8-peacock-8
Smash Hero
Yeah i knew you were joking. lolI'm just teasing, as Habamero said, it IS bad to generalize...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah i knew you were joking. lolI'm just teasing, as Habamero said, it IS bad to generalize...
Looks like a touched a nerve.Jesus man, what got up your *** today?
I've had some decent Smash Bros discussion on /v/, but it essentially boils down roster posts and circlejerking over them.Trying to discuss Super Smash Bros. on 4chan is kinda annoying. Usually when the topic comes up, usually people start complaining about mundane things or generally stupid subjects like the whole "relevancy" thing or why X character is better then Y and why thinking otherwise makes you look worse then Hitler. Then it ends up as one big cluster of insults and crying over who knows what.
Also waifus and WALUIGI TIME.
The difference between Yoshi, Kirby, and King Dedede when it comes to biting... Yoshi uses his tongue to reach them from a distance and then swallows and traps them inside eggs. Kirby inhales his enemies from a distance and when he swallows them, he copies their neutral special moves. King Dedede does the same except without the copying part. Pac-Man doesn't do them... that's why I used Wario as an example. Wario should get something from the actual Wario Land games, not that stupid biting move from that "eat the hotdog" microgame in WarioWare games. And why cannot Pac-Man be a fast momentum-based semi-grappler focused on combos and juggling? Combos are part of the Pac-Man arcade... you could eat up to four ghosts in one go.So, the fact that he can eat opponents makes him what? A faster Semi-Grappler? We already have Yoshi who plays that role and is in DIRE need of some buffs (since Smash 64). What can he do as far as eating people that makes him any different from Yoshi, Kirby, and Dedede?
On the Bounce thing, Sonic CAN fill that role. He had a shield that let him bounce in Sonic 3, and then he got the Bounce Bracelet in Sonic Adventure 2 and Sonic 06. It pretty much does what you said, but MUCH better as it gains height from each bounce. In fact, I always wondered why that wasn't Sonic's DownB in Brawl. Likewise that same bounce mechanic needs to be added to Ganondorf's DownAir a la M. Bison. As far as eating balls to move, Sonic has the Light-Dash, where he does the Same exact thing as well, but much faster. And turning into a Ball, that's Sonic's entire gimmick, and it needs to be fleshed out a lot more.
Once again though, you're missing the point, all the moves you're listing off give Pac-Man no sense of direction or Combat strategy, it's just a mix and mash of randomly thrown moves. If these same ideas are thrown into Sonic's and Yoshi's characters then we flesh out their strategies in way that they would benefit from them. Sonic now becomes a fast Momentum character that is focused on Combos and Juggling, and Yoshi becomes a solid Semi-Grappler, who can now take advantage of his ranged grabs, with some added speed and strength, and a better jump.
Exactly, but I'd rather see the current cast get finally fixed properly than see new guys come in that can be a bit more hard to work with.In my opinion, Pac-man can work if there is the correct synergy that clicks into place. Arguably all characters can have a move set and play style with the correct synergy, regardless of the origins in question. Of course when a synergy doesn't work the character in question suffers, for example Roy or Mewtwo in Melee.
Not exactly, you don't need to give yourself so much credit. You post on Smashboards too, but I like still this place...Looks like a touched a nerve.
You gave no reason about your distaste about NeoGAF, but I am sure its mostly because I post there and you don't.
Well, then show me a good moveset that incorporates these ideas fluidly and uniquely and I might bite. It's easy to throw archetypes together and say, "what if" it's another thing to make them work. What you mentioned a "fast momentum-based semi-grapper" is exactly what Bullet is in Chrono Phantasma (http://www.youtube.com/watch?v=j_t25IsLyyU), I honestly can't see Pac-Man playing ANYTHING like that.And why cannot Pac-Man be a fast momentum-based semi-grappler focused on combos and juggling? Combos are part of the Pac-Man arcade... you could eat up to four ghosts in one go.
