Courtofdoom
Smash Apprentice
So... then that means that Pichu should be right after Pikachu right? Or is it the otherway around since Pichu has only 1 frame lag on landing?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I get it now I thought that the frames was a distance or something xDMagus420 said:Maybe you should read it again? Yes, pika's first is longer, but pichu's 2nd is longer, adding up to the same distance overall.
If they are at a decent percent and get hit by a decently strong attack, they're not going to be able to go over the person afterwards. I play someone who mains ICs often, and if I get him a good amount off stage that he needs to over-b to get back, he usually doesn't get back if I'm using someone who can hit reasonably hard.
No. Sheik's recovery is one of the easier ones to deal with if you know how to. Just hold onto the ledge to force sheik to either go straight up above the edge or onto the stage to avoid an edgehog, then stand up and knock it back off. The landing lag is a exactly the same as zelda's is, and you're using that as a con for zelda? Zelda can at least get further in on stage to avoid getting hit afterwards. How difficult it is doesn't change how good it is. I almost never mess up where I want to go with her recovery. For 3 you don't want to be teleporting way up into the air anyway though. Don't get me wrong, it's not a very great recovery, but the points you used aren't that good. The main thing is, she is almost always going to try to sweetspot, so a good amount of the distance is effectively lost because they will usually just hold the ledge, and in order to land far enough away to be safe when landing on the stage you'll have to be closer.B-Will said:And yes, shiek should be a lot higher than zelda for that person who questioned that. Shiek has invincibility frames, enough said. She is a ***** to edgeguard; you can't really intercept a recovering shiek; zelda has 1) an extremely laggy landing from her up b. 2) An extremely slow recovery that is hard to sweetspot with. 3) An inability to DI while floating in the air after upbing which makes it extremely predictable.
that may be so, but at around 35% she isnt gonna get knocked of the stage that farB-Will said:A couple of people asked me about jiggs vs mewtwo... people thought jiggs has more options and better recovery. I like to agree if it weren't for the fact that when jiggs gets spiked at around 35% and higher, she isn't coming back. She can do rising pounds/5 jumps all she wants, she isn't coming back. Whereas mewtwo can recover from spikes a lot better cause she has a better vertical recovery.
Alright, I made a couple of changes after reading your post. I agree that Dr. Mario has a worse recovery than CF but falco I dunno yet. His recovery is a lot more predictable than CF, CF has only one option whereas falco has many.Skylink said:B-will, this recovery list is messed up all over. First of all, Dr. MARIO AND FALCO HAVE THE WORST RECOVERY! NOT CAPTAIN FALCON! Mario's recovery is not one whole tier underneath luigi's. Luigi does not belong in LOW TIER. Zelda does not belong in BOTTOM TIER. Mewtwo does not have th best recovery in the game, And samus should be in top tier, with peach as well. Zelda should be in high tier. Yoshi should go down. Ganon should go down, as he cannot move horizontally nearly as quickly in the air as C. Falcon.
I can't believe you actually think Ness' recovery is better that Yoshi's. Ness can be knocked out of his UpB combo way more than Yoshi can get knocked off after he uses his two jumps.Earthbound360 said:Mr. G&W has very good recovery. IIRC, the second highest in the game next to the IC. They also have good recovery. They can recover vericaly as well as horizontally. Those two deserve high tier.
Ness may not have the best recover, but when you think about it, it is fairly good. You can slope up the wall of FD and you can sweetspot the ledge with skill. It can also send you in infinite directions. And with a lot of skill, it can prevent being edgeguarded by preventing knockback (via PKthunder barrier). He deserves mid.
Yoshi's recovery is also not too good. Sure it goes high and long, but most likely if you are sent flying off the edge, you are high on damage. If Yoshi's high on damage, a good aerial will stop him. And Sheik is not that good either. It can be somewhat predicted, which could lead to a smash. It also doesn't go that far, and what if you get beneath the ledge? You cant slope up wall with teleport move, unlike FireFox and Super JUmp Puch, so if you do without your second jump, your screwed. They deserve Mid.
ChozenOne said:Top Tier
1. Mewtwo
2. Jigglypuff
3. Samus
4. Peach
Upper Tier
5. Ganon
6. Pikachu
7. IceClimbers
8. Fox
9. Zelda
High Tier
10. Pichu
11. Mario
12. Marth
13. Sheik
14. Game and Watch
Middle Tier
15. Luigi
16. Link
17. Young Link
18. Ness
19. Yoshi
Low Tier
20. Kirby
21. Capt. Falcon
22. Roy
23. Bowser
24. Donkey Kong
Bottom Tier
25. Falco
26. Doctor Mario
Magus420 said:I stopped reading TehRagDoll's post when I saw Ganon above Mewtwo. Wow, just wow... O_O
... That was in reference to thier weight. Not their UpB's... Fully read posts before you flame...TehRagDoll said:Chozen1: Sixthly people keep telling you Zelda’s recovery is amazing and you keep not listening… her weight, and recovery range should speak for themselves. This isn’t a “how effective a character’s recovery tier list” it is a “how good is a character’s recovery tier list”… note Mewtwo+Pichu not being bottow tier due to being easily KO’d…
Mewtwo, up B isn't easy to KO.... He's invincible. Wtf?
ChozenOne said:... That was in reference to thier weight. Not their UpB's... Fully read posts before you flame...
3rd Grader's Reading Comprehension>Doll's
Occasionally? Dubious.ChozenOne said:It's all good Doll... Even though I occasionally make small typos while I'm responding to inappropriate flames which insult my integrity, and knowledge of the game I still find time to understand what I'm reading
Are we talking about effectiveness here? Cause this thing can go either way.ChozenOne said:Clearly you are quite mistaken if you think Jiggs cannot make back from the bottom of FD... Rising Pound-Rising Pound-Rising Pound-Rising Pound-AirDodge... She can also almost infinitly stall where Samus and Peach cannot... Unless you count the notorious "peach bomber" which requires a full minute to move an inch in "real space"... however she requires a wall to maintain her "stallage". Jiggs recovery FTW. Good Day sirs.