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Ridley for SSBB

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Legolastom

Smash Hero
Joined
Nov 29, 2006
Messages
5,267
HA HA STRYK'S YOU HAVE MET YOUR MATCH AS I AM LEGOLASTOM MASTER OF THE NINJA HORDE!!

*ahmen* uh... anyways... Um haven't you ever thought that maybe they could resize him? its not difficult and Stryk's pic is a good size anyway!

He he he that new ice one would be a good character to put in brawl!
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
The new ice guy is Rundus, and hes actually and ally of samus (or so Ive seen in some vids) he would be cool cause there arent many allies (if any) to choose from, from the metroid series...
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
Code Red:

n00b: OMFG RIDELY IS HUEG ND CNT FIT IN DA GAEM!!11!11!1one

Me:


Use the size he has in the melee intro, and the size wouldnt be a problem

I AM STRYKS, THE N00B DESTROYER!!
Point is, LIKE BOWSER, he has had multiple sizes in many games, look at the MP1 ridley, SSBM ridley, and mp3 ridley, some sizes are building high while others just a tad bigger than bowser, thus resizing him to that last one would be fine!
 

Vali

Smash Ace
Joined
May 13, 2007
Messages
721
Just look at the picture Xianfeng posted on the first page, Ridley is very large.
Oooooooooh I get it now. You're one of those joke posters that intends to keep posting arguments which have been and still are being constantly disproved. Funny, funny stuff.
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
what did i miss? did alpha n00b come back?

4 TEH BRAWLZ:
Diddy, Ridley, Wolf, Krystal
Sonic, Megaman, Bomberman *want to add Rayman so bad but cant cuz its impossible*
 

Gypsy Lee

Smash Champion
Joined
Apr 24, 2007
Messages
2,331
Location
Bethany, West Virginia
I'm still working on it Caael, but here it is. Don't get mad; you requested I put it up. Anyway, I took out the banners and added game appearances (21 image limit) and added Grim's videos, along with a link to the manga. If you guys have any ideas for what to add, please tell me. Oh, and internet cookies for whoever can find the new BAD ARSE motto.



STATISTICS

Jump: *****

Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.

Size: *****

Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.

Weight: *****

Not only is Ridley a beast, Ridley is a tank. His lardy a** is tied with Bowser for heaviest character, making him difficult to knock off stage. This, combined with his great recovery, makes for a long day for your opponent.

Speed: **

Ridley has a speedy straight ahead dash, however, his size and lanky build hurt his agility. This causes for, overall, laggy moves. He isn't as slow as say, Bowser, but he sure isn't no Fox by any means.

Strength: ***

Ridley isn't as strong as you'd expect him to be. His arms are long, slender and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldom uses his arms, maybe for an occassional swipe at the enemy.

Recovery: *****

Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.

Fall Speed: ***

Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confinscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.

Comboability: *

Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.

KOability: ***

Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.

Coolness Factor: ************************************************** *************************

I could give him a higher rating, but you get the point.



GROUND ATTACKS

Neutral A Combo

Name: Double Bite
Damage: Low
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short-Moderate
Hits: 2
Effect: None

Description:

Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.


Forward Tilt

Name: Tail Slash
Damage: Low
Knockback: Moderate
Lag: Low
Range: Long
Duration: Short
Hits: 1
Effect: None

Description:

Ridley spins around and swings his tail in front of him, slicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.


Up Tilt

Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.


Down Tilt

Name: Ankle Bite
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None

Description:

Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.


Dash Attack

Name: Dragon Claws
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Low
Duration: Long
Hits: 4
Effect: None

Description:

Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable, (as most dash attacks are) but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.


Forward Smash

Name: Devastating Chomp
Damage: High
Knockback: High
Lag: High
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.


Up Smash

Name: Wing Strike
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.


Down Smash

Name: Tail Sweep
Damage: Moderate
Knockback: Very High
Lag: Moderate
Range: Long
Duration: Moderate
Hits: 1
Effect: None

Description:

This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.


