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There seems to be a bit of conflicting data surronding stale moves, so I was wondering if you knew anything definitive about them. Does hitting the stage count as a hit (pillars, balloon, shy guys)? Does fairing pit's arrows or any other projectile count as a hit? Does hitting a waddle-doo or turnip count as a hit? Does hitting a shield (whether it be a normal shield or say pit's down b) count as a hit? Is it always 9 seperate hits to fully regenerate a stale move (assuming you don't use the stale move in those 9 hits)?
After throwing a gyro, if someone runs into it, does that count as a hit? if someone reflects laser/gyro, does it count as a hit?
If you could provide any sort of insight on diminishing returns, it would be greatly appreciated. Thanks.
I know hitting stage elements counts as a hit. Hitting a regular shield doesn't count as a hit, not sure about special move shields. :[
BIG IMPORTANT IMFORMATION AND JUNK!Stage elements = yes
Projectiles = no i think
9 hits = yes unless you respawn then all moves are fresh
Roll behind him. What now, MK?nice informative post lol.
what do you guys do with upb spamming mks?
He can't reach you with the d-smash.^^
downsmash lol
thx sudai
you invented a playstyle, that doesnt mean everyone will play like you, and if they did they wouldnt be very good.I made him. I can unmake him, then make him again.
Really, I'm using the term loosely. The majority of ROB players out there right now are all using playstyles derived from the few early matches I had online (namely the Wifi Wars tournament) and from early tournament experiences they had personally. ROB has become more static, and much, much less dynamic; this has had a stifilng effect on ROB's development and this has turned ROB's progress away from improving ROB himself and instead focuses on how he plays in specific matchups. I do not believe that ROB has been fully explored yet, so am rebuilding him from the ground up using the knowledge I have already accumulated.
Results have been... good.
Ive gotten off some really good combos by not glidetossing the gyro but instead just throwing it at the opponent when they least expect it. When you glidetoss they know to shield but if you hold the gyro they dont know what you are going to do.Bruce Lee writes?
ROB has lots of options left when holding an item, from laser spam to up-Bed aerials to mid-air drops, recatching it with an aerial or jab.
I main R.O.B....I made him. I can unmake him, then make him again.
Really, I'm using the term loosely. The majority of ROB players out there right now are all using playstyles derived from the few early matches I had online (namely the Wifi Wars tournament) and from early tournament experiences they had personally. ROB has become more static, and much, much less dynamic; this has had a stifilng effect on ROB's development and this has turned ROB's progress away from improving ROB himself and instead focuses on how he plays in specific matchups. I do not believe that ROB has been fully explored yet, so am rebuilding him from the ground up using the knowledge I have already accumulated.
Results have been... good.
I was the first ROB to do anything worthwhile and have videos of it on the internet for other aspiring ROBs. The only ROB who has actually shown a "playstyle" that differs from mine is MaxxxPower; everyone else has shown tricks being implemented, but ultimately mimic the same playstyle I found to come naturally to ROB.you invented a playstyle, that doesnt mean everyone will play like you, and if they did they wouldnt be very good.
so basically your saying you are gonna reinvent your playstyle for the people who follow and mimic what you do.
thats cool, but id think it be more interesting if you invented combos, different edgeguards, and strat to use.
Not neccisarily. There are more good R.O.B. players to learn from. :-PYes. Overswarm is considered one of the greatest ROBs. He pretty much found/thought of all of the techniques we use now.
I've also noticed how my playstyle hasn't really changed much recently. There used to be so much new things to put in, but now its just more of the same (mostly).
OS, I look forward to your reinvention. Hopefully its even more **** than the current one.
That's an easy one. Soft UTilt > Jab > Grabi'd totally want to learn how to consistently use the weak part of ROB's uptilt to combo, and stuff like that.