• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

reaction time

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
this may fit in other places better but i'm curious primarily about competitive melee players results so i'm posting this here

http://getyourwebsitehere.com/jswb/rttest01.html

this is a reaction speed test, it was the first one google came up with so yea...if you know of a more accurate one or w/e feel free to post

if you would, go ahead and take the test and record your first avg.
then if you want to do it a bunch record your fastest avg. (no guessing guys come on lol)

just go ahead and take the test and post your first avg. and then you're best avg. if you want

[ collapse="text"]
[collapse="mine"]
this was my 2nd time taking it, i didn't think of recording my first one or making htis thread till after i was done w/ first lol
1. 0.191
2. 0.233
3. 0.218
4. 0.204
5. 0.206
AVG. 0.2104[/collapse]

if this is accurate, when in a situation where you're expecting an action to occur, 0.2104 is like...how many frames (60fps)? 13?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,565
assuming you can react to a specific frame of an animation or movement instead of a green light you're watching passively while doing nothing else lol
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
assuming you can react to a specific frame of an animation or movement instead of a green light you're watching passively while doing nothing else lol
right but i'm thinking for situations where the timing is strict only on 1 option

like getup attack vs. roll or w/e

situations where you are anticipating 1 thing to occur, and only that 1 thing

obv. melee is different and there are many options that you should cover instead of focusing on one, so let's not get into any of that
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
It's a good thing I use Marth. First run I averaged on 0.2404

I'm also in class, so not sure if that has any effect.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
There are a few different types of reaction times that are interesting to look into. Wikipedia's mental chronometry page is a good reference.

Anyways, on this particular test, my average was 0.281, which is fairly typical of me; my performance on these sorts of things is never particularly good.
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
http://www.humanbenchmark.com/tests/reactiontime/index.php

That's a better test, since it penalizes you for pressing the button too soon. The average reaction time to their Red/Green test is 215 ms. This would infer that the average reaction time is almost 13 frames. However, in Smash we have more going for us than a simple on/off switch. Aside from the fact that we play the games so extensively [faster mental pathways are formed], we have the predictive and knowledge based aspects of Smash. This allows us to react substantially faster.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
yeah my averages are around .25

are there ways to improve or exercise this?
Yes, I can't think of any simple ones atm. But a one method I have heard of is having 3 colored balls someone throws up all three and yells the color they want you to catch.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
btw what is going through ya'lls heads while waiting for the color to switch?
i start thinking about everything going on around me and telling myself not to focus on that (ironic lol)
and keep reminding myself 'when it turns green, click, when it turns green click'
also 'don't blink, don't blink, you can not blink for like 2 seconds dude it's not hard'
subsequently my eyes become really dry quickly lol.
 

_Rocky_

Smash Ace
Joined
Jun 14, 2009
Messages
783
Location
611
did this again with the humanbenchmark one and got 0,187 as an avg out of 5 rounds
 
Joined
Aug 6, 2008
Messages
19,345
.285 seconds

I think these tests are somewhat irrelevant. It misses out on a few things that people can train for which drastically reduces 'reaction times'.

1) Practice can cut down your execution time.
-Pressing the mouse button is like getting used to shine -> wavedash. With enough practice you will get much faster at doing it up to a point.
2) Familiarity with the game will provide you with some clues ahead of the point where you will actually recognize something happened.
-Say Fox uses Uthrow, this is a indicator to you that you are about to get hit and you should DI to survive the following Uair. So, you know about what happens before hand and can prep for it before you actually see yourself get hit by Uair. An analogy with this test would be if it gave you a count down to when the light would turn green.

The last thing is any conscious decisions you might make rather than subconscious. Your thinking time varies depending upon if you have experience.With experience you have a list of options to fall back on and you only have to think about which to use. Without the prior experience, you have to generate a solution yourself.
Even when you are completely unprepared for something, I doubt your 'reaction time' would be similar to the times here. There is simply too much overlap in smash for any of these tests to be reliable at telling you if you 'react' faster than someone else.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
everyone do this one
http://www.newgrounds.com/portal/view/506685
it has a leaderboard that gets updated/refreshed daily lol

0.188 beat me!

.285 seconds

I think these tests are somewhat irrelevant. It misses out on a few things that people can train for which drastically reduces 'reaction times'.

1) Practice can cut down your execution time.
-Pressing the mouse button is like getting used to shine -> wavedash. With enough practice you will get much faster at doing it up to a point.
2) Familiarity with the game will provide you with some clues ahead of the point where you will actually recognize something happened.
-Say Fox uses Uthrow, this is a indicator to you that you are about to get hit and you should DI to survive the following Uair. So, you know about what happens before hand and can prep for it before you actually see yourself get hit by Uair. An analogy with this test would be if it gave you a count down to when the light would turn green.

The last thing is any conscious decisions you might make rather than subconscious. Your thinking time varies depending upon if you have experience.With experience you have a list of options to fall back on and you only have to think about which to use. Without the prior experience, you have to generate a solution yourself.
Even when you are completely unprepared for something, I doubt your 'reaction time' would be similar to the times here. There is simply too much overlap in smash for any of these tests to be reliable at telling you if you 'react' faster than someone else.

obv. melee is different and there are many options that you should cover instead of focusing on one, so let's not get into any of that
yes i recognize that not everything in melee is based solely around reaction time, but it's definitely a factor in some situations
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
my first avg is .414 haha
im also using the touchpad on my laptop so im claling johns

edit: just redid it using a mouse button and got .25 lulz
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
To the people pointing out the other factors in melee etc. etc.

Obviously he (OP)'s not saying this test is super related to everything in melee, but there are some situations that are directly related to the test.

The main one is standing next to them as they are lying on the ground, and shielding on reaction to their getup attack. Though difficult, it's not out of the question if you have are really good at this particular type of reaction. if you can do this then you can cover all of their options
 
Joined
Aug 6, 2008
Messages
19,345
This world reaction one is interesting though to compare a visual vs sound response. Sound is slower than visual.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
This world reaction one is interesting though to compare a visual vs sound response. Sound is slower than visual.
sound travels way slower than light. So your response time is goign slowing because you're hearing the sound later than you would see a color change. We're talking on a scale of a few hundredths of a second of course.
 
Joined
Aug 6, 2008
Messages
19,345
I don't think it's a factor. The fastest visual time are about 0.030 seconds faster than any of the sound ones which is ten times more than the amount of time spent traveling in the air of 0.003 for a whole meter.
That seems like a human response for being the issue between sound vs visual times, not that sound travels slower than light.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
I don't think it's a factor. The fastest visual time are about 0.030 seconds faster than any of the sound ones which is ten times more than the amount of time spent traveling in the air of 0.003 for a whole meter.
That seems like a human response for being the issue between sound vs visual times, not that sound travels slower than light.
there's probably more variables/factors that go on in playing a sound from your speakers rather than just displaying a different image
 

leffen

Smash Champion
Joined
Jun 30, 2008
Messages
2,032
Location
Stockholm, Sweden
tried the other one a few times, got 159,5. Its still hella slow when you consider some of the frame windows in melee :(.
 

Pengie

Smash Lord
Joined
Nov 8, 2007
Messages
1,125
Location
Atlanta, GA
Got 207.8 as an average on Human benchmark. There should be a smashboards leaderboard for ****s and giggles XD
 
Top Bottom