I was showing Shugo this at Revenge and have been doing this for awhile with great success. Everyone knows about Bdacus out of Dthrow and it almost never works because it can either be DI'ed or airdodged very easily. Now, you generally have to guess if they are going to DI or not before you bdacus and if they don't DI they can still just airdodge and punish you before you are out of lag.
So what I've been doing is dthrow -> dash forward and shield. A lot of people do this part. After that you can see if they DI up and punish accordingly, but if they don't DI up and airdodge to counter a bdacus you can bdacus out of shield from this position and it will catch them out of their airdodge. At some %'s you can also roll forward and basically be behind them for another grab or whatever else as well. Running forward and dacusing works as well but it's not quite as fast.
So basically just dash forward and shield after a dthrow(unless you jab them obviously) and then you can react to any way they DI and punish at most %'s using bdacus out of shield. This doesn't always work but I find it works very often on really good players and lets you react to their options rather than guessing.
So what I've been doing is dthrow -> dash forward and shield. A lot of people do this part. After that you can see if they DI up and punish accordingly, but if they don't DI up and airdodge to counter a bdacus you can bdacus out of shield from this position and it will catch them out of their airdodge. At some %'s you can also roll forward and basically be behind them for another grab or whatever else as well. Running forward and dacusing works as well but it's not quite as fast.
So basically just dash forward and shield after a dthrow(unless you jab them obviously) and then you can react to any way they DI and punish at most %'s using bdacus out of shield. This doesn't always work but I find it works very often on really good players and lets you react to their options rather than guessing.