Smashchu: "Smash driven around by content"... pfft. This has failed a lot in Brawl:
- SSE was crap.
- Stage Builder had a lot potential, but turned out to be bland, and very restrictive.
Agreed. Although I wouldn't say SSE was crap, it just had a lot of wasted potential with the wow factor quickly wearing off, and it was a bit over hyped. Also Stage Building is just begging to be done on the Wii U gamepad.
- Events are considered alot more inferior to Melees, Co-Op Event were in much lesser amount that regular ones.
-Classic took step back to 64's predictable matches and also throws double matches or giants much in higher intervals at us which is disorienting compared to Melee or 64
- All Star is very repetitive
Not sure why events were worse than Melee. Personally I thought Melee's were more frustrating. I don't see why less Co-Op events are bad, personally I don't know anyone who even attempted them, but on the bright side at least they're there.
Classic is the same as it ever was when you get down to it (which is repetitive). I can see the random effects being annoying at times (especially when you're trying to beat it with all characters), but not as much as if they were left out.
All Star has always been very repetitive and will continue to grow even more repetitive as the roster expands. Fighting the matches in order all the time is kinda boring at times, but the attention to Nintendo's history is a nice touch that makes up for it.
- Target Tests were made all same, which kills the individuality and fun on them, and also removes ways to study some character by encouraging a proper use of their skills. (Which the character-specific Target Test-stages had)
I agree and disagree. On one hand I can see why they aren't as much fun, but on the other hand I can see why they're the same (Co-Op play).
Hopefully next game they set aside some separate TT stages for this purpose. The ability to make custom TT stages would also be awesome.
- Unlocking trophies are much more tedious than in Melee
True, but that kinda comes with the territory. I definitely want to see a Trophy Stand revamp however.
The coin launcher has potential, and I personally do find it to be fun and addicting at times, but you're right and it should have some extra options in order to make unlocking new trophies/stickers easier.
- MASTERPIECES VIRTUAL CONSOLE ADVERTISING. NO DONKEY KONG COUNTRY INCLUDED ICE CLIMBERS AGAIN YES BECAUSE THE RIGHTS their game is better.
I don't think advertising was the main inspiration for it (Nintendo history and whatnot), but it could have been done better in that regard instead of having all the Mario/Zelda games, which is the only complaint I have with them.
DKC was probably left out due to Rare and Sakurai was probably fine with just the original DK (which does make a some sense and is technically more deserving). Ice Climbers makes sense (so I don't know why you're complaining about that in particular).
- Trophies were inconsistent and less varying in means of representation: Mario got too much (Kritter Goalie? Wedding Peach?!), Zelda had only Wind Waker and Twilight Princess despite the fact we had more games than that (And seriously, Salvatore? Pigs?), Mother had only trophies for the characters or items appearing in Brawl compared to Melee's Mother-trophies, Pokemon had no more NPCs, Fire Emblem, Wario Kid Icarus and Yoshi-series got underutilized in means of trophies, and so on.
Agreed. Although I do think that the trophies look better than they did in Melee, and that it was easier to navigate the mode.
And these all are why I wish fo Sakurai to not go with this route. Melee had more balance than creativity on this. To think that game was developed about a year and half (someone clarify me) compared to Brawl which took 4 years to complete... sheesh.
All that stuff was probably added to keep the game from being Melee 2.0. Brawl in itself took twice as long as Melee did technically, but one must also remember that Brawl more than doubled the content that Melee had and that Sakurai wasn't pulling all nighters with Brawl either. Either way the multiplayer and gameplay is the main focus and driving point of Smash anyway, and Brawl did an amazing job with it.
I'd hate to repeat myself, but Brawl was a testing ground for all of these new ideas (so was Melee technically) and that Smash 4 should be the final product. Which, now relating back to what SmashChu previously said, is why more than likely content (and single player) will be the bigger focus now that the gameplay doesn't need much refinement.
I probably sound like a Brawl sympathizer, which I am to an extent, but a lot of this I do think we're overreacting to. Brawl would have sucked if it was just Melee 2.0, and all this extra stuff, while not amazing, is something we shouldn't take for granted.
EDIT: For some reason I feel that I should bring up Uprising's Giving Hearts to the Goddess mode and add that to the list of unneeded but there stuff, along with the trading card game/AR reader.