Nidtendofreak
Smash Hero
3-7 is just... no. Just no. Ike doesn't go 3-7 against anybody in the game. If you think Ike still plays the same way he did back in Brawl, you don't really know Ike I'm afraid.
Minimal experience in this MU for me, but to me it largely depends on if customs are on or not. If customs are on, Luma is going to be dead a lot. CQC lets Ike just tear through it in a lot of cases, and when hit Luma (and/or Rosalina) are sent flying up and a bit behind Ike; which is good for combing afterwards. Ike also gets better recovery options in either Aether Drive or Aether Wave along with CQC.
Rosalina gets the laser out of customs to be sure, which is an annoyance.
Without customs, Ike is still killing Luma fairly frequently due to massive range + damage, just not quite as easily as with CQC on. Auto canceling Fair + Bair along with very low landing lag Nair means Ike can play a very fast game when he wants to. Dtilt is great and is a comboing machine. We can use Dthrow or Uthrow to combo into Uair at kill percents. Perfect Pivot'd Ftilt from Ike is difficult to punish when you combine range + shield pushback + surprisingly quick cooldown. Dtilt is generally not easy to punish due to low cooldown, though doable.
Ike in general has an above average combo game. Nair -> Bair, Nair -> Dtilt -> Nair/Fair/Bair or Nair -> Dtilt -> Grab -> Dthrow -> Bair/Uair/Fair are things we can do. At higher percents you have to drop the starting Nair and/or Dtilt, but you can switch out Dthrow with Uthrow to continue the second combo's options at rather high percents. Paralyzing Counter lets us combo into a lot of different things depending on the situation when the Counter was triggered, but it also includes kill moves at kill percents. At a minimum you should be expecting a grab out of it if it hits, and Ike's pummel is in the top 5 for DPS, so anytime Ike grabs you the damage starts adding up quickly between the pummel and throw follow up.
Compared to back in Brawl, Ike plays grounded a lot more. Aerials are still very important, but we aren't throwing up Fair/Nair walls and just spacing with them anymore. Spacing/pressuring with tilts is utilized a lot. He's less pure defensive, more momentum based. We can play defensively, offensively, or footsies as needed.
Up close and personal, Ike will be sticking with Jab, Dtilt, and Grab most likely, though a sudden Bair isn't out of the realm of possibility. Ike's Jab is no longer the best in the game like it was in Brawl, but its still fairly good.
Ike has more kill power and disjointed range than Rosalina herself. Luma makes the range game a bit awkward to define as to who wins that. Rosalina is light and tall, so once Ike gets rage going its not difficult to have a move KO her, or even Dthrow for the KO if he grabs her on a platform or on a stage with a low ceiling. He does however have a lot of difficulty breaking out of juggles, so if Rosalina can get a good string going she can tack on early damage easily, and while Rosalina isn't on Ike's level of KO power its still fairly good.
Eruption can hit anybody grabbing the ledge if timed correctly due to how the ledge mechanics are programmed + Eruptions lingering frames, though the timing is rather difficult. Something to be more aware of than fearing: it can happen, just don't expect it to happen every time you go for the ledge. Eruption in general though is good for edgeguarding. If we can use Tempest instead, expect us to go off stage and use the massive windbox to push you away and out of recovery range. Tempest also gives Ike a minor recovery boost.
Without customs, Rosalina has a good chance of gimping Ike or at least tacking on additional damage as long as she's careful. If she's not, she'll get aethercide'd or Bair'd. With customs on, gimping Ike is more difficult. In either situation if Ike is grabbing the ledge you need to move far away from the stage edge. Ike can drop down and use Aether to poke above the stage in most situations. If its with Aether Drive, he can poke out to roughly 1/3 of BF and still make it back up by sliding up the stage.
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tl;dr: probably slight advantage for Rosalina without customs, slight advantage or dead even for Ike with customs.
Minimal experience in this MU for me, but to me it largely depends on if customs are on or not. If customs are on, Luma is going to be dead a lot. CQC lets Ike just tear through it in a lot of cases, and when hit Luma (and/or Rosalina) are sent flying up and a bit behind Ike; which is good for combing afterwards. Ike also gets better recovery options in either Aether Drive or Aether Wave along with CQC.
Rosalina gets the laser out of customs to be sure, which is an annoyance.
Without customs, Ike is still killing Luma fairly frequently due to massive range + damage, just not quite as easily as with CQC on. Auto canceling Fair + Bair along with very low landing lag Nair means Ike can play a very fast game when he wants to. Dtilt is great and is a comboing machine. We can use Dthrow or Uthrow to combo into Uair at kill percents. Perfect Pivot'd Ftilt from Ike is difficult to punish when you combine range + shield pushback + surprisingly quick cooldown. Dtilt is generally not easy to punish due to low cooldown, though doable.
Ike in general has an above average combo game. Nair -> Bair, Nair -> Dtilt -> Nair/Fair/Bair or Nair -> Dtilt -> Grab -> Dthrow -> Bair/Uair/Fair are things we can do. At higher percents you have to drop the starting Nair and/or Dtilt, but you can switch out Dthrow with Uthrow to continue the second combo's options at rather high percents. Paralyzing Counter lets us combo into a lot of different things depending on the situation when the Counter was triggered, but it also includes kill moves at kill percents. At a minimum you should be expecting a grab out of it if it hits, and Ike's pummel is in the top 5 for DPS, so anytime Ike grabs you the damage starts adding up quickly between the pummel and throw follow up.
Compared to back in Brawl, Ike plays grounded a lot more. Aerials are still very important, but we aren't throwing up Fair/Nair walls and just spacing with them anymore. Spacing/pressuring with tilts is utilized a lot. He's less pure defensive, more momentum based. We can play defensively, offensively, or footsies as needed.
Up close and personal, Ike will be sticking with Jab, Dtilt, and Grab most likely, though a sudden Bair isn't out of the realm of possibility. Ike's Jab is no longer the best in the game like it was in Brawl, but its still fairly good.
Ike has more kill power and disjointed range than Rosalina herself. Luma makes the range game a bit awkward to define as to who wins that. Rosalina is light and tall, so once Ike gets rage going its not difficult to have a move KO her, or even Dthrow for the KO if he grabs her on a platform or on a stage with a low ceiling. He does however have a lot of difficulty breaking out of juggles, so if Rosalina can get a good string going she can tack on early damage easily, and while Rosalina isn't on Ike's level of KO power its still fairly good.
Eruption can hit anybody grabbing the ledge if timed correctly due to how the ledge mechanics are programmed + Eruptions lingering frames, though the timing is rather difficult. Something to be more aware of than fearing: it can happen, just don't expect it to happen every time you go for the ledge. Eruption in general though is good for edgeguarding. If we can use Tempest instead, expect us to go off stage and use the massive windbox to push you away and out of recovery range. Tempest also gives Ike a minor recovery boost.
Without customs, Rosalina has a good chance of gimping Ike or at least tacking on additional damage as long as she's careful. If she's not, she'll get aethercide'd or Bair'd. With customs on, gimping Ike is more difficult. In either situation if Ike is grabbing the ledge you need to move far away from the stage edge. Ike can drop down and use Aether to poke above the stage in most situations. If its with Aether Drive, he can poke out to roughly 1/3 of BF and still make it back up by sliding up the stage.
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tl;dr: probably slight advantage for Rosalina without customs, slight advantage or dead even for Ike with customs.