AERIAL ATTACKS


Neutral Aerial

Name: Wing Spin
Damage: Moderate
Knockback: Low
Lag: Very Low
Range: Low
Duration: Moderate
Hits: 1-3
Effect: None

Description:

Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you.


Forward Aerial

Name: Claw Swipes
Damage: Low
Knockback: Moderate
Lag: Moderate
Range: Low
Duration: Moderate
Hits: 2
Effect: None

Description:

Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.


Backward Aerial

Name: Back Slash
Damage: Moderate
Knockback: High
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound. :cool:


Up Aerial

Name: Overhead Bite
Damage: High
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Short
Hits: 1
Effect: None

Description:

Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.


Down Aerial

Name: Head Splitter
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: Long
Duration: Short
Hits: 1
Effect: None

Description:

Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.


SPECIAL ATTACKS

Neutral B

Name: Fireball
Damage: Very Low
Knockback: Very Low
Lag: Moderate
Range: Very Long
Duration: Long
Hits: 3
Effect: Fire Damage/Stun

Description:

Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). Ridley can also fire them in the air, and are aim able at three different trajectories:



The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, they become a very versatile and useful projectile.


Up B

Name: Dragon Flight
Damage: N/A
Knockback: N/A
Lag: Very Low
Range: N/A
Duration: Very Long
Hits: N/A
Effect: Ridley is granted infinite jumps for 5 seconds

Description:

Ridley's is granted temporary flight for a several seconds, allowing him to recover or maneuver freely in the air for a short time. Upon activation, Ridley's eyes glow a bright, fiery orange. For the last few seconds of the move's duration, the light from his eyes flickers off and on until eventually, the light fades and they return to normal, signifying that the move has ended. When this happens, Ridley gives a last, hopeless shriek and tumbles to his doom, or until he touches solid ground, or until he is hit again.

The move can be automatically canceled by performing another move before it is over, such as a Fireball. It can even be transitioned into a glide, allowing for aerial strikes with bombardments of fireballs on pesky edge guarders.


Forward B

Name: Relentless Charge/Glide
Damage: Moderate
Knockback: High
Lag: High
Range: Long
Duration: Long
Hits: 1
Effect: None

Description:

Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.

In the air, instead of charging forward, Ridley swoops forward a short distance and opens his wings, allowing him to glide. During this move, Ridley can perform any aerial attacks. All of his special moves have a different effect while gliding. He can shoot fireballs at different angles, he can rain plasma breath on foes below, and he can even fly directly out of his glide (in the event that he hasn't used is previously, of course). Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal, (or 90 degrees) so he falls rather slowly.


Down B

Name: Plasma Spew
Damage: High
Knockback: Low
Lag: High
Range: Long
Duration: Moderate
Hits: Multiple
Effect: Fire Damage/Stun

Description:

Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews plasma ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is very similar to that of Bowser's Fire Breath. Ridley keeps a steady flow of plasma going for a short while (continuing to move his head back and forth also) until the ever shrinking flames die down to a tiny spark, and then to nothing at all. There's a bit of lag at the beginning and end of the move to watch out for when using it.

Whilst gliding, Ridley performs an aim able version of the attack, just like the fireballs. The properties of the move remain the same, however, he only makes one motion of his head, and then the move is finished.


Final Smash

Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Lag: N/A
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Hits: Multiple
Effect: Fire Damage/Stun

Description:

Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes into the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback, (i.e. Fox's lasers) then Ridley is damaged by it, but not interrupted.



MISCELLANEOUS


Grab Attack

Name: Vicious Bites
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None

Description:

Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.


Forward Throw

Name: Ruthless Toss
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None

Description:

Ridley pulls his victim to his hip, holding them firmly in his grasp. Then, with a horrendous screech, he gallops forward and launches the opponent ahead of him.

