Okay. Let's see what's inside the Treasure Chest.
Landing a piss-easy, garantueed iDA after a Gerudo:
At about the ten last frames of the Gerudo Animation,
flick the Control Stick left/right + press C-stick down (in other words - buffer).
Now here's the deal... You have to be quick in your thumbs and *release* both the Control Stick, and the C-stick *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon run them over all by himself. Piss-easy.
Also, I found out that you can, and should, use C-stick up instead of
C-stick down.
The game seems to translate C-stick up into a Dash Attack instead of a Usmash, IF you're doing it the proper way like I described.
But why would I wanna Usmash?
- You don't. But IF you for some reason would mess it up, you accidentally
pull off a Usmash instead of a Dsmash.
Usmash, which is a much safer attack than Dsmash.
But then again, you shouldn't mess up the iDA in the first place.
Landing a piss-easy, garantueed Ftilt after a Gerudo:
Now this one is really exciting.
At about the ten last frames of the Gerudo Animation,
"Soft-Tilt" the Control Stick left/right as you press A.
[Soft-Tilt: Gently tilt it like 20% out of its neutral position]
Again. The important part - Be quick in your thumbs and *release* both the Control Stick, and the A-button *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon kick their chests in all by himself. Piss-easy.
'Cause if you're still Soft Tilting the Control Stick when the Gerudo Animation is over, the game will take priority of that command and you'll walk instead of Ftilt'ing.
The iDA-thingy isn't really a find, imo.
But the Ftilt-thingy is.
It even works wonders online, heh.
But that isn't important.
I always buffered a Dash, then hit C-down at the first
frame *after* the whole Gerudo Animation.
So with perfect timing, and a little luck, we were able to hit 10-framers.
But with the "release-method", iDA & Ftilt-FollowUps are both exciting, easy and fun as hell.
100% sure of it.
Ganon will *automaticly* put together input 1 + input 2 and pull off a
combination of the two at the very first frame possible,
while you just sit there and jiggle a bit.
If we're still holding a button down, it will outpriorize the two previous inputs.
Landing a piss-easy, garantueed iDA after a Gerudo:
At about the ten last frames of the Gerudo Animation,
flick the Control Stick left/right + press C-stick down (in other words - buffer).
Now here's the deal... You have to be quick in your thumbs and *release* both the Control Stick, and the C-stick *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon run them over all by himself. Piss-easy.
Also, I found out that you can, and should, use C-stick up instead of
C-stick down.
The game seems to translate C-stick up into a Dash Attack instead of a Usmash, IF you're doing it the proper way like I described.
But why would I wanna Usmash?
- You don't. But IF you for some reason would mess it up, you accidentally
pull off a Usmash instead of a Dsmash.
Usmash, which is a much safer attack than Dsmash.
But then again, you shouldn't mess up the iDA in the first place.
Landing a piss-easy, garantueed Ftilt after a Gerudo:
Now this one is really exciting.
At about the ten last frames of the Gerudo Animation,
"Soft-Tilt" the Control Stick left/right as you press A.
[Soft-Tilt: Gently tilt it like 20% out of its neutral position]
Again. The important part - Be quick in your thumbs and *release* both the Control Stick, and the A-button *before* the Gerudo Animation is completed.
Then you can just sit back and watch Ganon kick their chests in all by himself. Piss-easy.
'Cause if you're still Soft Tilting the Control Stick when the Gerudo Animation is over, the game will take priority of that command and you'll walk instead of Ftilt'ing.
The iDA-thingy isn't really a find, imo.
But the Ftilt-thingy is.
It even works wonders online, heh.
But that isn't important.
That's exactly the method that I, too, always have been using.I've basically been doing the iDA the same way only I buffer the run THEN the C-stick down as there is less room for error that way. I've held the c-stick down the whole way until the dash attack hits them.
I always buffered a Dash, then hit C-down at the first
frame *after* the whole Gerudo Animation.
So with perfect timing, and a little luck, we were able to hit 10-framers.
But with the "release-method", iDA & Ftilt-FollowUps are both exciting, easy and fun as hell.
I garantuee you.Are you positive that if you let go of both before the buffering starts, the dash attack will hit 10 framers?
100% sure of it.
Ganon will *automaticly* put together input 1 + input 2 and pull off a
combination of the two at the very first frame possible,
while you just sit there and jiggle a bit.
If we're still holding a button down, it will outpriorize the two previous inputs.