Random4811
Smash Journeyman
- Joined
- Oct 10, 2014
- Messages
- 413
- NNID
- Random4811
- 3DS FC
- 3093-7532-1720
Compare her Uair/Dair start up time to Marth's aerials. They are comparatively late. I think even fair and bair are later than Marth's fair and bair.Rosalina does not have late aerials and Marth's aerials don't out range hers. Marth also cannot use anything like Lunar Landing (Rosalina AT that allows her to throw out Luma's aerials without suffering landing lag at all), but has extremely laggy aerials instead. Rosalina's landing lag is not even near as bad as Marth's either, and also allows her to perform Delayed Lunar Landing.
Marth also falls faster, making him easier to juggle and harder for him to juggle Rosalina.
Marth's aerial performance absolutely does not beat Rosalina's.
Also Luma is inconsequential in the air. If Luma is anywhere near Marth in a way that is dangerous to him, he's playing poorly. He should /always/ outspace Luma cause he has no where near the range of Rosa.
Rosa's aerials arent super short or anything. Marth can outspace her though, he outranges her in a key places, or his aerials come out faster. Like Rosa's dair cannot challenge Marth's uair, ever. Its unlikely that her uair can challenge Marth's bair while descending, but she might be able to get that out on him. But Marth's fair outranges Rosa's, I'm almost certain.
She's kind of slower than Marth in the air too. While sure, Marth has more landing lag, with retreating aerials and choosing low lag landing options, Marth will be out of range and less able to be punished for using his aerials. Plus he can easily frame trap her by forcing an airdodge with uair, and then responding with a quick option (like Dsmash, for example) before air dodge's landing lag is up.
IMO Marth's aerial game is better than Rosa's. Only thing aerially she has over him is Lunar Landing, but I've never been particularly bothered by it while fighting Rosa's. Normally I don't have any trouble dealing with Rosa in the air.
I think Rosa's ground game with Luma really limits Marth, but once Luma is gone or has been swatted away, she loses more options and Marth gains several. Plus, shield breaker puts a damper on Luma's usefulness as a meatshield, because it will go right through Luma with its deceptive range for a tipper hit on Rosa, almost every time if you're minding Luma. It will also often kill Luma pretty fast because of its high damage.
I will maintain that in my opinion, it is 60:40 Marth's advantage.
However, based on the number of back and forth answers I've seen between my score, 50:50, and 60:40 rosa's advantage- I'd be willing to bet that the disparity is coming from the matchup being almost neutral, probably actually 55:45 or truly neutral. Any score disparity probably comes from skill gap and familiarity with the MU. We can all agree that neither character is a hard counter for the other, right? Rosa has nothing that Marth can't handle IMO, and Marth has nothing that Rosa can't really deal with either with her large tool kit and ability to stall like Dabuz has so gracefully shown us. They both have options that answer the other's option, but I'm inclined to think that the aerial game is tilted in Marth's direction from personal experience, and discussing the MU with others via Anther's Ladder, and that the ground game can go either way depending on where Luma is, and how safe Marth is playing the MU vs how aggressive Rosa is being.
Marth has grounded answers to Rosa's fair, though. Depending on where she is starting it from, due to her height he can get her easily with Utilt, possibly with Fsmash, probably with the sweep hitbox of Usmash, and even quite possibly with Utilt. All of which cover a wider range than Rosa's fair, and come out quicker before the hitbox of Rosa's fair does.F-air is sweeping, you can drag people off the ground with it and it does cover slightly above.
And if you are a master with Luma spacing, covering your bases is not a problem. Admittedly, nobody has even nearly reached that stage yet. Rosalina's meta is really in it's infancy.
If your spacing with Luma is truly that magically good, you probably won't see a Marth. You'll be playing high skilled players, almost none of which are willing to try to pick up Marth. In the event that you do, he can answer Luma with retreating aerials depending on where it is, SB easily from anywhere, Ftilt grounded easily, possibly Dsmash, Utilt if Luma is kinda close grounded or a bit farther above, or behind, and maybe Usmash if Luma is close above or in range of the deceptively large feet hitbox of Marth's Usmash.
Gotta remember Luma has limited health. Even if you can save it from every time we knock it off, its gonna pop like a balloon eventually.
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