Backward Throw

Name: Behemoth Slam
Damage: High
Knockback: Low
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None

Description:

Ridley lifts his foe over his head and proceeds to slam them into the ground behind him. Upon impact, the foe is dealt a second helping of damage, and bounces off the floor.


Down Throw

Name: Pogo Tail Stab
Damage: Very High
Knockback: Very Low
Lag: Moderate
Range: N/A
Duration: Very Long
Hits: 4
Effect: None

Description:

Ridley plants the opponent into the ground beneath him, then hovers in the air a few feet above them. He then deals a massive amount of damage to the foe by stabbing them several times with his spear like tail. The initial slam can be teched, though, much like Fox's Down Throw.


Up Throw

Name: Suicidal Crash
Damage: Very High
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: Ridley is dealt with 10% damage

Description:

Ridley flies straight up into the air with the opposing player in his clutches, then after an earth shaking shriek, he dives straight down as fast as he can and crashes into the ground. Both Ridley and his foe are damaged by the move, though Ridley receives far less. 30% damage to the player he was holding, and 10% to Riddles.


Taunt

Ridley leans forward, with his arms tucked under him and his neck stretched out, and sways his head from side to side as he shrieks. Some people may recall this from Metroid Prime, in which, he was left open to fire when doing this. This is easily incorporated into Smash as a taunt, seeing how it's of no benefit to him, and that he is left open to attack whilst doing so. His signature scream may sound cool at first, but eventually, it becomes quite annoying, especially to the other players.


Shield

Ridley tucks his head in, and shields his body under his enormous wings. Then, the shield itself appears around him. Like all large characters, his shield isn't big enough to cover the entirety of his body.


Roll

Ridley spreads open his right wing and spins backwards around his foe, then folds his wing again. His roll moves him over a large distance, and has an average duration time. It is an overall decent roll.


Air Dodge

Ridley flaps his wings forward, propelling himself backwards into the "3rd dimension," and pulls his wings back out of the way of the enemy's attack. Afterwards, he cannot move and falls until he touches the ground or dies. As far as air dodges go, it's duration is rather long.


Winning Pose 1

Ridley, nowhere to be seen, suddenly appears in the distance, flying towards the screen. He then soars past, screeching, and returns to land abruptly in center stage, and folds his wings behind his back. He flew out of nowhere just like this in Metroid: Zero Mission and Metroid: Prime.


Winning Pose 2

Ridley opens his broad wings and holds them high above his head. He pulls his arms to his sides, raises his head in the air, and gives a long, drawn out sceech as he moves his head from the right to left. If anyone has seen the avatar of the chicken with its wings raised in the air, that is basically what this pose looks like.


Winning Pose 3

The screen is blank for a second. Then, a beady red eye fades into view, followed by the rest of Ridley. He did this in the beginning of each of the two encounters Samus had with him in Super Metroid.


Victory Music / Theme Song

Ridley's Boss Battle Music

Listen or Download the Original Song Here

Listen to the Brawl Take on the Song Here


Kirby Hat



Props to the talented Silver777 for drawing this great Ridley Kirby hat. Thanks, Silver ^^.



COLORS

Purple

Though it varies through the games, (from a deep violet, to a near periwinkle hue) this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.



Red

Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team.



Green

This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.

Brown

Ridley first appeared with a brownish hue in the remake of the original Metroid, Metroid: Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.




COSTUMES

Meta Ridley

Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, in which he is believed to have acquired 'phazon' powers. Meta Ridley is not to be confused with Mecha Ridley. Meta Ridley is the actual Ridley that was defeated in the first Metroid, however, he was "resurrected" by the Space Pirates. Many of his body parts were replaced by robotic parts and he was fitted with weapons. Alot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass. And I completely agree.



Mecha Ridley

This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character). He/it is actually a robot. It was the final boss in Metroid: Zero Mission.



Ridley X

Ridley X is Ridley, or a 'clone' of Ridley, that has been infected by the parasite, X. In Metroid: Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by an X. He then mutated into this guy, who looks more like a dragon then the pterodactyl-esque normal Ridley.




