Wolfenstein 2: The New Colossus (Switch)
The game was solid, but I felt like the first half of the game never really made BJ Blazkowicz feel like the Nazi-killing juggernaut that the game makes him out to be. (there are in-story reasons for that, but still) Once I got to the second half of the game, where contraptions give you bonus abilities and you unlock the map in order to revisit previous areas, the game improved significantly. However, as of now, the Switch version has a major disadvantage compared to the other console versions - the vault doesn't open up once you beat the game (that was only added in alongside DLC, which the Switch version doesn't seem to be getting), meaning that all of the collectibles from the first two areas of the game can easily be permanently missed.
The game improves significantly in the second half, but in the first half, it feels like Blazkowicz has the durability of a wet paper bag, and stealth does not seem to work well when you're limited to a first person view. The contraptions (which, among other things, slow down time when a Nazi is about to see you or when the weapon wheel is activated) make the game a lot more fun, but all in all, I preferred Doom (2016).
Mega Man 11 (Switch)
The game is very short - admittedly, I played on Casual mode (I felt like Normal difficulty would be frustrating), but it took me about four hours to beat. Still, it was an enjoyable four hours, and all but one of the weapons were fantastic, with or without the boost from the Power Gear. (I felt like the Acid Shield was mostly useless) I'm glad I got a Pro Controller for the Switch; my Joycons were falling victim to a common issue where the left joycon's control stick drifts slightly to the left, making precision platforming far more difficult than it needed to be.
It helps that the game is less expensive than most new releases, and I really like the shop. If there's ever a concept (like instant death pits, spikes, or running out of weapon energy) that you're struggling with, the shop will usually update with parts to help you with that, which can be turned on or off. I could easily see the game getting DLC characters down the line (Roll seems like she'd make sense, and Proto Man and Bass are conspicuously absent from the story), and I'd gladly get them - it seems like it will be a ton of fun to experiment with the levels and bosses now that I've beaten the game. All in all, I'd love to see Capcom make more games like this - while it's not the longest game out there, it was still plenty of fun to play.
EDIT:
Super Mario Odyssey (Switch)
This game is a masterpiece.
Yes, it took me over a year to beat the game; the part where you're stuck in a swamp ground the game to a halt, and life got in the way. Still, aside from the swamp level, every world did an excellent job of using moons and missions to naturally push you forward, helping you to get the moons that you needed to move on by following each world's story and going off the beaten path now and then.
The capture mechanic is great, and I hope it gets expanded on if Nintendo decides to make a sequel. (I'd say "when", but Super Mario 64 and Sunshine didn't get sequels) Playing as an ordinary frog or a classic Mario enemy was a lot of fun, and that's not even getting to the post-final-boss transformation, or the transformation in the bonus world that you unlock for completing the game.
There's no way that I'd be able to 100% complete it (from what I've read, there are a maximum of nine hundred moons in the game, and I've got about 215), but just beating the final boss is fine by me. This game is a joy to play, start to finish (with the possible exception of the swamp level), and I'd recommend it to anyone who owns a Switch.
...meaning that anyone reading this post has likely already got the game.