The Legend of Korra: 8/10
I beat the main story some time last year, but having watched the entire show for the first time recently, I thought I would go back and get all of the achievements for this game. While it's clear that it was made on a tight budget (there are a lot of re-used enemies), it's an extremely good licensed game, though that's to be expected given that Platinum (the people behind Bayonetta 2, Okami, and Devil May Cry) developed it.
Now that I've played through the Devil May Cry games, Korra's bending reminds me of the styles in DMC4. The four types of bending (water, earth, fire, and air) can be switched between on the fly, though in your first playthrough, you gradually unlock them as the story progresses. Thankfully, once you've got them, you keep them for all subsequent playthroughs, regardless of difficulty.
The game itself is fairly short (eight missions, one of which is a mini-game and another of which is the final boss), but seeing as this is a side-story (set between seasons two and three), it's probably for the best - that way, the game doesn't drag on for too long, or have a lot of filler to eat up time. It does well for encouraging multiple playthroughs, and you'll need to play through it at least twice in order to get all of the achievements.
One thing the game does very well is showing off the sheer power that Korra has. There's a section towards the end of the game where every single type of enemy is summoned to face you - Equalists, other benders, dark spirits, giant dark spirits, and giant robots. Normally, this would be pretty tough, but this is the point where you get access to the Avatar state. Suddenly, a challenging gauntlet becomes a walk in the park, as your basic attacks send even the giant robots flying, and your heavy attacks create a vortex of elemental destruction.
My only issue would be the tutorials - certain moves, like counter attacks, are fairly unintuitive, so when the game requires you to do three to five counter attacks (depending on the difficulty) to progress, I had to look up how to do them. A wider variety of enemies would be nice (even a few more designs for the dark spirits), but seeing as it was pretty early into the show, they didn't have much to work with. Also, the game doesn't have much in the way of characters - Mako and Bolin only appear in the start and end of the story mode (as well as the game's pro-bending mode), while Asami doesn't even make an appearance.
However, it's a great game, especially when you consider the price. ($15, and it usually gets discounted in Steam sales and whatnot) It may be a budget title, but the Platinum quality still shines through.