STAGES

Planet Zebes
Norfair

Norfair would be a combination of the Ridley Boss Room and Lower Norfair from the 2D Metroid games. The battle takes place on a central steel platform that is approximately the length of the Fountain of Dreams stage from Melee. The platform is held above a bed of lava by two metal pillars at each of its ends. These pillars extend and contract when the lava rises and falls, respectively, thus raising and lowering the main platform. This can cause the fight to move closer to the top kill zone, allowing for easier vertical KOs. Two Rippers (small, brown hovering beetles) will often rise from the lava and roam the areas on each side of the main platform. They work like moving ledges, in other words, you can hang on to them for dear life. From time to time, these little guys will save you from certain death.

The lava beneath the stage is deadly. Acting as the acid did in the Brinstar stage from Melee, it sends you rocketing upward if you happen to land in it. This can be especially dangerous if the lava has risen, and the main platform is closer to the level's ceiling. The kill zones to the left and right of the stage are relatively wide, about the same as those in Final Destination.

The background in Ridley's Lair would be home to several cameos appearances by a few critters from the Metroid games. Large, gaudy columns line the background, engraved with lores and pictures by the Chozo. Ancient, crumbling Chozo statues and architecture line the floor, damaged by years of erosion from the constantly rising lava. Occasionally, an Etecoon or a Dachoras will wander around in the background, hopping around on the statues. The flickering light from the lava causes the small, friendly creatures to cast huge, ominous shadows as they pass by.

Sounds would include the crackling of fire from the lava, and the noise of bubbles rising to the surface and bursting, generated by the same burning lake of fire. When one of the animals moves around in the background, the sound of their footsteps and crumbling rocks would echo through the huge, open chamber. The music playing would be none other than the Lower Norfair theme. It's solid beat sets the pace for battle.

Listen or Download the Song Here





Tallon IV
Artifact Temple

Everyone, even those new to the Metroid series, should know about this level. Taken straight from Metroid Prime, is the Artifact Temple, the location where you first encounter Meta Ridley. The battle is fought from the front view of the stage on the cliff overlooking the Impact Crater. To make it a playable arena, the small statues that hold the artifacts are removed, but in their place are two small platforms hovering over the gigantic, main platform. These platforms, like the statues, have thick, engraved lines that glow blue. These markings spread from the center of each platform, in which there's a glowing, blue, circular engraving.

The length of the main platform is the equivalent of Final Destination. The horizontal kill zones are quite short, allowing for an occasional cheap KO. However, the level has a very high ceiling, so star KOs are hard to come by. The walls leading up to the ledge of each side of the stage are high and flat. This affects the difficulty each character has recovering drastically.

Periodically, the enormous Chozo statues in the background will "come to life" and their rich blue light turns into a deep red. Their eyes steadily shine brighter and brighter, until lasers shoot from them. The tiny red lines meet at a central point, where they form a thick scarlett beam that fires at the character that is currently in the lead. The laser stuns the player for a few seconds, leaving him open to an attack for a short time, then the beam dies down and parishes. The light in the statues' eyes fade away, and the red lights change to blue again.

The most notable cosmetic change of the Artifact Temple is the weather. Starting with a clear, peaceful day, it worsens as dark clouds start to gather, and it begins to rain. It progresses from a light drizzle, to a downpour, and finally into a frightening thunderstorm. Then, the sky clears, and the cycle continues. As the weather changes, however, so does the atmosphere of the battle. When sunny and mellow, flocks of birds will soar into the horizon, various creatures can be heard in background, and the music (The Red Brinstar Remix that was later used for Metroid: Prime) is slow and calm. As it starts to rain, everything goes silent, the setting darkens, and the theme picks up tempo. While the rain comes down heavier and harder, the rumbling and crashing of the thunder shakes the ground, and the song becomes more twisted and unnerving. By the time the storm is in full throttle, so is the now dark music, and lightening strikes in the background, briefly lighting up the stage. As the storm wanes, the song slows back down to a soothing rhythm, the wildlife awakens, and the stage is in a peaceful state again.

