SomewhatMystia
Smash Lord
- Joined
- Nov 29, 2013
- Messages
- 1,194
- Location
- Columbus, Ohio
- NNID
- SomewhatMystia
- 3DS FC
- 2750-1555-1721
I didn't actually finish it, more like gave up (for now) due to severely underestimating the time investment, but...
Legend of Mana (PS1) - 5/10
+ The game nails its aesthetics (most of the time). Beautiful background art, great soundtrack, probably my favorite intro song in any game that's not named Wild ARMs.
+ SO much customization. You can choose your gender (no gameplay difference, to my knowledge) and weapon from the get-go. Then you get to pretty much build the world map however you feel like, which has some importance that I'm not aware of, but it was super neat when I played it as a kid, and it's super neat now. This isn't counting the monster raising, golem building, and like three other systems of customization.
+ The four main arcs have a pretty solid story. It helps that two of them (Jumi and Dragon) lead to my favorite dungeons in the game.
+/- There's not a lot of direction toward the mid-game, it basically boils down to 'place new artifact, go to place. If dungeon, clear it out. If town, talk to anyone with a unique model or color scheme'. Also the dungeons are kind of maze-like, with a lot of places looking the same and you without a map, so that could be an issue too. Again, half'n half since some people like that kinda thing, but I got a bit tired of it after a few hours in.
+/- The game's customization is a bit too much for its own good, so it's both a negative and a positive. It's one of the few games that I would straight up just say play with a guide handy, else you'll miss out on a ton. That's if you particularly care about all of the sidequests and writing and all that.
- Speaking of the writing, it's all over the place. It's really... weird, and not in a particularly silly way like Psychonauts or anything. It's just... sometimes it's pretty solid, the other times it's as stiff as a board. Nothing really seems to fit, outside of the four main arcs, which leads me to...
- The character designs. Some of 'em (the Jumi characters, Nicollo, most of the human-looking ones) work out really well and feel like they belong! ... And then you go into a shop and meet a giant teapot thing with a cockney accent. It's like the game was kind of a dumping ground for things that Square wanted to use, but couldn't because it didn't fit.
- The controls are horribly clunky, especially in battle. It feels like you're trying to move on a grid, but have the illusion of free movement due to how everything looks, so everything feels so incredibly stiff and unpleasant. I may have just missed a setting or my controller is wonky or something, but it's a big issue.
It's certainly not a bad game by any means, but it's not something I'd pay too much for. I think it goes for ten bucks on the PSN store, so if you like kinda weird, experimental JRPGs that do some neat things, then you might want to grab it, maybe? I'd personally wait until five bucks due to a sale or find a cheap hard copy somewhere. Or just head over to the LP Archive and read or watch an LP of it, since the game is deceptively long.
Legend of Mana (PS1) - 5/10
+ The game nails its aesthetics (most of the time). Beautiful background art, great soundtrack, probably my favorite intro song in any game that's not named Wild ARMs.
+ SO much customization. You can choose your gender (no gameplay difference, to my knowledge) and weapon from the get-go. Then you get to pretty much build the world map however you feel like, which has some importance that I'm not aware of, but it was super neat when I played it as a kid, and it's super neat now. This isn't counting the monster raising, golem building, and like three other systems of customization.
+ The four main arcs have a pretty solid story. It helps that two of them (Jumi and Dragon) lead to my favorite dungeons in the game.
+/- There's not a lot of direction toward the mid-game, it basically boils down to 'place new artifact, go to place. If dungeon, clear it out. If town, talk to anyone with a unique model or color scheme'. Also the dungeons are kind of maze-like, with a lot of places looking the same and you without a map, so that could be an issue too. Again, half'n half since some people like that kinda thing, but I got a bit tired of it after a few hours in.
+/- The game's customization is a bit too much for its own good, so it's both a negative and a positive. It's one of the few games that I would straight up just say play with a guide handy, else you'll miss out on a ton. That's if you particularly care about all of the sidequests and writing and all that.
- Speaking of the writing, it's all over the place. It's really... weird, and not in a particularly silly way like Psychonauts or anything. It's just... sometimes it's pretty solid, the other times it's as stiff as a board. Nothing really seems to fit, outside of the four main arcs, which leads me to...
- The character designs. Some of 'em (the Jumi characters, Nicollo, most of the human-looking ones) work out really well and feel like they belong! ... And then you go into a shop and meet a giant teapot thing with a cockney accent. It's like the game was kind of a dumping ground for things that Square wanted to use, but couldn't because it didn't fit.
- The controls are horribly clunky, especially in battle. It feels like you're trying to move on a grid, but have the illusion of free movement due to how everything looks, so everything feels so incredibly stiff and unpleasant. I may have just missed a setting or my controller is wonky or something, but it's a big issue.
It's certainly not a bad game by any means, but it's not something I'd pay too much for. I think it goes for ten bucks on the PSN store, so if you like kinda weird, experimental JRPGs that do some neat things, then you might want to grab it, maybe? I'd personally wait until five bucks due to a sale or find a cheap hard copy somewhere. Or just head over to the LP Archive and read or watch an LP of it, since the game is deceptively long.
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