Serious Questions Time:
1. When taking on Fox, it's a pain to get him off once he's got his utilt to dair crap going. After I decide to try to dodge, what then? He's gonna chase me down, and camping game isn't so useful vs that reflectzorz. Tilts? Aerials? I'm not sure where Fox really has a disadvantage. I feel nervous going to the skies since Fox has gorgeous underbelly shots for moves, and we all know how ROB loves those. (*Sarcasm*) Help?
2. Falco's are annoying. I get nervous over that stupid Down-B, and it even screws up our gyro if it was a full charge. That makes me lose a projectile unless I get rid of him, which tends to be a hastle. I know most suggest take it off the edge early for a gimp, which I've done a few times, but how am I to actually set up such a good combo.
3. Stages. I don't know how to counterpick at all. I just let the other person pick a stage, and it seems to always go out of my favor. Yoshi's Story is one that comes to mind. I wish you guys would make a page or something explaining counterpicks for certain characters because of playstyle etc.
4. Snake edgeguards. I cannot for my life get back on the stage. On all of my Snake matchups, they manage to do superbly well keeping me off the edge. I don't have any clue how to get back on without grabs, tilts, or shield to grabs/tilts ripping my face. Then I get the good Snakes that could Bair/Nair my face when I get back on. Tilts are evilll! Lasers and Gyros don't do me too well. Well, my laser isn't fully charged (in this fight at least). Should I wind it up for those needy occasions?
5. Glide Tossing, when is it a good or bad idea? I never seem to know. I feel like some fights it's a bad idea. Is it a good idea to throw up or back on specific character fights? I'm trying to make sure I use things when applicable and can set-up.
Any help here, by any of you ROB pros, would be appreciated greatly.