Listen or Download the Song Here





GAME APPEARANCES


Here is every game the good ol' purple dragon has been in, listed in chronological order of their release dates. Also, beneath each picture of the game's boxart is a brief description of Ridley's role in it (however important or unimportant it may be) accompanied by a video of the boss battle or confrontation that took place in that game. The links are provided by the grim lizard, an avid supporter of Ridley.


***SPOILERS!***​


METROID

In the original Metroid, the Galactic Federation hired bounty hunter Samus Aran to infiltrate a Space Pirate base on Planet Zebes, and destroy there leader, the Mother Brain. In order access Tourian (where the Mother Brain was located), Samus had to defeat the two mini-bosses, Kraid and Ridley. Kraid in the dark, rocky depths of Brinstar. And Ridley, in the lava scorched, ancient Chozo ruins known as Norfair.

Ridley was a difficult opponent to say the least. Players had fight around his hazardous, lava filled lair, all the while dodging a barrage of fireballs from the purple beast. However, after a slew of missles and beams, was finally defeated. Upon the last blow, he exploded into several chunks (Power Ranger style).

At the time, Ridley's past and with Samus Aran remained unknown. Of course, players were shocked after they discovered Samus was female, due to the game's ending and the misleading text in the games manual that stated she was a "he." So, no one knows if this was intentional, or that his backstory was made up in the later games. At any rate, Ridley was but a lowly boss figure at the time, serving as a lowly boss figure and a worthy opponent for the bounty huntress. Samus' and Ridley's hatred to one another only grew as the series went on, to the point of arch-rivalry.

Ridley Boss Battle (6:01)




SUPER
METROID


Super Metroid takes place after the events in Metroid II, in which Samus exterminated the Metroid species on the planet SR388, save one friendly Metroid hatchling that she couldn't bring herself to destroy. At the beginning of the game, Samus delivers the larva to a Galactic Federation research station for experimentation, only for it to be stolen by the Mother Brain's most trusted servant and vile creature, Ridley, as she leaves the station. After returning and defeating him, Ridley flees with the Metroid to Planet Zebes. When she follows him to the planet's surface, she discovers that the Space Pirates have rebuilt their underground base, and that she must (once again) single handedly destroy the entire Space Pirate colony.

At the end of the game, Samus once again confronted the Mother Brain. This time, however, he (yes, it's male) wasn't finished after being shot down inside his jar. The floor collapsed beneath Samus' feet, and she feel down into a large chamber, where the huge brain's true form was revealed. The monster was invincible, and nearly killed Samus if it wasn't for one thing: the baby Metroid came to her rescue. It latched onto the Mother Brain and drained his life force until he was vulnerable to attack. Then, it was killed by the beast, right in front of Samus. She then killed the Mother Brain, and escaped the planet before it self destructed.

As you can see, Ridley plays a far bigger role in Super Metroid than any other game to date. Players discover that he's fairly intelligent, despite his beastly appearance, and that he serves as a high ranking commander in the Space Pirate army. It is also revealed in the game's handbook that Ridley led the raid on Samus' home world, killing her family right in front of her. More information could even be found in some of the Japanese Metroid manga and comics released at the time, which can be viewed here.

Ridley also displayed new powers in Super Metroid, such as the ability to turn invisible. In the second with him, Ridley proved to be an even stronger opponent than previously thought. He used various tail attacks, rapidly shot fireballs, and would even lift you into the air with his talons, and would proceed to drop you from great heights. But once again, Ridley fell after several shots to the face and chest, and exploded into large pieces of meat and flesh.

