AbsoluteBlack
Smash Apprentice
her fsmash is almost the slowest move to come out in the game, man. utilt him
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There's like dozens of people saying this on Steam and even the devs have said "try windowed if you have problems".That's the opposite of true in my experience, and also makes no sense given how windows handles such things
I don't know, when I was playing the character last night (since Random decided that I should be playing him), I was attempting to play as non-scrubbily as possible, with no random Forward Strongs and actually poking with moves and such, but playing as him still felt really lame. He's just such a one-dimensional character. He plays very lame until you're at medium percent, then he lands one lucky hit or punish and you're dead.Pff, yes, people do feel good about playing zetterburn because properly spacing and landing his big punishes takes a lot of skill.
Their kills are never nearly as free. Wrastor's combos almost always require you to read DI or hit with a move that has significant startup. Everything Forsburn does requires a read except for Down B, which is hard to get. Kragg's pillar is maybe the second-most braindead move in the game, but it doesn't kill nearly as early and has more counters. Orcane has Dash Attack into Forward Strong as well, but it isn't nearly as safe and doesn't kill as early. Alternatively, he needs a big read with up special or to trap you on bubbles at high percents.You think Wrastor can't just kill for free in those types of situations? Or Kragg... or Forsburn... or Orcane?
Actually, I'm starting to believe this is actually a terrible strategy and it's a big part of why he wins so much. Stage position is really important in this game, and most people will instantly give a Zetterburn full stage control the moment they get set on fire to avoid the super early KO, only to take a lot of damage and then get KOed at around 120% anyway. If there is an anti-Zetter strat, it's probably just to stand your ground and either continue the pressure or successfully avoid the forward strong. I found I was actually having better luck doing that than running away.PSA to people struggling with Zetterburn: If you're on fire, stay away from him and you won't get stronged. It's not like he can KO early without fire or anything.
I agree with this as well. Seems like this fire mechanic is promoting camping or running away because he can put fire everywhere and if getting caught on fire has deadly consequences then it'll promote people just running away and not fighting when they are on fire. Its inevitable that you will get caught unless you want to spend your entire game avoiding the fire instead of actually fighting.Actually, I'm starting to believe this is actually a terrible strategy and it's a big part of why he wins so much. Stage position is really important in this game, and most people will instantly give a Zetterburn full stage control the moment they get set on fire to avoid the super early KO, only to take a lot of damage and then get KOed at around 120% anyway. If there is an anti-Zetter strat, it's probably just to stand your ground and either continue the pressure or successfully avoid the forward strong. I found I was actually having better luck doing that than running away.
Pretty sure I mentioned DSmash earlier. It's a solid kill option and it is much faster, but it lacks the explosive range of FSmash, which is really what makes that move so threatening.Downsmash is as strong as fsmash on zburn. Does everyone complaining about fsmash even know that?
Yeah, one thing I've noticed is that if you go in, you can often trade with the first hit of FSmash, which is perfectly safe. FSmash's first hitbox is not very advantageous, the whole move is basically just intended to chase down people who try to get away.I agree with this as well. Seems like this fire mechanic is promoting camping or running away because he can put fire everywhere and if getting caught on fire has deadly consequences then it'll promote people just running away and not fighting when they are on fire. Its inevitable that you will get caught unless you want to spend your entire game avoiding the fire instead of actually fighting.
Kragg should just throw rocks while on fire if he has the space to pull one, as Zetter has trouble getting around them. If you are too close for rocks, you could always go for a hard read with Side B or try to use Pillar instead, though both are a bit risky.Though I personally just go aggro anyway as I'm Kragg and can kill decently well but other characters may not be as lucky. Or perhaps its too early for me to realize how bad of an idea charging ahead while on fire actually is.
Yeah, it was a good set. You can see why I wish some of Forsburn's stuff linked better, though, you can just mash tech to get out of almost all of his kill moves. At the very least I would like inescapable Jab.Yo tero I sent you an invite on steam come play me . I'm tired of beating scrubs.
At least it would be consistent.I really feel that people don't even know what they should be complaining about yet.
In MY day, zburn smashes killed at 50%, with fire OR without.
And god darnit, we LIKED it that way.
Bump xRight - I picked up a copy of this earlier today and can't get my stick to work with it (I've got a hitbox). I've made sure the computer is registering inputs - which it is. I just can't seem to rebind the buttons to my stick. Anyone had this issue and discovered its subsequent fix? x
I would also probably support replacing the dash button with a wavedash button. Does anyone really need a button to do a regular dash?I would really like to see walk speeds of all chars increased a fair amount to make their walk,/run speeds closer to wavedashing. Right now, there is really no reason 'not' to be wavedashing in a large large number of situations. Either that, or I think it would be good to add an 'easy wavedash' command/button.
I can imagine a game where you have to repeatedly press a direction to move. Interesting in concept, but would get old fast in a game as competitive as RoA. I'm scared to see how the neutral will evolve through mashing a button to move around.--Snipped--
What do you mean? You already mash a button to move around... it's just that you mash two buttons to move around (jump and dodge) if you're good.I can imagine a game where you have to repeatedly press a direction to move. Interesting in concept, but would get old fast in a game as competitive as RoA. I'm scared to see how the neutral will evolve through mashing a button to move around.
Forsburn's is worse to deal with.I reported the Zetterburn Dash Attack spam early in the year. I adapted by DI'ing to the ground and tech, but it was still in his favor somewhat. Wrastor can at least DI high enough to escape. It's annoying to deal with, and I wish I knew it was going to be this bad. It probably does need some fixing such as more endlag especially since he can Gatling Combo now.
It doesn't (usually) lead directly to death, though.Forsburn's is worse to deal with.
it combos into fair > nair/dair/downB easily, and takes 0 effort to chain into itself. Any move can "lead to death"It doesn't (usually) lead directly to death, though.
Yeah, it can often be death if you have down B stocked, though a good opponent will try to stop you from getting it easily, because a really simple high damage conversion option is a tool you really don't want Forsburn to have.it combos into fair > nair/dair/downB easily, and takes 0 effort to chain into itself. Any move can "lead to death"
Not from my experience.Yeah, it can often be death if you have down B stocked, though a good opponent will try to stop you from getting it easily, because a really simple high damage conversion option is a tool you really don't want Forsburn to have.
Generally though Forsburn usually needs some kind of read on DI to get a kill.