PsychoIncarnate
The Eternal Will of the Swarm
Well, it's my kind of service.
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As Shorie said earlier, most of the people that like Bandana Dee are people that played Return to Dream Land. The problem is that Return to Dream Land was a Wii game released in late 2011, and it basically flew under the radar in the West since the gaming press was basically like "oh look its another Kirby game. yawn". When you bring up "Wii" and "Kirby" in the same sentence, most people think of Epic Yarn, which is unfortunate considering how much superior a Kirby game Return to Dream Land. Its easily the best Kirby game since Sakurai left HAL.He has his supporters. Not saying it is the largest base in the world, but they exist. Honestly I've run into more people outside of the forums that are more favorable to him. Then again, most casual players I run into only ask for characters from Mario, Donkey Kong, Sonic or other various third party series.
Link plz. I wanna see your thoughts on recurring archetypes.Kuma beat me to it, there's a whole lot. In fact, there are two variations of the power up gimmick. I made an entire thread dedicated to exploring the different 'archetypes' in fighters. Check it out, it's called "Character Archetypes in Fighting Games" or something like that. There's a number of neat ideas in rthat thread.
Here you go.Link plz. I wanna see your thoughts on recurring archetypes.
Junior, King K. Rool, Tails, ect. Are what I always here from my younger cousins. (Casual Smash players) Then we have people who are older, who want Ghirahim, or Little Mac. (Older meaning they want characters from their Youth, and usually a Zelda character because most young kids I know cannot play LoZ)He has his supporters. Not saying it is the largest base in the world, but they exist. Honestly I've run into more people outside of the forums that are more favorable to him. Then again, most casual players I run into only ask for characters from Mario, Donkey Kong, Sonic or other various third party series.
Bring Gooey back into the series, and he'll be the next Kirby character in Smash. Japan roves GooeyGalacta Knight is cool and all, but I think he's too similar to Meta Knight.
I think Marx should return as a recurring villain.
Considering that Skyward Sword and Spirit Tracks are among the weakest installments in the Zelda series, I don't blame you. Minish Cap is very good though (though I would say A Link To The Past and Link's Awakening are better as far as 2D Zeldas go).I'm also terribad at LoZ, and I can never EVER get into the story because I take so long. I'm still at the first boss in SS, the second temple in Minish Cap, and the third temple in Spirit Tracks. I don't like the games. >.<
Bring Gooey back into the series, and he'll be the next Kirby character in Smash. Japan roves Gooey
Thanks buddy. =P
Honestly, I enjoy the storylines enough, but I watched my brother play through SS, and really... the new species SUCK. Some of the levels are awful. But overall I think Skyward Sword is a nice refreshing LoZ game.Also, Phantom Hourglass is even worse than Skyward Sword and Spirit Tracks so don't get that if you ever consider to give the Zelda series another chance.
This. Those Kirby games were the darkest while the games he made were too soft and fluffy in comparison, minus Super Smash Bros.I think Sakurai is just jealous because he didn't make the dark matter games
Gooey could totally work
At this point, I have no clue what is being discussed. But I guess we're talking about the Kirby series.Anyway Bandanna Dee's being discussed?
Wait when did he say that? That sucks. So basically we're not getting any new IPs?Honestly, with what Sakurai said about no series after Pikmin having a charatcer suitable as a fighter
I thought that, but, Peach, you see.If he's going to be using moves from other waddle variants, he should have an umbrella as well
Actually, Andross shows up in Command as a "digital ghost" of sorts. Assault is the only one he doesn't show up in.I would argue Krystal's much more prominent in the SF series than Bandana Dee is in the Kirby series. Also, Krystal's only not shown up in two StarFox games. She's been in more StarFox games than Andross, actually. (Theres SF, SF64, SFAd, SFAs, and SFC)
Wrong thread.I posted a response to you Yesterday Vann, but for some reason it appears to have been removed. Can any mods answer as to why?
Does he show up in Command? I didn't think he did. What about Adventures? Is he in flashbacks? (Haven't played either games in FOREVERRR)Actually, Andross shows up in Command as a "digital ghost" of sorts. Assault is the only one he doesn't show up in.
WEIGHT: 3 - A litte bit heavy than Kirby because his spear adds weight.
SIZE: 2 - About the same size as Kirby.
GROUND SPEED: 3 - Just a tad slower than Kirby.
AIR SPEED: 2 - Definitely slower in the air because of his spear.
FALL SPEED: 7 - The one advantage his weight gives him is a heavier fall speed.
A - Uses one hand to perform a short jab with the end of his spear.
AA - Does a second short jab.
AAA - Unleashes a flurry of stabs with his spear that continues as long as the player continues pressing A.
Dash attack - Bounces into enemies in classic Waddle Dee fashion.
Tilt Up - Grabs spear with both hands and thrusts his spear into the air above him.
Tilt forward - Grabs spear with both hands and thrusts his spear in front of him.
Tilt down - Swipes spear across the ground, potentially tripping opponents.
Smash forward - Grips his spear with one and and puts his body into one large thrust in front of him. The forces causes him to slide forward slightly.
Smash up - Twirls spear in the air, catching opponents and tossing them into the sky. By "catch" think Zelda's Up Smash.
Smash down - Bandana Dee gets on his head, kicks his feet out, and spins on the floor with his spear in hand. Attacks in a pretty large radius.
Neutral Air- Spins in a 360 degree motion with his spear.
Up Air - Gives a powerful thrust of the spear into the air.
Down Air - Grabs spear and drills below him, sudden drop.
Back Air - Kicks opponent with the back of his foot.