Use reading comprehension. I said that the reason is that you don't like NeoGAF is that I post there AND you don't.Not exactly, you don't need to give yourself so much credit. You post on Smashboards too, but I like still this place...
All game forums are infested with fanboys. However, on average, the posters there are smarter and more articulate than what is found on other game forums. The bad behavior of one poster is a very poor example on your part. NeoGAF does a better job of policing bad behavior than other forums though.Correct me if I'm wrong but isn't NeoGAF the origin of most of the WiiU ****posting? That place is littered with buttpained Sony******s that like to start controversy on the WiiU's capabilities with bull**** sources and other crap. I've seen their **** find its way to 4chan as well. In fact, there's a Trip*** over on /v/ who goes by the name "TheDude" who I'm sure is from NeoGAF as well. From what I've seen, NeoGAF isn't as credible as you make it out to be...
No one should have to spend hours upon hours of their time on a game website anywhere to tell the difference between when someone is trolling and when someone is posting legitimate info.But as I said, different strokes for different folks, it doesn't take much to tell a troll post from legitimate info on 4chan, you just gotta lurkmoar.
There is a reason why on most other websites, that someone claiming to have inside information usually gets handed a ban, and its because usually they are posting fake info.
Yeah, and he's an awesome Joke character in that game, great job Namco.Actually, Pac-Man was meant to be a joke in Street Fighter X Tekken... just like Mega Man.
Oh, and why cannot they fix up old characters AND bring in new characters at the same time?
He's not saying that you can't have new characters. It's just to have the old characters being updated from game to game, especially in not so subtle changes. I'd like to have a reason to go back to the older characters aside from the new ones not being my style.Oh, and why cannot they fix up old characters AND bring in new characters at the same time?
Yes, because a subculture filled with art, music, fan animations, and charities just pains me so... pitiful...Brony culture is just painful.
I haven't played the Tales series, so I really can't say. However, this is the main reason I support the more off-the-wall choices like Bayonetta and Travis, because they really would get buzz going, especially Bayo. Same goes for MegaMan, his inclusion would cause a lot of hype, especially considering MegaMan fans didn't see him in Brawl, nor in MvC3, and his inclusion in SFxT felt like a kick to the balls almost.Anywho...
I'm kinda concerned if a Tales character (like Lloyd) does get inclusion, I fear it might not exactly fair as well as some people would think. This is mainly concerning to a character from the franchise being included but not bringing in any form of excitement, arguably more so then the other choices out there. This will especially noticeable if the character in question cannot stand out from the crowd in anyway to make people interested in the character; I mean Snake had that contrasting gritty appearance and Sonic is all totally radical and iconic, but what does Tales have?
Welp, different strokes for different folks I suppose...
Well, you're looking at it from an aesthetics perspective. Playstyle can easily be another story. At least with Bayonetta and Travis, they can stand out in both ways.Anywho...
I'm kinda concerned if a Tales character (like Lloyd) does get inclusion, I fear it might not exactly fair as well as some people would think. This is mainly concerning to a character from the franchise being included but not bringing in any form of excitement, arguably more so then the other choices out there. This will especially noticeable if the character in question cannot stand out from the crowd in anyway to make people interested in the character; I mean Snake had that contrasting gritty appearance and surprise factor and Sonic is all totally radical and iconic, but what does Tales have that makes it stand out in particular?
I'm just saying this because third party slots are kinda on the limited side, and in my opinion the third party stuff should feel particularly special to the fans.
And it should be a Tales or Tekken character anyways if Namco gets a repI think the fact that Mewtwo and Roy are the most wanted characters in Sakurai's home territory, will be heavy on his mind when he is thinking about whether he should cut any characters for Smash 4. I think Sakurai knows any characters from Brawl that don't return for Smash 4 will definitely end up being within the Top 5 most wanted newcomers for Smash 5.
On the topic of Pac-Man, there is basically no demand for him from what I see in Japan. When the topic of Namco characters comes up its either Tales or Tekken, its mostly Tales though. On the topic of an actual Tales character, there is absolutely no consensus on who should be used to rep the series. Pac-Man pretty much gets most of his requests from the West, and he is not even within the Top 15 here.
