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I think the reason why Game & Wario bombed is the lack of a large number of minigames which the WarioWare series is generally known for.
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Touched sold over a million in Japan, and Smooth Moves sold more than Twilight Princess in Japan.Chrono: was Warioware a system seller in Japan(i.e. did a WW release drive up DS/whatever sales)?
Also Blizzard was doing somewhat well with WoW but they still sold themselves to Activision.
The reason Game & Wario bombed (along with Nintendo Land and New Super Mario Bros. U) is that no one is buying the Wii U. No hardware base = crap software salesI think the reason why Game & Wario bombed is the lack of a large number of minigames which the WarioWare series is generally known for.
We don't know the exact specs of the Wii U, do we?Nintendo really shouldn't have made a system that is barely more powerful than current generation systems.
I know they sold well. I'm asking if Warioware helped increase system sales. i.e. did WW games sell even if the system they were on wasn't already a success. It could be that Japanese fans just don't want the game enough to buy a Wii U for it.Touched sold over a million in Japan, and Smooth Moves sold more than Twilight Princess in Japan.
WarioWare series sales in Japan:
WarioWare: 623K
WarioWare: Mega Party Games: 400K
WarioWare Twisted: 464K
WarioWare Touched: 1136K
WarioWare: Smooth Moves: 545K
To give you an idea to the extent to which Game & Wario bombed, WarioWare: Mega Party Games was basically a GBA port with a multiplayer twist for the GAMECUBE, yet it was able to sell 400K in Japan. Game & Wario now is at around 35K in its third week.
Smooth Moves and Touched were launch titles for the Wii and DS respectively in Japan so its difficult to say, though Twisted, the original, and Mega Party Games weren't yet sold very strongly. However, the sales for a WarioWare title that was basically an upgraded port for the GameCube compared to the Wii U shows that even on low install bases, WarioWare should not have sold as poorly as it did (it probably should be close to 100K based on the Wii U's current userbase in Japan).I know they sold well. I'm asking if Warioware helped increase system sales. i.e. did WW games sell even if the system they were on wasn't already a success. It could be that Japanese fans just don't want the game enough to buy a Wii U for it.
Have you considered that maybe people just aren't interested in the game? I mean, let's look at both this and Mario Wii U. Wario is basically another minigame collection in the same vein as Nintendo Land and the myriad of minigame collections on the Wii. It's no surprise that there'd be less interest due to both the low quality of these kinds of games and that the interest has simply died out. Had Game and Wario been more in the same style as the previous entries of the series with its reflex based microgames, things might be different.The reason Game & Wario bombed (along with Nintendo Land and New Super Mario Bros. U) is that no one is buying the Wii U. No hardware base = crap software sales
The Wii U is tracking for GameCube hardware numbers, with much more abysmal software sales.
Sup bro.Bro.
Dang, didn't expect to do well but I didn't expect it to bomb either. Can't say I was all that interested in it myself either though.Game & Wario now is at around 35K in its third week.
Super Mario 3D Land, as redundant as it may sound, actually used 3D in a good way, more for puzzles.Swampa: I know. Though I have to yet find a game that truly makes best use of 3DS aside from Kid Icarus Uprising. *Shot*
But yeah. I just wish they would hurry with that.
NSMBWii was the second highest selling home console video game of ALL TIME in Japan. New Super Mario Bros. U limped to 500K, and will be lucky to break two million over its lifetime sales. Even if there is franchise fatigue, there should not have been such a massive contraction as there has been from Wii to U.Meanwhile, the NSMB series has been under fire lately for not really doing anything new in that series since its beginnings on the DS. Basically, it feels like an update of sorts whereas the original SMB trilogy (if we include SMB2 USA) were all very different from one another.
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@hiramSup, I'm Hiram and I'm kind of new, I just registered but I stalk these threads constantly. This is the Roster I made, although some of it may be just silly dreaming.
Also, please use the following thread for all off-topic chats from here on out...Speculate on rosters here on all points: veterans, newcomers, balances between series, number of characters, third party characters, etc...
Actually, most of this roster is fairly realistic. Only thing that sticks out to me is Kumatora, but hey, we all have one or two characters that we're unrealistic about.Sup, I'm Hiram and I'm kind of new, I just registered but I stalk these threads constantly. This is the Roster I made, although some of it may be just silly dreaming.
Overall, this roster is quite realistic.Total Amount of Characters (including transformations): 60
Total Amount of Characters (not including transformations): 55
Aren't those just nice, even numbers?
Dillon was added to make the roster nice and square (well, technically a rectangle).
Not as realistic as some rosters, but otherwise it's not bad. I would replace Kumatora with Palutena. I think a Kid Icarus newcomer is much more likely than one from EarthBound, especially considering that the EarthBound trilogy is officially over, while Kid Icarus could have more sequels.Sup, I'm Hiram and I'm kind of new, I just registered but I stalk these threads constantly. This is the Roster I made, although some of it may be just silly dreaming.
It's bad and you should feel bad for making it.What do you guys think of my roster?
It's quite realistic.What do you guys think of my roster?
Yeah, but we should moderate ourselves from now on...This topic... It's alive!
It's back, but we should move our ramblings(and most of our discussion) to the general discussion thread.This topic... It's alive!
Okay, this is a roster I just made. I avoided as much bias as possible and tried to make the roster as realistic as possible.EDIT 2: New (more realistic) roster:
The separate columns are some alternates, ranging from costumes to similar characters.
Added Palutena and Lloyd this time around. If you don't like Lloyd, just pretend he's whatever potential Namco character you prefer.4/13/2013 Update: New roster
I've actually indicated which character I think might/should be unlockable in red. Falcon and Ness are reverted to started like in Melee, and Marth is now a starter because he's practically FE's main Lord.
Umh I find this roster pretty boring to be honest. I don't get why you scrapped Toon to put Young back in for example.I guess to keep this topic more on topic, I'll also post my new roster
I'm just hoping to hear of how viable it would be/what characters to add.