Magus420
Smash Master
A jiggs that gets shined off stage more than once is a nub that doesn't learn to pound away from the stage though.
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ChozenOne said:Doc falls very quickly.
ChozenOne said:Roy 2nd from the bottom. ComeOn... He's kinda floaty.
This is precisely why I was hoping to have mewtwo ahead of samus. Just because you all don't play with mewtwo, including myself, and just because he is now officially the worst character in the game, it doesn't negate the fact that mewtwo as a REDICULOUS recovery. I find edgeguarding a samus a whole lot easier than mewtwo, and mewtwo, IMO can make it back from more spots on the map then samus. And again, peach's recovery is way overrated. I like my placement for peach to stay at 6 and I'd like to move mewtwo back up to 2 depending on what you all think of it.Airo said:repeated but very important facts of mewtwo!
Mewtwo
--2nd jump is proven to jump the same distance as yoshi
--teleport teleports you passing Anyone. and you can control the direction too!
--his confusion (forwardB) bounces MEWTWO up a little, and also DRAGS edge guarders down. (even taj used this in his video)
--Mewtwo covers 2nd most horizontal distance, only bested by peach
--the usual jump jump UpB routine shouldnt prevent Mewtwo from having the best recovery.
--and no taj, as well as many mewtwo players, dont djc that often... the Dair is only a toy on land
--and djc is only one of many ways of using his Nair, so dont let this tiny factor hold him down on the recovery tier list.
--highest vertical reach in game
and as for samus.....
just watch this video.. and you will know that fancy stuff doesnt save you
http://youtube.com/watch?v=_MnF8eXLme4&search=ssbm ether
and as for peach....
she cant cover vertical distance, one meteor smash and you got nothing to save you
I disagree... because roy sinks like a rock and loses vertical altitude, his recovery that is shorter vertical wise than marth hurts him because it makes it harder for him to recover over the edge and onto the stage, thus being able to be edgehogged is more common. Marth is able to make it not just back to the edge, but over the edge and onto the stage because he is more floaty coupled with his higher recovery. This makes him less susceptible to edgehog; however, that doesn't mean that an edgehogging falco, at that point, can't just simply punish marth's up b lag by performing a ledgehopped bair ftw...Magus420 said:Roy having less vertical recovery does not make him easier to edgehog than Marth. Marth is easier to edgehog than Roy is.
Yeah if you look at it that way, I guess that's true.Magus420 said:Sure Roy will get edgehogged at lower damages due to his worse recovery than Marth, but that doesn't make actually edgehogging Roy any easier. It hits better, is a lot easier to land on the stage with if need be, and doesn't fall victim to the lightshield edgehog trick used for Marth.
You said that awhile back and I have seen Captain Jack transform into Zelda to recover.B-Will said:Zelda has a rediculous up-b range. However, her landing lag has got to be one of the worst, if not, the worst in the game. There IS a reason why top players don't transform to zelda from shiek to make it back to the edge. Her recovery is too easy to predict, laggy, and be knocked back to the edge. Players don't bother even using it most of the time.
Correct me if I'm wrong, but I always though Captain Falcon would at least make middle tier.B-Will said:Official Recovery Tier List (In Progress)Bottom Tier
25. Captain Falcon (27)
Maybe because the kirby's you've been fighting always resorts to cutter even with extra jumps. :/ I've been trying to learn how to DI up everytime I get hit off the stage and only resort to edgehog when I'm below stage or otherwise safe from edgeguard. With multiple jumps, Kirby can easily recover from high that not many characters can reach him and he still has his multiple jumps and swallowcide to punish everyone trying to edgeguard him, not to mention you can sweetspot the edge with the stone. Cutter can be easy to interrupt with characters that have very long reach, but even samus with her nasty utilt and fsmash needs to time it correcly to hit kirby and in some cases she can't hit kirby at all due to cutter's hidden range and that you can still grab the ledge from pretty far. Sweetspotting cutter is also an option, but I don't fancy cutter as a recovery tool since it's still quite easy to interrupt for say, peach. But with 5 jumps, good DI and aerial dodge, you can recover against anyone. His aerial dodge is pretty good, travels far and he grabs the ledge from afar.AOB said:kirby's is awful because he is soooo easy to interrupt.