Ridley First Encounter (6:11)

Ridley Boss Battle (8:37)




METROID
F U S I O N

Ridley X Boss Battle (1:51)




METROID
P R I M E

Meta Ridley Boss Battle (6:21)




METROID
ZERO MISSION

Ridley Boss Battle (4:47)

Mecha Ridley Boss Battle (1:49)




ICONS

First of all, these aren't mine. They were made by someone who goes by the username SSBB_Polska on Photobucket. Here's a link to his album. These are simple, space saving icons that get straight to the point. Put one of these in your signature to say, "Hey, I support Ridley for Brawl, and if you don't like him, then **** you!"






Ridley For Brawl! BAD ARSES for life!
 

Pieman0920

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Yeah, Ridley is a big guy, but he can still fly. I've always seen him is slightly faster than average, and slightly stronger, so he'd need some weakness, which should be low weight.

Also those specials seem a bit...plain, or something. >_>
 

Gypsy Lee

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Sorry, you guys can just ignore it. I only posted it because Caael asked me to. So sorry if it's in the way.

And I think his weight should stay the same. I know he's not as heavy as Bowser, but I don't think he should be the same weight as Link...
 

OnyxVulpine

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I think he should be heavy. After all, he can pick up Samus while she's shooting missles at him without too much effort.
And according to Reggie... Muscle is heavier than fat, and it should take quite a bit of muscle to pick up Samus!
 

Phaazoid

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sorry that this is off subject, but i have a question. how did you fit so many pics in your sig?
it only lets me put 5 in mine before saying i passed the 500 character limit. if yours have shorter URL's could give me links?
 

DELETEACCOUNT

Smash Rookie
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Messages
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Possible Control Configuration for Brawl

The sole purpose of my joining this forum site is to be post an image of a possible control scheme that I have created for the nunchuck in the upcoming Wii game Super Smash Bros. Brawl. I understand that most likely this thread will be removed or relocated. However, whether it does or does not, I will promptly delete this account because I dislike forums. Nothing against the smash boards because I do check em out every once in awhile and like the ease of finding new information related to the upcoming smash bros. game. I just don't like internet blogs/forums due to the lack of intelligent responses, the abundance of pointless insults and conflicts, and pretty much the huge waste of time that it can become.

Anyway I would highly appreciate if someone who is skilled in computers could take this image and post it on any internet web page so that it may be viewed by the public beyond this web community. Although this control scheme is my original idea, and in my opinion a fairly decent one, I have no interest in who takes credit for its creation. What I'm saying is you can say it's your idea and you drew it up on Microsoft Paint and you deserve all the recognition for it and I won't give a ****. In fact, I probably won't even know if that you did so who cares. All that is of my concern is that this gets on the internet so people can see. It's not even that great or important, but I think it is an interesting idea and it would be great if people discussed it or even created similar ideas of their own.

Thank you.





btw dylan_tnga is a turd, don't let that guy push you around cuz hes a total *******. haha wow "i can kill you in melee" well congratu****inlations big guy, im sure thats really important in life. and ridley rocks, he will be in brawl.
 

the grim lizard

Smash Master
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I want that...I have a button where I can do a final smash any time I want?!! 0_o

Also, Gypsy's moveset rocks. And the specials are perfect for Ridley's attacks, as they are just like what he would have in his game. Except...I still think the vB should be a tail attack, but...whatev >_>
 

Oasis_S

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Also, Gypsy's moveset rocks. And the specials are perfect for Ridley's attacks, as they are just like what he would have in his game. Except...I still think the vB should be a tail attack, but...whatev >_>
What if instead, he hovered above the ground a little bit and made a downward stabbing motion with his tail three times? Similar to what he does in the Zero Mission video about.. 34 seconds into it.
 

Shuma

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I don't like the Up B move, i always imagined an attack more like the Up B attack from Marth, Opens his wings and glides up. or something like that.
 

Gypsy Lee

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Well since everyone's complaining about the B Moveset and the stats, I suppose I could change them. It could be a multiple fan made moveset, with ideas from several people to make one ultimate moveset. It'll be the Voltron of movesets. Suggestions a go go!

