onlymaskde
Smash Lord
oh **** you're on.DS money-match.
I want your balls on my chin.
I want your balls on my knee.
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oh **** you're on.DS money-match.
I want your balls on my chin.
I guess $1-2 sometime during the day, if I have singles...who wants mms with me
melee obviously
not exactly a fair trade... DXoh **** you're on.
I want your balls on my knee.
yeah, considering your balls will probably explode if you put them on my knee. D:not exactly a fair trade... DX
no falcon?mask, i'll $1 mm you, 3/5, but i'm not playing falcon.
i'll probably do jiggs or marth, maybe fox if i actually practice him before then.
That would be the only way you would win bro. xDMe and LoZR are taking it!
HELLZ YEAH! WD to Fsmash! :Di think we should play double ike.
yeah and sheik and marth are both top tier again!Brawl+ is gettin hyped by Foxy.
I'd still rather just play Brawl or Melee. I see where you're coming from though, and I'll give it a shot. Mostly because Malk will be my teammate and he's too good.
Thanks for the advice, kupo! I'll do that, it will save some time.Just so you know Foxy, you can use the same SD card for each wii. Once the codes load you dont need the sd card anymore and I encourage you start each wii with the same sd card for safty purposes anyway. Hope things work out good.
I remember the ship of fools hosted (the first?) b+ tourney but something happened to their footage. This tourney will be awesome to show us how B+ is and I can not wait to see the outcome. Its really really fun and awesome and I hope a lot of people give it a chance. Falcon Dittos are too much fun. I love the 60% hitlag code because people need to react faster to DI better this way the game doesn't spoon feed good DI. B+ will really show you how well you know how to DI in brawl lol. I have some nice B+ matches on my yt for those who don't know anything about it.Thanks for the advice, kupo! I'll do that, it will save some time.
I'll have a couple of threads with the videos after the tournament, I'm not sure if there's ever been one before for Brawl+, but I hope to give it a bit of a name. Brawl+ is my lovechild after all, I gotta raise it up. I invented Brawl+ like Al Gore invented the internet.
I've got what I believe is every physics-altering code apart from MAD and the other forms of L-cancelling, I particularly find the dash cancel to be hugely useful and game changing; hitlag change is also godly, some unexpected moves feel much better with the code, like Jiggs' dair. The only other things I can really note is that I use Mookie's hitstun value and if I remember correctly I used most of his other values, too, as I like his style of B+ more.I remember the ship of fools hosted (the first?) b+ tourney but something happened to their footage. This tourney will be awesome to show us how B+ is and I can not wait to see the outcome. Its really really fun and awesome and I hope a lot of people give it a chance. Falcon Dittos are too much fun. I love the 60% hitlag code because people need to react faster to DI better this way the game doesn't spoon feed good DI. B+ will really show you how well you know how to DI in brawl lol. I have some nice B+ matches on my yt for those who don't know anything about it.
I am interested to see what your code will be. No MAD and using ALC is a good call. The only controversial code would be the buffer code. I absolutely love no buffering but those who are used to brawl's 10 frame buffering might get frustrated that they are not doing what they want to do esp if they havent had the time to adjust. So that is a tricky call. I hope a better teching window code comes out before this tourney... :\
Thanks again Foxy!
Brawl always draws more participants then melee...whut?Foxy said:and we really have a very small interest in Brawl down here in NC
Then come to this tourney and learn.i play melee................
not
(although i wish i could lol)
Thats cool. Mookie's code set is a little more hardcore in which I;m slowly crawling towards that direction. Hitlag did so much its amazing!!I've got what I believe is every physics-altering code apart from MAD and the other forms of L-cancelling, I particularly find the dash cancel to be hugely useful and game changing; hitlag change is also godly, some unexpected moves feel much better with the code, like Jiggs' dair. The only other things I can really note is that I use Mookie's hitstun value and if I remember correctly I used most of his other values, too, as I like his style of B+ more.
I doubt there will be an issue with no buffering; a motto of mine has been that the reason B+ wasn't going to succeed was because of buffering, it just messed up precise actions in the faster gameplay, and if you can't perform everything 100% of the time, then you can't play at a very high level. But this code takes care of it, and we really have a very small interest in Brawl down here in NC, so not many people are used to it or rely on it. We're mostly Melee (especially at this tournament since there isn't any vanilla Brawl), and as we all know, Melee has no buffering.
The teching is difficult but I find it to be similar to the hitlag change, it just makes escaping combos harder and requiring more concentration. However, I've not had many chances to play other smashers in B+ so I don't have much experience with the teching other than seeing that it takes a lot more focus to land.
Yeah, for people who haven't played B+ much I've certainly seen combos continue for a long time with floorbounces, but as players realize they need to focus on teching it gets a bit better. A code could be good, but I'm not sure if that's necessary modification. Harder teching and DI could simply be a facet of B+ against Melee, much more like 64 in terms of combo dependency and 0-deaths. Maybe it could move up to 5-stock? I can imagine two good players finishing 3 or 4 stock in a minute or two.Thats cool. Mookie's code set is a little more hardcore in which I;m slowly crawling towards that direction. Hitlag did so much its amazing!!
Yea after looking through this thread it seemed like a lot of melee players in which 0 buffering wouldn't matter that much. I still play melee xD
Teching is stupidly difficult imo and it is being worked on as we speak so thatll speed up the game more. I wouldn't be surprised if most combos are from bouncing ppl across the floor :\
Enjoy them Alloys and new stages.Brawl+: I've made some preliminary rules:
- 4 stock, 7 minutes, team attack on, no items.
- Best 2 out of 3, winner's finals, loser's finals, and grand finals are best 3 out of 5.
- Double elimination, seeded based on pool results.
- Pools will consist of one match against each player in the pool, and your record will seed you. I feel that pools (if done quickly) will be useful as we have no prior experience to judge the brackets. This will ensure the fairest possible bracket (players who did the best in pools and appear to be really good at Brawl+ will not play each other early on).
- Popo, Nana, Captain Falcon Alloy, Zelda Alloy, Kirby Alloy, and Mario Alloy are all tournament legal characters. The alloys are large and strong but have large landing lag from aerials, cannot shield, cannot grab the ledge, cannot dash cancel, and do not have B moves (that means no up B).
[*]Frozen Warioware, Frozen Pokemon Stadium 2, and Frozen Pictochat are neutral stages and on random select. Frozen Castle Siege, Frozen Norfair, and Frozen Pirate Ship are legal counterpicks.- Any infinites or broken combos (definition: simple repeated actions that yield too much damage). Free players will be watching matches to make call me if something looks questionable. If it is deemed so, the match will be restarted with identical characters and stage.