leelue
Smash Lord
Well, do a list of the bad characters. You get mewtwo and then 13 nesses
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I'm referring to exactly what you are talking about. Ness's up b is so big that he can actually put on some aerial aggression if an opponent comes out after him, and delay his up b. His upb range is so big Ness can afford to recover from very low if he chooses to bait and hit an opponent coming off the stage to deal with him.I'm not talking about if he Up+B's, everyone knows that. I specifically said I was talking about the character's ability to attack while recovering...
pleaseNot bad: Yoshi
Not bad: DK
just doing a tallyGood: Fox, Falco, Jigglypuff, Peach, Samus, half of Pikachu, The other half of Pikachu, Yoshi, Mewtwo
Moderate: Mr. Game and Watch, Link, Pichu, DK, Tongue Link
Moderate?: Marth, Falcon, Doc, Sheik, Ice Climbers, Ganon
Bad: Mario, Luigi, Ness, Roy, Bowser, Kirby
agreed. their options are so linear and predictable.I'd put Doc, Ganon, Marth, and Falcon in bad personally.
So like G&W for example?Well, I think it's fine if a recovery gets you some distance, as we've got characters that can do that in 64, Melee, and Brawl...
My only concern lies in why there are some dedicated recoveries that don't put you into freefall, especially when those recoveries already have certain other benefits, like the recovery having a huge hitbox, the recovery having invincibility, the recovery covering a large amount of distance, etc... Because traditionally, in Smash, having properties like that on your dedicated recovery is supposed to force you into special fall after use, so as to not serve as a get out of jail free card, for example.
falco.If we can get a gist of who had awesome recoveries there (in melee), which appears to include Fox/Falco/Jiggs which are the top 3 characters.
Like Joe! said, this was on topic. Please tell us to go on topic when we are off topic. Like when we talk about pokemon in the social discussion thread.please stay on topic and keep discussion to pm characters only.
And thus ends italian stallion's credibilitySonic's combo'ed pretty easily.
falco has a good recovery.falco.
falco.
FALCO??!!
i mean, don't get me wrong. his double jump is wonderful, but when you spawn at death percentage i would say you don't have the best recovery, nothing to be compared with jiggs or peach or any of the other "good recoveries".falco has a good recovery.
I don't think his double jump height makes his recovery good (the distance on his recovery is pretty short), but distance aside his recovery is great. He has a ton of options, most of which are great, some of which you can't react to and have to guess in order to beat, which is really really important in Melee since you can react to and beat nearly every recovery option for 90% of the characters in the game with the best characters. If Falco gets a good mix-up he can flip the situation around (e.g. with DJ dair to counter run off -> dj aerial or after up+bing on stage). There's also stuff he can do to recover safely even after your opponent hits you (wall tech instant side-b, instant side-b if you have enough height etc.), so there will be situations where you have to read Falco several times to successfully edgeguard him, where-as he just needs one read to get back on stage.i mean, don't get me wrong. his double jump is wonderful, but when you spawn at death percentage i would say you don't have the best recovery, nothing to be compared with jiggs or peach or any of the other "good recoveries".
Well, I'm sure we can all agree that GaW is butt at the moment, but... I think we shouldn't be looking at this at a case by case basis, but rather at the situation as a whole. The reason I bring it up is that traditionally, in the Smash series, most notably 64 and Melee but even to some extent, Brawl, recovering has always meant to be disadvantageous, risky, and a battle of wits between the recoverer and the defender, with the recoverer paying careful thought to his height, spacing from the ledge, and timing of recovery, and the defender guessing or reacting appropriately to these actions. I just don't think it falls into the line with the rest of the game of P:M where there are characters who can get out of most, if not all situations with their recoveries who can UpB and get away with it, even if the defender knew EXACTLY what the recoverer's actions were going to be, for example.So like G&W for example?