So how about:

^B Everyone complains about this one, but no one can decide on the same thing. Suggestions?
>B No one nags me about this one, and I like it anyway. It stays then.
B This could stay as fireball, but how about I add that you can charge it to shoot multiple fireballs, like he does in a few of the games?
VB I could make this the pogo tail thing, I'm just thinking how it would work.
 

the grim lizard

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Well since everyone's complaining about the B Moveset and the stats, I suppose I could change them. It could be a multiple fan made moveset, with ideas from several people to make one ultimate moveset. It'll be the Voltron of movesets. Suggestions a go go!

So how about:

^B Everyone complains about this one, but no one can decide on the same thing. Suggestions?
>B No one nags me about this one, and I like it anyway. It stays then.
B This could stay as fireball, but how about I add that you can charge it to shoot multiple fireballs, like he does in a few of the games?
VB I could make this the pogo tail thing, I'm just thinking how it would work.
^B - It should be a wing thrust of some sort. That would only make sense. How it affects the opponent doesn't matter to me.
>B - I like it as is
B - mult. fireballs are good...they should roll just like boulders, though...
vB - I like the tail attack... :p
 

Shuma

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Messages
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^B: Marth Like attack, he uses his wings to do a third jump, he opens them wide and glides up in the air, like Marth Up B attack.

>B: I like it.

B: Besides of the fireball attack, He should be able to charge the attack and relese a continous Plasma Beam. After the attack ends, he hyperventilates leaving him open to attack.

But he wouldn't be able to Charge it in Air, just fire the fireballs.

v B: He jumps like Bowser's Down B attack, but instead of just touching the ground, he jumps around hitting the ground with his tail, like in the regular games.
 

Pieman0920

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To sum up my B move suggestions, I say that it shouldn't be a recovery move, but rather Ridley can just have multi-jump.

^B: Ridley spins forward like a buzzsaw with his tail. In air, he crashes into the ground.
<B: Ridley pushes opponents away with a gust of win
B: Tripple small fireball
VB: Tail stabs through platform/ground, and comesout the ground. If it hits right, it slams the enemy into thr ground as it retracts. In air, it's the tail pogo.

I posted the much more detailed version earlier. :O
 

the grim lizard

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^B: Marth Like attack, he uses his wings to do a third jump, he opens them wide and glides up in the air, like Marth Up B attack.

>B: I like it.

B: Besides of the fireball attack, He should be able to charge the attack and relese a continous Plasma Beam. After the attack ends, he hyperventilates leaving him open to attack.

But he wouldn't be able to Charge it in Air, just fire the fireballs.

v B: He jumps like Bowser's Down B attack, but instead of just touching the ground, he jumps around hitting the ground with his tail, like in the regular games.
Marth's up-B isn't really an attack. It's just quick and has priority and has good vertical, but it is worthless as an attack. Is this what you mean??

To sum up my B move suggestions, I say that it shouldn't be a recovery move, but rather Ridley can just have multi-jump.

^B: Ridley spins forward like a buzzsaw with his tail. In air, he crashes into the ground.
<B: Ridley pushes opponents away with a gust of win
B: Tripple small fireball
VB: Tail stabs through platform/ground, and comesout the ground. If it hits right, it slams the enemy into thr ground as it retracts. In air, it's the tail pogo.

I posted the much more detailed version earlier. :O
Not true to Ridley's from-game movesets >_<

^B should definitely involve his flight.


@Gypsey...His vB should be a wind-up tail attack, not pogo. dair should be pogo tail. On the ground, vB winds up and shoots forward. In the air, vB winds up and shoots at an angle forward. (all of these are from actual Ridley Boss battles)
 

Gypsy Lee

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To sum up my B move suggestions, I say that it shouldn't be a recovery move, but rather Ridley can just have multi-jump.

^B: Ridley spins forward like a buzzsaw with his tail. In air, he crashes into the ground.
<B: Ridley pushes opponents away with a gust of win
B: Tripple small fireball
VB: Tail stabs through platform/ground, and comesout the ground. If it hits right, it slams the enemy into thr ground as it retracts. In air, it's the tail pogo.

