(Major credit and props to
Pacack
for creating this moveset)
Entrance Animation: General outline of character appears first, followed by the outline of the details, ending with Hanafuda being painted in. (Referencing that all of the hanafuda cards were originally handcrafted by painting onto mulberry tree bark) OR A hanafuda card box drops from the sky and opens to release a Hanafuda character.
Properties: Height is roughly between Charizard’s and Samus’ heights. About as wide as Snake or Link at the widest point. Is somewhat lighter than Robin.
Jab Combo: Hits with pine branch for small damage. Only an AA combo, rather than an AAA combo. Does approximately 4% damage for the first hit and 6% for the second. (Based off of basic pine cards from the December suit, only a double combo because there are only two commons in said suit)
Side-Tilt: Kicks the ground and sends a flurry of maple leaves forward. Has good range and may trip the opponent. Does only 1% damage per leaf, but there are several leaves. Does not have the best knockback. (Based off of the October Maple leaf commons)
Up-Tilt: Waves some bush clover branches in a sweeping motion over his head (from front to back). Decen knockback that can be used for combos. Does about 9% damage. (Based off of the July bush clover commons)
Down-Tilt: Causes a small peony bush to sprout directly in front of Hanafuda (butterflies fly out from it as well, but do not do damage or interact with the opponent). Sends opponents almost directly upwards. Does approximately 11% damage and good knockback, but has some frame lag. (Based off of the June peony commons)
Dash Attack: Pulls out a chrysanthemum bouquet and swings it as he dashes (Based off of the September chrysanthemums)
Up Smash: Thrusts an umbrella into the air and opens it (as it opens, a frog comes out for purely for humor’s sake). Does good damage and knockback, but has some beginning lag. (Based off of Rain Man’s umbrella and frog)
Side Smash: Swings a fairly bulky paulownia branch forward at the opponent. Heavy damage and knockback. (Based off of the January paulownias)
Down Smash: Makes tall susuki grass sprout from the ground on one side of him and a small willow tree on the other. The grass sends opponents diagonally up and away from Hanafuda, while the willow simply hits them upwards. (Based off of the susuki grass and willow common cards)
Neutral Aerial: Hanafuda spins around (somewhat like Zelda's or Ness' nairs) in the air and irises fly out of his sleeves. Poor knockback and decent damage, but good range. (Based off of the May irises)
Forward Aerial: Swings a large plain ribbon in front of him in an arch shape. It can hit easily, but is not very powerful. (Based off of the ribbon cards)
Back Aerial: Snaps a large plain ribbon behind him like a whip. Hits very hard and with good range, but is extremely difficult to sweetspot. (Based off of the ribbon cards)
Up Aerial: Butterflies fly out from out of Hanafuda’s sleeves and go straight upwards. They are hard to sweetspot, but they provide a decent killing move. Does only 3% damage and minimal knockback when not sweetspotted, but does good damage with great knockback when they do.
Down Aerial: Hits whatever is in front of him with a plank from an eight plank bridge. Has spiking properties. (Based off of the May “animal” card)
Neutral Special: Throws poetry sake cup at the opponent. Does surprisingly high damage, but is very small and difficult to hit opponents with. (Based off of the September poetry sake cup “animal” wildcard)
Side Special: Summons a boar, deer, and butterflies that run quickly as a herd across the stage until they disappears. High damage and knockback, but can be easily avoided, as they will only run straight. (Based off of the July, October, and June animal cards and Ino-Shika-Cho group.)
Up Special: Summons multiple types of birds that fly sporadically upwards and grabs onto a crane that lifts Hanafuda about as efficiently as Pit’s up special. Damage done to opponents depends on the birds that hit them. (Based off of the various animal cards of January, February, April, August, and November.)
Down Special: Holds up the jinmaku (camp curtain) to absorb enemy projectiles. Does not deflect or heal the user. (based off of the March “bright” card)
Grab: Wisteria vines shoot out from Hanafuda's sleeves and ensnare the opponent. (based off of the wisteria cards)
Grab-Pummel: The vines repeatedly hit the opponent.
Forward Throw: Hanafuda throws the opponent with the vines and whips them quickly.
Back Throw: Hanafuda throws the opponent over his shoulder.
Up Throw: Hanafuda throws his opponent directly over his head and smacks him with the blue ribbon. (Reference to the blue ribbons)
Down Throw: Hanafuda releases his opponent and slaps them into the ground with the poetry ribbon. (Reference to the red poetry ribbons)
Final Smash: Summons Chinese Phoenix which attacks the entire stage with fire. The stage’s background becomes red with a completely white circle as the moon as this is happening. (Reference to the August and December Bright cards)