Sonic, who barely got in Brawl, was by far the most wanted newcomer. If Pac-Man happens, it will be from developer interest (of which I have not seen any), not fan demand. So far Namco has only talked about the possibility of Tekken or Tales characters appearing in Smash 4.
It would be a bit ironic if Nintendo could handle Mega Man in a fighting game better then Capcom themselves.
But in my opinion Mega man would fit in better then other third party characters since the series was born on a Nintendo console and has steadily kept that prominence in check. Mega Man himself has been intertwined with several of the characters in Super Smash Bros. in a sense of already making crossovers. There was Captain N that included Mega Man and Pit together, German Nintendo comics where he teams up with Mario (and Kirby wanting to be like Mega Man apparently), and the upcoming Sonic x Mega Man Archie Comics crossover. The crossover thing is also one reason I kinda want Pac-man, mainly to see a more proper crossover then the bull Tekken x Street Fighter pulled.
Overall looks like a good roster, minus some choices.Please excuse the boring colors, I'll eventually make it into a select screen.
Any questions about the roster? PM me :D
Seriously? You judged whole community based on several drama that were caused by fanboys. You should stick around and open your eyes little more, so you will be surprise that there are a lot of mature posters.
I disagree, they did a great job with Snake, but an abysmal job with Sonic.I thought Marvel vs Capcom's Mega Man was pretty good.
I'm sure that Nintendo would do Mega Man justice. I thought they were doing great job with Snake and Sonic.
Megaman is a tough one, he has a lot of potential, but it's hard to make it work, as at its core, the game is basically (to quote Egoraptor) "jump and shoot the game." . Him copying moves of the other fighters would make him too much like Kirby. Perhaps he could have the command grab, and it gives him a Robot Master ability that resonates most with that character?I sitll have some issues with Megaman from a playstyle perspective. A lot of times, I see people suggesting that he get the Robot Masters' powers. Thing is, are you just playing as them through Megaman or are you playing as Megaman? Then there comes the question of which powers will you put in to make a coherent playstyle while having fans of the others ***** to no end.
If there is a way to have playstyle that makes it where it is entirely Megaman based with no RM powers, then by all means go ahead. One thing I thought could be a neat throwback to the Ruby Spears show is that he has a command grab that copies an opponent's special except you wouldn't always copy the B Special. Megaman could copy Samus' missles while he would copy Link's Sword Spin.
Agreed on that, Megaman 2 is considered the pinnacle of Megaman games by many anyways.If he needs some RM moves implemented, I'd rather it be from no further than Megaman 2 at the most.
This is actually not bad at all... What about UpB? He summons Rush to gain flight capabilities for a limited about of time? If he's gonna be that good then he needs to have lower defenses. Also, I think his Running speed and jump should just be ripped from his game. Except with TWO jumps obviously.I had an idea that Mega Man would rotate between at least 4 different weapons by pressing Down Special: Leaf Shield, Black Hole Bomb, Crash Bomber, and Super Arm. You can then use the selected weapon by pressing Side Special.
Leaf Shield acts like a barrier that can deflect projectiles and can be fired like a projectile itself, but the down side is that you cannot preform other actions until you press the attack button to fire it.
Black Hole Bomb fires out a black hole that can drag in opponents and items and leave them helpless to open attack, but the shot itself has a tricky delay to it.
Crash Bomber fires out a grappling bomb that can attach itself to walls, floors, and opponents. The bomb will explode on it's own eventually, but it can be detonated anytime by simply pressing B.
Super Arm tosses out a large of rock that as an awkward ark and delay to it, but is one of the most powerful attacks in the game.
Combine with Mega Man's standard Mega Buster as a Neutral Special, and Mega Man has quite the arsenal of projectiles. Mega Man should be in my opinion a projectile expert foremost to emphasis how the Mega Man series as a whole is about shooting with pin point accuracy.