If so, I will agree that his Up B is a beautiful Get Out of Jail Free card as well as a beautiful combo extender. It also has great vertical distance for recovering. Also, the hitboxes it has are small, but very useful. All in all it is a great move. In fact, it is an absolutely fantastic move.
So do you feel that the move makes G&W overpowered? Is G&W too powerful a character with the move? Is he out of balance with the rest of the cast? If so, then we have a dscussion on our hands. If not, then I am slightly confused why the move would be considered a problem. Sure. it doesn't put him into special fall, but that's just one of his strengths people will have to take into account when they play against him. If it doesn't make him too powerful, why should we be looking at the move?
This makes me legitimately upset.I'm all for GnW having a complete redesign honestly.
I find GnW fun too, but his weight makes him a glass cannon. His hammer is also too situational, and I have tons of ideas that could be better. He just needs to be a lot heavier and he'll be fine, but as of now he's too easy to kill.This makes me legitimately upset.
Anyway, G&W's up-b is pretty integral to his combo game and honestly, it's probably his most important move. It makes G&W far more interesting and although some people might think it unusual since it doesn't follow melee's canon dogma about special fall, all I can say is that G&W is an unusual character and I think that should be perfectly okay. Variety in character choice and diversity of play styles are the life blood for fighting and multi-player intensive games and key to a game's longevity. Just because a character doesn't click for you personally, I don't think you should write him off completely.
To me, he's probably the most enjoyable character I have ever played in a smash game. In comparison, I can barely stand playing as the rest of the cast to be honest... G&W too fun.
I would argue that G&W is completely balanced with the rest of the cast actually. He just takes some love and dedication. He probably seems pretty bad because he's a quirky character with weird properties on his moves. But I think that he, when used by the right people, can be completely beast. Plus like KayB said, he is extremely fun to use.Well, I'm sure we can all agree that GaW is butt at the moment, but... I think we shouldn't be looking at this at a case by case basis, but rather at the situation as a whole. The reason I bring it up is that traditionally, in the Smash series, most notably 64 and Melee but even to some extent, Brawl, recovering has always meant to be disadvantageous, risky, and a battle of wits between the recoverer and the defender, with the recoverer paying careful thought to his height, spacing from the ledge, and timing of recovery, and the defender guessing or reacting appropriately to these actions. I just don't think it falls into the line with the rest of the game of P:M where there are characters who can get out of most, if not all situations with their recoveries who can UpB and get away with it, even if the defender knew EXACTLY what the recoverer's actions were going to be, for example.
With all that said, yes, GaW is still a bad character, and it seems that it wouldn't serve to make him any less viable by screwing around with his recovery, but certainly that can all be alleviated by giving him certain other buffs in other departments of his gameplay, and/or even modifying his UpB into something good, but acceptable, right? Just off the top of my head, one could make GaW's recovery function like Peach's UpB, where GaW could possibly switch between his parachute and special fall, for example, idk.
Oh no! I'm so upset! I now have no credibility because leelue said so! /sarcasmAnd thus ends italian stallion's credibility
The difference between Falco's and Jigg's recovery is so absurdly large that it's crazy to put them in the same category. Also Yoshi, really?Good: Fox, Falco, Jigglypuff, Peach, Samus, half of Pikachu, The other half of Pikachu, Yoshi, Mewtwo
Moderate: Mr. Game and Watch, Link, Pichu, DK, Tongue Link, Sheik, Ice Climbers
Bad: Mario, Luigi, Ness, Roy, Bowser, Kirby, Doc, Ganon, Marth, Falcon
I'm still doubtful. A lot of the top tiers can destroy him simply because of his weight. I mean he's nearly as light as Puff, and Puff has rest, bair, and an amazing recovery. GnW has a situatonal hammer, slow/punishable aerials, and a mediocre recovery. And Marth (and I mean a good one) vs GnW is nearly unwinnable; I don't think there should be any match-up that bad.I would argue that G&W is completely balanced with the rest of the cast actually.