well i guess ill do a different analysis.
i humbly acknoledge that i dont know alot about samus.
i dano enough to do a good samus analysis.. ill be as logical and unbiased as i can. you can add to me all ya want.
mewtwo
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-second best vertical reach
-third best horizontal reach
-best second jump in game
-shadowball trajectory
-floatiness grants very good air control
-teleport is multidirectional
-has a rising fair
-has an elementary aerial stall
-teleport has perfect sweetspot
-teleport has very low landing lag
-huge grab range
-confusion grants aerial defence from projectiles
samus
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-bombjump adds to mindgame
-bombjump gives aerial defence
-bombjump adds to horizontal range
-floatiness permits very good air control
-airdodge gives extra range
-grapple gives additional horizontal reach and vertical reach
-walljump
-grapple to perfect sweetspot
-upB gives additional range.
Samus is incredibly heavy...
we aim to look at recovery capabilities, not survivability. otherwise... jigglypuff would fall all the way to mid tier.