Sonic Orochi
Smash Ace
I still find myself "L-canceling" aerials in Brawl. @_@
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Yeah I should do the same since it really makes the learning curve of some techs like the IC's desynch that much easier to perform.for every game of Brawl I play I play 20 melee matches
usually consisting of my Multi-shining/Pillaring Failco or mad SFFFLing Falcon
not too good compared to melee pro's but I can still do some stuff...................mind you I have not mastered these techniques completely yet
Chis stop being sarcastic I mean the one in cruel brawl.Yes. If you beat 15 minute melee in 14 minutes you will unlock Sonic and Tails.
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If it is a lie then how do you explain the picture you just posted? and if that is a lie it's a very cruel lie.The cake was a lie.
oh yeah! EMZ showed me that. that bair trap is funny.My tech skill is ok. I can wavedash and stuff but not very well, mainly because I only discovered what wavedashing was when I joined this site xD And by that time, Brawl was out and I didn't see much point in learning properly
My tech skill in Brawl...erm...I can tech off walls and the ground and stuff? I've mastered Peach's Float and all her other AT's...I can semi chaingrab with IC's. I've got nearly all the Sonic AT's down - still working on the spinshot (although I find Down + B and Up on the C stick do the trick most of the time)
Still, I will never be satisfyed with my tech skill will never be complete until I can learn how to do this
http://uk.youtube.com/watch?v=b4sTCS7knCM
That is very cruel...
dude, that pic was an april fool's joke.
yeah, I fell for it too, once upon a time......
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I think it was some popular gaming magazine that did it.That is very cruel...
ehhh.... I studied Brawl's priority system extensively, and my advice is that you don't bother with those sorts of lists. Many have tried similar projects, and not just with Sonic. The problem is that there are way too many attacks in Brawl for this to be worthwhile, and the priority system has underlying mechanics that are much simpler to learn on their own, and helps explain pretty much every hitbox interaction you'll find. Even though the system is pretty complex, it's better than trying to compare every attack with every other attack.Back On Topic: Can you guys give me a list on what Jab can clang with? like mario's fireball because I'am thinking about making a thread about this here.
So I watched that video and read a comment that said:My tech skill is ok. I can wavedash and stuff but not very well, mainly because I only discovered what wavedashing was when I joined this site xD And by that time, Brawl was out and I didn't see much point in learning properly
My tech skill in Brawl...erm...I can tech off walls and the ground and stuff? I've mastered Peach's Float and all her other AT's...I can semi chaingrab with IC's. I've got nearly all the Sonic AT's down - still working on the spinshot (although I find Down + B and Up on the C stick do the trick most of the time)
Still, I will never be satisfyed with my tech skill will never be complete until I can learn how to do this
http://uk.youtube.com/watch?v=b4sTCS7knCM
Ryko gets cookies. Next time you hold a tournament I'll bring some chocolate chip cookies.Ok I looked for it in all the post titles and why the **** did everyone forget
"no time for guessing, follow my plan instead" and skip 4 lines straight to the second line of the chorus.
Sonic adventure lyrics are SERIOUS BUSINESS, guys.
Sounds complicated so with that said I'am quitting on that.I think it was some popular gaming magazine that did it.
ehhh.... I studied Brawl's priority system extensively, and my advice is that you don't bother with those sorts of lists. Many have tried similar projects, and not just with Sonic. The problem is that there are way too many attacks in Brawl for this to be worthwhile, and the priority system has underlying mechanics that are much simpler to learn on their own, and helps explain pretty much every hitbox interaction you'll find. Even though the system is pretty complex, it's better than trying to compare every attack with every other attack.
There are different types of hitboxes. Ground attacks like jabs, tilts, smashes, as well as most Specials like Falcon Punch, Dyn's Fire, and Mario's fireball, will clash with opponent hitboxes if they would deal within (or less) than 10% of the opponent hitbox. So that right there explains why Sonic's jab beats the fireball, they cause within 10% of each other, so they both clash, the fireball is destroyed, and Sonic's jab is interrupted (he quickly returns to a neutral standing state).
There are exceptions to these rules, though. Fox and Falco's lasers don't clash with anything (except like shields and starman-invincible opponents, which doesn't really count). MK's jabs/tilts/smashes also have this property, and so do most aerials. Anyway, you can look through other threads about the priority system for more depth.
Dude, I'unno man. I loved SA2. That was a great game.They never needed shadow to make a plot, the plot shouldn't have been so dramatic in the first place.
I would be amazed if they made another straight up 2D game like that. I might cry tears of joy.IMO, they should have never went 3D. Should have kept the characters down to 4. Sonic, Tails, Knuckles, Eggman.
Auto-game-play? Sonic Rush? IMO Sonic Rush is one of the best Sonic games recently released. The play reminds me a lot of what Sonic Unleashed is like. I loved being able to use ring energy to just increase speed and destroy everything in my way without slowing down. I do agree though they should go and dig deep back into their roots. Sonic the Hedgehog 3 and Knuckles will always be the greatest Sonic game ever IMO.Going with the same kind of level designs, no bull**** auto-game-play like in Sonic rush.
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