change an animation but it's still the same move