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i some times dream of this. but i cant allow myself. brawl is the future. holding on to melee only hurts the over all smash scene(in my opinion)Let's all play melee? ^^
I'm so used to using the C-stick for smashes, that when I went to play Melee, it didn't work the same way as Brawl. That's an improvement in my opinion.i some times dream of this. but i cant allow myself. brawl is the future. holding on to melee only hurts the over all smash scene(in my opinion)
And this is why other fighting communities make fun of us.i some times dream of this. but i cant allow myself. brawl is the future. holding on to melee only hurts the over all smash scene(in my opinion)
People make fun of Smash Boards because Smash was never designed to be played competitively, and people here tend to take it super seriously. Compare it to Street Fighter 4, which is, and you get my point.And this is why other fighting communities make fun of us.
There's nothing wrong with having 2 games being played competitively. >_> Why the **** is Super Turbo still being played?
I second this. That plus better a wifi experience, so we can have a ranking board also.I'd love to see an Unreal Engine 3 powered Smash game that was rigorously balanced by top players with every characters.
People can knock Samus out of jab......or even kill her. Nice reward for hitting the opponent first, right? This is the nature of bad games.Lemme just make sure I'm understanding this right. The no hit stun means we as Samus players can immediately get smacked out of our jab. Which is why this is BAD.
So is that line of reasoning correct?
What kill move comes out in less than 3 frames?People can knock Samus out of jab......or even kill her. Nice reward for hitting the opponent first, right? This is the nature of bad games.
I personally hate this game, I only like PT, lol.
Crouch cancelling was actually really overated. When you play a higher level player, staying in the same place after getting hit helps them more then you.melee had crouch cancelling....the 2nd most important aspect of melee samus IMO
Anyone can jab Samus out of her jab, and some jabs can kill at high percentages. *looks at Ike*What kill move comes out in less than 3 frames?
WDing into CC is VERY handy. and trust me i play at high levelCrouch cancelling was actually really overated. When you play a higher level player, staying in the same place after getting hit helps them more then you.
Completely agree with this, although i always used to Crouch cancel to stop combo's and instantly (it was literally instant) use a d-tilt to start combo's of my own.Crouch cancelling was actually really overated. When you play a higher level player, staying in the same place after getting hit helps them more then you.
This would only matter if the hitstun is = or > the cool down lag from the first Jab. I don't know whether or not it's true, just making sure false assumptions don't go out there.Hay guys, afaik, Samus' jab comes out in 3 frames. A shield is put up in 2 frames. Instead of holding down the A button, you could just powershield (it's almost impossible to not powershield) and then punish with dtilt, screw attack, or something. It takes quick thinking to know what to do next instead of doing the same thing over and over again.
On a side note, this reminds me of SuperDoodleMan's Perfect Control video. Remember that one clip of Mario and Luigi alternating jabs? Good stuff. I think that had something to do with crouch canceling though.
Yeah, it's nice when it works, but it is punishable. I remember watching hugs play and if you look at his matches he will cc for a second just to take a hit he knew was coming and then hit back.Completely agree with this, although i always used to Crouch cancel to stop combo's and instantly (it was literally instant) use a d-tilt to start combo's of my own.
thats the whole point of CCI remember watching hugs play and if you look at his matches he will cc for a second just to take a hit he knew was coming and then hit back.