B-Will said:
Official Recovery Tier List (In Progress)
Green arrow indicates a move up from the previous tier list. Red arrow indicates a move down from the previous tier list. The numbers on the right indicate the character's rank on the previous list.
Top Tier
--1. Jigglypuff
2. Samus (3)
3. Mewtwo (2)
Upper Tier
--4. Pikachu
--5. Pichu
--6. Peach
High Tier
--7. Link
8. Fox (7)
--9. IceClimbers
Middle Tier
10. Kirby (11)
11. Sheik (10)
--12. Young Link
13. Zelda (14)
--14. Yoshi
--15. Ganon
Low Tier
16. Game and Watch (21)
17. Donkey Kong (18)
18. Marth (19)
--20. Luigi
--21. Bowser
--22. Ness
Bottom Tier
--23. Mario
--24. Falco
25. Captain Falcon (27)
26. Roy (25)
--26. Doctor Mario
If we are taking into account just recovering, not survivability, then I have some thoughts for your list.
Jigglypuff at top? She does have a very good recovery, she can also attack while recovering. However, I think of recovery in three areas. Upper, edge, lower. Upper being below the stage, edge being equal to the edge, and lower below the edge. If we look at Jigglypuff's recovery, we see that the only attack she can do below the stage without wasting a jump is rising pound. Since every other aerial has enough time to let jigglypuff start to fall. Also, she only has limited mind games.
Jigglypuff recovering:
Attacks usable: Fair, Bair, Uair, Nair, Dair, Pound
Upper: She will probably just pound and reserve her jumps to counter edge guarding or jump past you.
Edge: She may still use rising pound but also use jumps not to sink into Lower. She can still attack,
Lower: Mostly a pattern of rising pound then jumping. If anyone jumped out to spike, there's little she can do without wasting recovery not to mention the lag after pound which allows for a quick attack.
Samus recovering:
Attacks: fair, dair, bair, uair, nair, missle, charge shot, bomb, screw attack, grapple
Upper: Samus can use any attack she wants. She can recover with just DI or bomb jumping.
Edge: Samus can use any attack she wants. She can recover with just DI, bomb jumping, or grapple.
Lower: Samus can use any attack she wants. She can recover with just Di, bomb jumping, or grappling. If a player tried to off stage edge guard, Samus can easily turn it around and kill the edge guarder. She can even just grapple through the opponent and in most cases, end up edge hogging him. She can now even wall jump.
I believe these two should be switched.
I think Peach should be above Pikachu and Pichu.
Peach can float, has one of the best second jump, and parasol attacks through the edge. So she is immune to edge guarders. Not to mention that if she is above the stage, most edge guarding can be by-passed by double jump, then floating back to the stage higher than the other character can jump.
Pikachu and Pichu, however, are semi-predicable. Since, they don't really have all they're directions. They really only have half, and that's only if they are above or at the edge. Once you go below the stage, they really only have 5 directions. horizontal, up, and the three inbetween. Though the distance is very good, peach takes the cake with floating.
Sorry, but Zelda shouldn't be in mid. She should definately be low. She has the worst double jump in the game. It's even worse than her air dodge. Yeah, she has great distance? Well, I'm going to give everyone a tutorial on how to edge guard a Zelda....
Step one: Infinite Stall on edge. (Or just hang on edge. Make sure she can't toe you.) Since you are edge hogging, she has two options.
1. Teleport above the stage
2. Teleport to the edge.
This brings us to step two.
Step two: Wait. Let Zelda move first. As soon as she reappears from teleport you make your move. If she teleports to the edge, don't move. You've just edge hogged. If she teleports onto the stage, a simple edge wave dash will put you near Zelda. You then have all of her fallig and landing lag to go attack her.
There you have it.
Marth should be above GW. His ^B is affected by downward velocity, and can't even sweet spot on every stage. (Counter Pick GW at yoshi story) Marth however, has dancing blade amd can hit a waiting edge guarder through the stage with dolphin blade.
Falco falls the fastest in the game, has predictable recovery, and his recovery his short. Though we are not able to accurately place the lower tiers, I believe we can place the worst.
Inverse Tier:
Doctor Mario
Falco
Capt. Falcon --Everyone can edge guard him. Can't sweet spot, must DI away from the edge
then come back.
Bowser
DK --Horizontal Recovery makes it very predicable and easy to spike. (Bowser too.)
Ness -- Just jump into PK Thunder
Mario and Roy should move up. Mario can cape, tornado, wall jump and his vertical ^b puts him above bowser and DK at least. Roy can hit through the stage, and you can sway Rising blade.
Tiers:
Top:
Samus
Jigglypuff
Mewtwo
Upper:
Peach
Pikachu
Pichu
High:
Link
Fox
Ice Climbers
Mid:
Kirby
Sheik
Young Link
Yoshi
Ganon
Low:
Marth
Luigi
Roy
Game and Watch
Zelda
Bottom:
Ness
DK
Bowser
Capt. Falcon
Falco
Doctor Mario
That's my opinion.