rinoH
Smash Lord
yeah you shouldnt use pound alot
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How could you forget Rest? Anyways, rollout is okay, use it sparingly and not too predictably otherwise you're going to get punished, A LOT. Though I find using it against characters that are about to land is useful since there's a slight delay before they could do anything upon hitting the ground.Fortunately, Jigglypuff is not a popular character. I used Jiggly at a tournament (randomed) and my opponent kept getting caught off guard by the roll. The Roll and the pound are the only two useful B attacks imo.
. . . . . . . . . . . . your mouthYou suck at this game, so you're pretty much useless.
The way you use it effectively is by not using it *******.
Jiggz is satan's true form.Wario boards: friendly and relaxed.
Jiggs boards: angry and depressive
It just doesn't make sense.
yeah but you have to get out of Rollout first and by then you'll have self destructed.wow, suicide seriously should not be a problem what so ever. You know you can jump right afterwards if you're off the stage, right?
Wario is good, jiggs is bad, whats not to get?Wario boards: friendly and relaxed.
Jiggs boards: angry and depressive
It just doesn't make sense.
Then hold the opposite direction that your going near the edge so you don't fly off and kill yourself, it seriously shouldn't be a problem at all.yeah but you have to get out of Rollout first and by then you'll have self destructed.
You're an idiot.The way you use it effectively is by not using it *******.
If you fall for that **** you suck. Rollout may be decent when the people you play against aren't amazing, but I play with amazing people so sit the **** down son.Its common for a Lucario to force you into using your second jump so they can hit you with aura sphere as soon as you hit the ground.
The trick with rollout is not to abuse it, use it when your opponent is really defensive and you are close to them as a surprise attack. Also, you have to mindgame to use it well. If your opponent is trying to punish you with (lets say he's Marth) shieldbreaker by charging it after you released it (you released it at a bad time, a well or average timed shieldbreaker will hit Jigglypuff), you have to do a turn back right out of his range and do a sharp turn back afterwards. This will mess with his confidence in hitting you. Fianlly, if your opponent starts a long commitment attack (Falcon punch, for example, thinking it will hit you, or they are a bad player, use rollout and kill)If you fall for that **** you suck. Rollout may be decent when the people you play against aren't amazing, but I play with amazing people so sit the **** down son.
Against some characters, rollout is Jigglypuff's only chance, if mixed with other moves. Against Metaknight and G&W, their aerial priority is os much higher than yours that if you do not use rollout, dash attack, side tilt, as well as shield grabs a lot more, you're done. The trick is to anticipate how they will punish it. Against a DK, they will likely try to do their 9' Punch or the like, so right before you get into range of the punch, do a sharp turn back and then immediately turn back so you will hit him. Against a G&W, he will try to D-Tilt you (F-smash leaves him too vulnerable if he charges it up, but a good option for himm otherwise, as well as D-smash being pointless) or shield and when you sharp turn, he will 1-2 punch you. Anticipate this adjust accordingly. Stagnate the release of the rollout (if you make it obvious, which you should avoid) on the D-tilt and once again, use sharp turns right out of his range for F-smash and D-tilt. However, if he is abusing 1-2 punch now, then just make it so you don't use sharp turns. This makes it so he can't hit you when you pass him with rollout. Turn farther away and try to give yourself enough room not to be vulnerable.Bowyer, weren't you 'back to melee'? If you are which I presume to be true, please don't mix the melee Rollout and the brawl Rollout up. I agree with you, melee rollout was only good for FFAs, but brawl's rollout has so much more potential that you shouldn't be flaming the move.
I'm not confusing the two. Sure, brawl rollout is a lot better and harder to punish, but its still bad to use and is still punishable. Like I said earlier, if you can hit your opponents with rollout, your opponents are doing something wrong.Bowyer, weren't you 'back to melee'? If you are which I presume to be true, please don't mix the melee Rollout and the brawl Rollout up. I agree with you, melee rollout was only good for FFAs, but brawl's rollout has so much more potential that you shouldn't be flaming the move.
But that is the rule for each move. If you're 'pro' you shouldn't be hit by any move .Like I said earlier, if you can hit your opponents with rollout, your opponents are doing something wrong.