Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
Good questions! :DSerious Questions Time:
1. When taking on Fox, it's a pain to get him off once he's got his utilt to dair crap going. After I decide to try to dodge, what then? He's gonna chase me down, and camping game isn't so useful vs that reflectzorz. Tilts? Aerials? I'm not sure where Fox really has a disadvantage. I feel nervous going to the skies since Fox has gorgeous underbelly shots for moves, and we all know how ROB loves those. (*Sarcasm*) Help?
Fox can be pretty good if you don't DI out of his stuff or shield properly, so make sure you learn to do that! I'll have a video up eventually that'll help.
Remember that Fox can't float around like super sonic! If he jumps to do a dair, just walk out of the way and f-tilt him. Fox isn't that deadly if he's not comboing, so focus on not letting him combo you. He hits you with the nair or bair every once in a while, no big deal. Just avoid his combo attacks and try to get him off the edge. That's where ROB shines!
Grab the edge. Sit there. Let him come to you. If he doesn't, jump off the edge and laser him by angling it into the ground. If he shoots his reflector, it still won't hit. Falco can be irritating, but ROB has the advantage. Just grab the edge, make Falco come to you.2. Falco's are annoying. I get nervous over that stupid Down-B, and it even screws up our gyro if it was a full charge. That makes me lose a projectile unless I get rid of him, which tends to be a hastle. I know most suggest take it off the edge early for a gimp, which I've done a few times, but how am I to actually set up such a good combo.
Frigate Orpheon is a good stage against just about everyone, especially tether recoveries.3. Stages. I don't know how to counterpick at all. I just let the other person pick a stage, and it seems to always go out of my favor. Yoshi's Story is one that comes to mind. I wish you guys would make a page or something explaining counterpicks for certain characters because of playstyle etc.
Luigi's Mansion is another really good one.
That covers most of your bases. JJapes can be good against some like Snake, Rainbow Cruise is great against Olimar and Snake, etc., etc.
Grab the edge, or float back to the center of the stage then air dodge. Snakes shouldn't be edgeguarding you well at all! You may need to focus more on the basics rather than ROB specific things.4. Snake edgeguards. I cannot for my life get back on the stage. On all of my Snake matchups, they manage to do superbly well keeping me off the edge. I don't have any clue how to get back on without grabs, tilts, or shield to grabs/tilts ripping my face. Then I get the good Snakes that could Bair/Nair my face when I get back on. Tilts are evilll! Lasers and Gyros don't do me too well. Well, my laser isn't fully charged (in this fight at least). Should I wind it up for those needy occasions?
Glide tossing is always a good idea. Sometimes glide smash, sometimes glide grab. Always good when you can do it though.5. Glide Tossing, when is it a good or bad idea? I never seem to know. I feel like some fights it's a bad idea. Is it a good idea to throw up or back on specific character fights? I'm trying to make sure I use things when applicable and can set-up.
Any help here, by any of you ROB pros, would be appreciated greatly.
If you're not comfortable with it, glide toss AWAY from the opponent. This hits them with the gyro, propels you away, and allows you to laser.
Btw... battlefield is ROB's worst stage. Keep that in mind. o_o