Forward Air - Swings spear almost like a bat, swiping forward to hit enemies.
Neutral Special: Spear Lob - Bandana Dee will throw a spear in an arc forward. The longer the B button is held the more powerful the throw, allowing the spear to travel farther and faster. Once held to the max Bandana Dee will toss three spears that will arc in succession to each other.
Side Special: Parasol - Pulls out a parasol and slides forward. Holding the B button and the control stick will keep Bandana Dee rotating his umbrella a little longer in place.
Up Special: Spear Copter - That neat little attack from Kirby's Return to Dreamland, Bandana Dee rotates his spear causing himself to be picked up off the ground. Anyone caught up in the rotation of his spear will be damaged. If not careful the damage will be in succession (ala R.O.B's forward special) unless the enemy can break free.
Down Special: Megaton Punch - A golden oldie reference, Bandana Dee raises his hand above him and slams it into the ground. Any opponent caught around him within a certain proximity will find themselves pushed into the ground. Too close and the enemy will be seeing the end of a Waddle Dee fist.
Grab - Jabs enemy with fist
Forward Throw - Hooks a player to the spear and launches the spear forward, taking the player with it.
Back Throw - Pushes the enemy behind him and swings his spear overhead, launching the player slightly into the air.
Up Throw - Puts character on the top of a parasol and spins them around before releasing them into the air.
Down Throw - Throws enemy below him and uses the blunt of his spear to bash opponent into the ground, the force of which pushes them out the side.
Final Smash: Waddle Dee Army - Huh? Isn't this King DDD's Final Smash? Yes it is. It only makes sense for Bandana Dee to command a Waddle Dee Army. For what it's worth, King DDD gets a new Final Smash in turn. Masked DDD.
Taunt 1: Adjusts his bandana, and drops his spear. He nervously picks it back up.
Taunt 2: Lifts his spear above his head in both hands and moves from side to side.
Taunt 3: Plops onto the ground and starts blowing a snot bubble.
Colors:
Standard: Blue Bandanna with Orange skin
Color 2: Orange Bandana with Yellowish skin
Color 3: Red Bandanna with Pale skin
Color 4: Pink Bandanna with Greensih skin
Color 5: Black Bandanna with Pinkish skin
Color 6: Sailor Hat with Redish skin
Home Stage:
Cookie Country
Credits Theme (heard after completing a single player mode):
Kirby's Return to Dreamland - Main Menu 2
Japan would be on fire if Slime ever appeared in a Kirby title.Slime needs to be in the game so Kirby can mistake him for Gooey. Though I don't think it would matter much if it was a mistake. They'd probably become friends anyhow. Easy enough to imagine Kirby picking Slime up and letting him ride on his back while Kirby finds food for the to eat for their picnic.
But mostly I just want Starphoenix to read by this and go "...k-kawaii~!"
There's a Waddle Dee support thread that has a much better and more detailed moveset. Link.B Waddle Doo blast: He uses the plasma blast that Waddle Doo uses, pretty simple.
B> Spear Throw: Bandana Dee does exactly that. This move is chargeable. The long her holds back this bad boy, the further (and faster) it will fly. If it's completely charged, three spears will be thrown. One far, one mid range, and one close to him.
B^ Spear Copter: This is pretty much like DK's Up B, but, he is raised much higher, and he has much less manuverabilty.
BV Spear placement: When on the ground, Dee will place a spear facing upward, acting as a "trap". These last for a certain amount of time, and he can have up to two on the feild at a time. When using this in the air, it acts like Kirby's down B. He points his spear downward and rapidly falls.
Weren't you thinking on something like this?[collapse="Hidden quote"]Does he show up in Command? I didn't think he did. What about Adventures? Is he in flashbacks? (Haven't played either games in FOREVERRR)
For the hell of it, I'll post both their movesets. Similar weapons, could be made completely different. (Or either could be clones)
B Demon Sniper Rifle: Krystal pulls out the demon Sniper rifle from Assualt, and takes aim. Here, you have the ability to pretty much aim in any direction, and then fire. Tap B once to pull out the sniper, aim it at the target of your choosing, and BAM. Shoot them down.
>B Tricky rushdown: Krystal shouts “Tricky, now!” and out from a small warp tunnel from behind her tricky rushes forward.If the opponent is hit by Tricky, he will launch them forward. Once Tricky is summoned, Krystal can move about, however when she is in the middle of summoning, she is vunerable to attack.
VB Psychic Insight: This is Krystal’s counter move. Like Marth or Lucario, Krystal closes her eyes as a purple aura surrounds her. She uses her powers as a Psychic to feel what the enemies next attack is, dodge it, and subdue them properly. When attacked in this state, she opens her eyes, makes a blocking motion of whatever attack is hitting her, pulls out her staff,and flips the opponent behind her with it
B^ Lunge and strike: Krystal launches upward, and slightly forward, holding the staff above her head with both hands. And at the height of her jump she brings the staff down, like a hammer, bashing the opponent. The attack does the most damage if the opponent is hit with the END of the staff, but being hit by say the middle of the staff will still do damage.
Side note: I felt like her B-Moves should try to incorporate both aspects from Assault and Adventures. Instead of just catering to her staff, I used the aspect of her being a Psychic (VB), her relationship with Sauria(B>), as well as her battle skills she learned from both Sauria(B^) and her StarFox teammates(B). Her normal and air moves would incorporate both her staff, as well as her physical combat skills.[/collapse]
*hands you a tampon*"Waddle Doo Blast"...please. Don't stoop to stuff like that.