Mario & Sonic Guy
Old rivalries live on!
Regardless of their clone status, Dark Pit and Lucina will still have their discussion periods.
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Expect the topic to be more or less dead during those periods then. >.>;Regardless of their clone status, Dark Pit and Lucina will still have their discussion periods.
Wait, huh? You just stated that Marth has the tools needed to beat Rosalina to the point that you would use Marth as a counterpick. Yet apparently Rosalina wins 6/4....Marth has pretty good ways to get around her camping, and his moves have no issues hitting her odd hurtboxes (though they could make you forfeit a tipper)
also her low weight and her floatiness makes tipper kills easier. 6/4 or 6.5/3/5 rosa's favor. I'd honestly use marth as a counterpick in this situation as using ness is kinda a mess
So are you saying Rosalina's favor is 60:40? If you consider Marth a counter, wouldn't he be closer to 50:50 if not an advantage?Marth has pretty good ways to get around her camping, and his moves have no issues hitting her odd hurtboxes (though they could make you forfeit a tipper)
also her low weight and her floatiness makes tipper kills easier. 6/4 or 6.5/3/5 rosa's favor. id honestly use marth as a counterpick in this situation as using ness is kinda a mess
Those're some good points, but counter really hasn't developed enough in his meta to really be considered a part of this matchup imo. Luma makes it so rosalina outspaces Marth on the ground, but in the air Marth I believe has better range (save for her dair and uair)Marth is one of the characters I have the most experience against.
Rosalina can really get around his tipper by keeping Luma within it's range, but not herself. Any opponent of Rosalina will not think twice about hitting Luma and in the moment will think "YEAH I GOT LUMA" but Marth is very punishable in such a situation. Only do this if you feel you are comfortable taking him on without Luma though. If you are good with Solo Rosalina though, this is a great tactic, because it makes the Marth player think twice about their spacing, and makes them afraid of any punishes you have up your sleeve.
Also, don't use rolling as an approach against him that often, use it to keep your distance. It's all too easy to roll into his sword strikes, but it's equally easy to get away, since Rosalina's roll takes her more than far enough away.
Rosalina also has a unique advantage against Marth that no other character has - she can beat his counters (she can do this against any other character with a counter too). If Luma hits him in his counter stance, Rosalina can still hit him before he strikes, which will cancel out the counter (and vice versa). Rosalina can also slip out of and maneuveur around the counter if Luma hits it, depending on the position she is in (e.g. if Luma hit the counter during a Lunar Landing maneuver, Rosalina is free to take any action she wants to avoid or "counter" the counter). It's not an uncommon feat either, I regularly catch Marth players out with this, including the CPU (who have more perfect reflexes than any professional player when it comes to stuff like that). Countering Rosalina's U-air is also completely useless even when Luma is not present, since it's a long enough disjoint and the counter strike simply won't hit Rosalina, and she will punish you for it.
Rosalina should watch out for Shield Breaker, but this goes without saying when facing Marth or Lucina no matter who you play as.
60:40
It's a move that can be used, so it's immediately accountable on that basis alone. Counter is an extremely solid move against most characters. But Rosalina just gets around the move. As I said, this isn't unique to the Marth MU, but works against all counter users.Those're some good points, but counter really hasn't developed enough in his meta to really be considered a part of this matchup imo. Luma makes it so rosalina outspaces Marth on the ground, but in the air Marth I believe has better range (save for her dair and uair)
Well that's a different take on it...I consider the Marth/Rosalina MU to be very much in Marth's favor. Rosalina's ginormous size makes landing tippers on her ridiculously easy. Luma also screws Rosalina over a lot. If Luma gets tipper'd, Rosalina can run into the hitbox while the hitlag on the tipper is still active. This has happened to me more times than I can count: I go to punish the tipper, and run into it during the hitlag. Once Luma is dead, Marth simply out-ranges Rosalina and can wall her out with fairs and fsmashes. He's stronger than Rosalina, faster than Rosalina, heavier than Rosalina, and smaller than Rosalina. He has every advantage, IMO. I fear for myself every time I have to fight a Marth as Rosalina.
35:65, Marth's favor.
I appreciate the input, but it sounds like you have too much personal bias in this match up. Just because you run into the tipper, doesn't mean everyone will. Opponents size against Rosalina only matters if they are really small, Kirby, Pikachu, etc. Marth is tall enough to get hit by her attacks, so that point is irrelevant. Luma just straight out ranges Marth. Her aerials out perform his. Marth has sub par recovery that Rosalina can take advantage of.I consider the Marth/Rosalina MU to be very much in Marth's favor. Rosalina's ginormous size makes landing tippers on her ridiculously easy. Luma also screws Rosalina over a lot. If Luma gets tipper'd, Rosalina can run into the hitbox while the hitlag on the tipper is still active. This has happened to me more times than I can count: I go to punish the tipper, and run into it during the hitlag. Once Luma is dead, Marth simply out-ranges Rosalina and can wall her out with fairs and fsmashes. He's stronger than Rosalina, faster than Rosalina, heavier than Rosalina, and smaller than Rosalina. He has every advantage, IMO. I fear for myself every time I have to fight a Marth as Rosalina.
35:65, Marth's favor.
That's completely false. I've never been KO'd by a Marth at lower than 80% (though getting KO'd that low is rare and due to my own carelessness. On average, I don't get worried about being KO'd until 120%).I wouldn't underestimate marth in this mu. If you get caught out you'll lose your stock as low as 47% in this mu. I can't really speak much about it though as I haven't played a good rosa yet, or even a rosa period except the occasional 1 game here and there. But I do know kos will start happening on her from 47 and on.
