IWinToLose
Smash Apprentice
- Joined
- Dec 7, 2014
- Messages
- 76
Roy definitely loses a lot of killing power if the opponent plays safe. Roy needs an FSmash to end things early (as early as 36% from my experience) or an Up Smash around 100%. Up B can only be hit confirmed from NAir I believe. However, NAir is very unsafe on landing which is when you would use it for Up B.
In all reality, Roy has no safe kill options besides up throw around 170% and perhaps UpTilt and FTilt in the right situations around 120%. Roy has a decent off stage presence but is likely to have it backfire against characters like Shiek. Also, Shiek is such an important character to the meta that a character's placement on the tier list is directly dependent on how said character performs against her.
In a sense, he's like Mii Brawler. Once you get used to DI'ing Roy's throws and teching, he won't be landing that FSmash to kill you really early. Particularly, characters like Shiek who can cross up characters easily while landing with multiple options (BF, B reverse in the air, Up B, DI), Roy won't be able to land that FSmash on landing characters, one of the safest times to go for an FSmash. This problem is especially apparent given Roy's atrocious turning speed (from running) and his mediocre start up walking acceleration.
In all reality, Roy has no safe kill options besides up throw around 170% and perhaps UpTilt and FTilt in the right situations around 120%. Roy has a decent off stage presence but is likely to have it backfire against characters like Shiek. Also, Shiek is such an important character to the meta that a character's placement on the tier list is directly dependent on how said character performs against her.
In a sense, he's like Mii Brawler. Once you get used to DI'ing Roy's throws and teching, he won't be landing that FSmash to kill you really early. Particularly, characters like Shiek who can cross up characters easily while landing with multiple options (BF, B reverse in the air, Up B, DI), Roy won't be able to land that FSmash on landing characters, one of the safest times to go for an FSmash. This problem is especially apparent given Roy's atrocious turning speed (from running) and his mediocre start up walking acceleration.
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