I posted the much more detailed version earlier. :O
Those are good and all, but they're not even remotely close to anything he does in the games.

@Gypsey...His vB should be a wind-up tail attack, not pogo. dair should be pogo tail. On the ground, vB winds up and shoots forward. In the air, vB winds up and shoots at an angle forward. (all of these are from actual Ridley Boss battles)
I made his down throw his pogo tail attack >_>..... So that's why I was confused when you guys kept saying "tail attack".

So far his tail attacks are as follows:

Dair: Like a cross between Marth's and Mewtwo's dair
Ftilt: Stabs his opponent with tail
Dsmash: Tail Sweep from Prime
Dthrow: Throws down opponent and does pogo tail thing on them
 

lanky_gunner

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i won't go into moveset, cause whatever ridley has i'll like anyway, plus yours is pretty good gypsy

as for stats...

Jump: *****-he's got wings, he's gonna have lots of jumping abilities

Size: *****-cause of his lankyness, he's pretty big

Weight: ****-although big, his lankyness lowers his weight

Speed: ***-he's pretty speedy in his games

Strength: ****-and he's got quite enough strength

Recovery: *****-he's got wings, recovery is an advantage

Fall Speed: ****-his wings should cause him to fall fast. aerodynamics and sh**

Comboability: *-cause of his power size, he really can't combo that well

KOability:***-his stats should even him out on how fast he is able to be KOed. not as fast as pichu, but faster than bowser. right in between
 

Pieman0920

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Well the fireball and tail pogo are. >_>

But I admit, I intentionally tried to make them different from other people's movesets, because most of them used basic and boring moves. Maybe that's because Ridley's normal moves are generic.....Dang it Ridley.
 

Wizzlecroff

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I can agree with that, but you could also use the wings to say fall speed should lower... if he stretches them out that is.
 

the grim lizard

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Ridley's moves are anything but generic. I've yet to see a moveset similar to his. And if there is one...they totally ripped it off of him >.>
 

Pieman0920

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We've got fireball moves, a flying move, dash moves, and fire moves like Bowsers. That's the problem in my opinion.

Now of course Ridley has to have some variation of the fireball. There is no arguing this. He also has to have some type of flight, but I say it should be multi-jump, ala Kirby. It also adds more offenses to Ridley. The tail pogo is a must, as that's another signature of Ridley, but the tail going through the ground is just an idea for how it will work on the ground.

Still, maybe he could have a low flying glide/grab for his up B, where he swoops down while falling, clawing the ground. If he catches the opponent, he can either pick them up to bite, or possibly just pick them up and throw them. :O
 

the grim lizard

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We've got fireball moves, a flying move, dash moves, and fire moves like Bowsers. That's the problem in my opinion.

Now of course Ridley has to have some variation of the fireball. There is no arguing this. He also has to have some type of flight, but I say it should be multi-jump, ala Kirby. It also adds more offenses to Ridley. The tail pogo is a must, as that's another signature of Ridley, but the tail going through the ground is just an idea for how it will work on the ground.

Still, maybe he could have a low flying glide/grab for his up B, where he swoops down while falling, clawing the ground. If he catches the opponent, he can either pick them up to bite, or possibly just pick them up and throw them. :O
Mario, Luigi, Peach, Bowser, DK, Falco, Fox, Captain Falcon, Ganondorf, Ness, and Kirby all have punching attacks. Mario, Luigi, Peach, Yoshi, DK, Falco, Fox, Captain Falcon, Ganondorf, Ness, Zelda, Kirby, Link, Samus, Pikachu, Jigglypuff all have kicking attacks.

I don't see the problem.
 

Wizzlecroff

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I see your point, but Peach and Link both have down B items. Mario and Marth both do uppercuttish things. Zelda and Mewtwo... and Sheik teleport.
 
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