His up special would ether be Beat or the Rush Jet Adapter, more so the latter though. As for how Mega Man would play, I'd imagine him as a tank; slow and heavy feeling, but hurts like a mother. In general he'd have a sense of gravity and pacing to him akin to how he's plays in the Mega Man games, but his greatest assist would be his extremely effective ranged attacks.This is actually not bad at all... What about UpB? He summons Rush to gain flight capabilities for a limited about of time? If he's gonna be that good then he needs to have lower defenses. Also, I think his Running speed and jump should just be ripped from his game. Except with TWO jumps obviously.
If the Memories idea for 3DS is true, or something like it, I can see Leaf's best chances being in that game.The only two Nintendo characters that I would like to see playable that pretty much have no chance of ever getting in are Pico from F-Zero and Leaf from FE4/FE5. Pico is pretty much the only character from F-Zero I am on fond of other than Captain Falcon (F-Zero is also one of my favorite video game series), and FE5 is one of my two favorite Fire Emblem games.
Hmm, interesting... I see you've given it much more thought that I have. I'll have to sit down on what you posted and give it some thought. I really like your ideas, they've certainly inspired me. I'll see what I can come up with, just gimme a couple days to think about it.Hyper Mega Man would be better Final Smash material in my opinion, mainly because of the absurdity and the anal devastation from a massive laser and a barrage of missiles could deliver.
His up special would ether be Beat or the Rush Jet Adapter, more so the latter though. As for how Mega Man would play, I'd imagine him as a tank; slow and heavy feeling, but hurts like a mother. In general he'd have a sense of gravity and pacing to him akin to how he's plays in the Mega Man games, but his greatest assist would be his extremely effective ranged attacks.
Just because fans stopped asking for Tails and Shadow doesn't mean removing Sonic wouldn't result in a huge backlash. We have to remember that Sonic was by far the most wanted third-party character so even if the demands for Tails and Shadow have stopped (which they haven't, there's still plenty of people who want a second rep, it's just that most have acknowledge it's not happening), Sonic was still one of the most popular additions.SmashChu said:There won't. I can already tell from the fact that people aren't requesting Tails and Shadow any more (after Brawl those were common).
Sonic was highly requested before Snake was shown, but people knew he wasn't going to be in. People will understand when he not back in. This is a Nintendo fighting game and I think everyone gets that. The game has done well thanks to a great roster and I think Sakurai understands the limit of third party characters.
I do see where you're coming from (I actually remember the term from my high school economic class and it was one of the few things I learned), but the Law of Diminishing Marginal Utility applies to other franchises as well. Going by this logic, more misc. series wouldn't work since none of them are as highly requested as Wario or Olimar.SmashChu said:Glad you liked my post.
The magic, will, regardless, fade. Ever heard of the Law of Diminishing Marginal Utility? Basically, it says that each time you engage in an activity, you get less "pleasure," from doing it, and will eventually you will feel worse than before. Take Ice Cream. You love ice cream. You eat ice cream and it's delicious. You have a second. It's good, but it's not as good as the first. This happens with the second, third and fourth. Eventually, you have the fifth and you start getting sick. You are worse off at the fifth one. You have less pleasure at the fifth rather than the fourth.
This is why third party characters wont work. Snake was cool the first time but wont be cool the second time. Essentially, we were surprised when we saw him but it's since worn off and the next time seeing him will not be as good as the first. In the same vein, these characters are not easy to get and implement. Snake coming back wouldn't be best. It would be better to move on or forget about it.
The problem with that idea is that Mega Man can't acquire power from organic characters. The only way he can absorb power is if Mega Man absorbs it from an inorganic character, like the Robot Masters.DragonSniperNintendo said:Shouldn't Mega-Man be able to take another characters powers somehow?
Because that is pretty much a staple in most Mega-Man games.
I can see why it is not in games like Tatsunoko vs Capcom, Marvel vs Capcom, & Street Fighter X Tekken (because it wouldn't work there), but it would work in Smash.