I have been hit by uncharged tipper F-Smash a ton of times, and I have definitely survived it well above 40%. The tipper isn't THAT strong. Not even Bowser could KO Rosalina that early with one of his Smashes.It isn't false. Go test it yourself. uncharged tipped fsmash will kill her early.
Rosalina is very hard ledge trap though, as she can stay off stage as long as she wants. You'll rarely get her with a tipper F-Smash, let alone near the edge. Not to mention all of her attacks outclassing his anyway.Tipped fsmash tend to happen at the edges, rarely at the center. Marth ledge traps quite well and fsmash is a result of one of the ledge trap scenarios, Marth is quite exceptional at getting tipped fsmash near the ledge. No amount of good di will make you live an additional 40% on a kill move like that. with Di at best you'll survive til roughly 65%~.
Rosa hits hard but Marth hits harder in this mu, and hits better than bowser would. This match up is marths easiest match up on top tiers prob. (and honestly i think marth is grossly underrated in this game.)
How so? frame data wise? Like you can't really outclass falchion on trades... it's either transcendent or totally disjointed. Also I REALLY think you don't understand how Marth works as you claim to. I def need more experience in the mu but I think you do too. outclassing dancing blades/up air/back air is a tall order to follow.Rosalina is very hard ledge trap though, as she can stay off stage as long as she wants. You'll rarely get her with a tipper F-Smash, let alone near the edge. Not to mention all of her attacks outclassing his anyway.
If it was transcendent it would never clash with any move.How so? frame data wise? Like you can't really outclass falchion on trades... it's either transcendent or totally disjointed. Also I REALLY think you don't understand how Marth works as you claim to. I def need more experience in the mu but I think you do too. outclassing dancing blades/up air/back air is a tall order to follow.
I don't consider everything I said based strictly off of personal faults. The fact that those mistakes can be made at all, and the fact that they happen as often as they do, shows that they're clearly a factor in the matchup. Marth's size does not matter in this matchup; Rosalina's size does. Why? Because her size makes her an easy target to land tippers on.I appreciate the input, but it sounds like you have too much personal bias in this match up. Just because you run into the tipper, doesn't mean everyone will. Opponents size against Rosalina only matters if they are really small, Kirby, Pikachu, etc. Marth is tall enough to get hit by her attacks, so that point is irrelevant. Luma just straight out ranges Marth. Her aerials out perform his. Marth has sub par recovery that Rosalina can take advantage of.
Remember this isn't about mistakes you make in the match up, but the potentials each character has versus each other.
I love facing Marths. I find the match up at about 60:40.
That's not even true at all. At best, her range in the air is on par with Marth's, maybe just a little bit above. His wider aerials, like up air and fair, will almost always beat her out in trades. I know for a fact you definitely can't challenge Marth with a dair, unless you wanna get tipper upair'd.Also, her attacks have about 1.5-2x marth's range in the air
I understand your point about the mistakes, but these discussions are about the theoretical highest skill players. That's why we don't factor in that Rosalina can mistakenly SD if the she isn't careful when she does her up special. Mistakes are one thing, but if Marth could consistently force Rosa into his tipper (that's what she said) then it would be a factor.I don't consider everything I said based strictly off of personal faults. The fact that those mistakes can be made at all, and the fact that they happen as often as they do, shows that they're clearly a factor in the matchup. Marth's size does not matter in this matchup; Rosalina's size does. Why? Because her size makes her an easy target to land tippers on.
Marth dispatches Luma easily. Once Luma's gone, Rosalina is outranged by him. This means Rosalina has to pretty much run away and camp until Luma returns, at which point Marth is still at an advantage due to being able to exploit Luma against Rosalina. These are things that can happen. Just because I used personal experience as a source does not mean it should be completely discredited.
Rosalina can stay off stage as long as she wants. Ergo, you can't ledge trap her. She can even use Launch Star to skip over his head, or attack him from below the ledge (U-air goes through ledges).How so? frame data wise? Like you can't really outclass falchion on trades... it's either transcendent or totally disjointed. Also I REALLY think you don't understand how Marth works as you claim to. I def need more experience in the mu but I think you do too. outclassing dancing blades/up air/back air is a tall order to follow.
Her up air and down air pretty much equal if not surpass his range, her nair might as well outrange him, and her fair and Bair definitely outrange himThat's not even true at all. At best, her range in the air is on par with Marth's, maybe just a little bit above. His wider aerials, like up air and fair, will almost always beat her out in trades. I know for a fact you definitely can't challenge Marth with a dair, unless you wanna get tipper upair'd.
F-air is sweeping, you can drag people off the ground with it and it does cover slightly above.I find Marth to be equal against Rosalina in the air, if not slightly advantageous. His aerials are all sweeping attacks, allowing him to cover all around him: something Rosalina can't do aside from nair, which gets outranged by Marth anyway. This lets him strike in Rosalina's blind spots; namely, all her diagonals. I will give Rosalina the fact that Luma can cover these spots when he's up, though, so that's something. Marth's aerials are also faster than Rosalina's, but, again, Luma can cover this as well, as his frame data is just kind of ridiculous.
I guess, in the air, it comes down to whether or not Luma is up, and where he is. If he's up, he can shield Rosa and challenge Marth, but if not, Marth just kind of roflstomps her in the air with range and speed.
F-air works great. You can bait him with the start up, and move back in while the hitbox is out.I already conceded that Luma covers Rosa well in the air, lol. Fair is ridiculously slow though. Any of Marth's aerials can beat it out.