Kink-Link5
Smash Hero
Continuation from http://smashboards.com/threads/335835/
Edgeguarding should not be automatic, but a recovering opponent should be forced to take more than a couple of percent off a desperate punish, and it should by a long shot be on the disadvantaged player to get out of that situation than for the advantaged one to keep it.
The way I see a recovery situation is one that means that the player on the victim end had done something poorly to be put in that situation. It should rightfully be difficult to get out of a disadvantageous position- it shouldn't be on the attacking player to struggle to keep momentum and keep their offensive up. It should require work on both parts, but much more so on the defending player needing to conscientiously make the proper decision to recover, usually high, to face the lesser of two evils and make another recovery attempt- hopefully one from a higher starting point to make it increasingly more likely to recover.SmashFromThePast said:Recoveries, in general, are fine in this game. I really don't understand the big fuss. You're almost always in a disadvantageous position when forced to recover. It's just that now many characters have an actual chance of making it back if the opponent screws up an edgeguard. I think it's better this way.
It's also kind of funny when people suggest nerfing recoveries across the board when you know what they really mean is "nerf every good recovery...except Fox's."
Edgeguarding should not be automatic, but a recovering opponent should be forced to take more than a couple of percent off a desperate punish, and it should by a long shot be on the disadvantaged player to get out of that situation than for the advantaged one to keep it.