It's been a while since I finished it, but Fire Emblem: Awakening was my last one. I'd give it an 8/10, but this is coming from someone who enjoys a game then gives it a 6/10, so you know I really liked it.
I went into FE:A with low expectations. I was never a big fan of turn based RPGs and Awakening was technically my second Strategy RPG. Which was my first one?
Fire Emblem: Shadow Dragon. And I didn't like it. This really did not help with my expectations towards Awakening at all. This game was also incredibly hard to find for me and I still paid 40 dollars for it despite it being used, so this game seemed to be doing absolutely everything in its power to set itself up for disaster.
And... I liked it. From the start, I was very impressed by the graphics on the cutscenes. I really liked the art style, and the Japanese voice acting was very good. The actual game began, and then I heard the English voice acting, and that was also very good, but I will admit it is weird that setting the cutscene voices to Japanese only makes the cutscenes Japanese, and there are only a handful of them, so you don't see them often.
The gameplay was something that really grew on me. I didn't like it in Shadow Dragon, it was kind of boring, but they must've done something here to make it exciting. I think it's the voice acting coupled with the flashyness. Considering this clearly wasn't a game for chilren, I'm actually very surprised that there is 0 blood in this game. It was something I missed throughout a very good bit of my plauthrough, as it did look very awkward for me to see someone slashing someone else in half yet seeing zero blood and no gore. But it's a Nintendo game, of course it wouldn't have that. I liked the units in the game... atleast the units I actually bloody used. This is a common complaint I heard for this game: You get a lot of units but not a whole lot of incentive to use them. Sometimes, the story gives you units that are very underleved or simply not useful at all when compared to the units that you're already using, so you don't exactly get any motivation to use them other than if you want to challenge yourself.
You... might want to try to set up arbitrary challenges, though. If you play this game on Normal... it's the easiest RPG you'll probably ever play. It's honestly on par with the easier Pokemon games, and come to think of it - with the main story clocking in at around 25 hours, it's honestly about the same lenght as well... Which I thought was rather coincidental, and strange. I've only ever went through a few difficult moments. Early in the game, at about chapter 7 or 8, I got into a Risen battle that was oddly very difficult. I was very outnumbered, and the enemies actually consistently dealt 1/3 to a whole half of my units' health worth of damage. I couldn't finish it without losing atleast one unit for a couple of tries, but eventually, I got past it with no friendly casualties and no battle in the entire game was as difficult since. Some of the Paralogues are difficult... but they're gimmicky, just figure out the gimmick and you can finish them really easily.
Now, the story and the characters. The story is very well executed, but it's not exactly great itself. It's mostly predictable (more on that later) and ridiculously black in white in its morality. People who wear blue are good and cool. People who wear red and your enemies and thus must be eliminated. Ylisse is beautiful and kind and the greatest nation ever. Plegia is evil, dirty and disgusting and their soldiers are mean. Actually, the game drops the black and white morale once, in Chapter 10, where, before the fight begins, you actually get to listen to what the Plegian soldiers have to say, and it makes you feel sorry for them, since they're not fighting out of choice. It's the only time in the entire game where the story acknowledges that the people you brutally murder throughout the entire game maybe might be humans and have feelings and a family much like you. That's instantly dropped the next chapter, though, so I guess that's the only batch of enemy soldiers in the entire game that had feelings.
Well, I called the story predictable: If Smash 4 didn't so casually spoil Lucina's identity for us, the reveal that the mysterious "Marth" was a woman all along, and later on, that "Marth" was Chrom's child (when she's revealed, the real Lucina is but a newborn baby) that came from a horrifying future trying to prevent it from happening would be a very good and unexpected twist, but yeah, Smash didn't care. Then again, they didn't care about the twist about Sheik either. The twists regarding Robin and his identity are both unexpected and not casually spoiled by Smash. They were very interesting and kept me wondering what would happen next. Anything outside the twists, however, is pretty uninteresting and somewhat predictable. I won't spoil the endings, but there are two of them, and this is one of those games where the writers didn't have the guts to write a bad ending, so you have "Good Ending" and "Even Better Ending". Neither of the choices you are given are wrong. The "Yes" ending closes everything in a happy ending where everybody lives happily ever after. Then the "No" ending... pretty much ends the Fire Emblem timeline, if I got that correctly. It would make sense, considering this game was supposed to be the last one.
The characters are likable, but I'll focus on Robin, Chrom and Lucina, more. To me, it was obvious that they were trying to sell Chrom as the main character in this game, but wanted to try to make Robin and Lucina equally as important. In the first third of the game, Prologues 1 and 2 and Chapters 1-8, Robin doesn't have that much dialogue, and whenever anything plot relevant is going on, he keeps his mouth completely shut as if he were a mute. Lucina is a recurring character in those first 8 chapters, she only appears occasionally, but she's already far more relevant to the story than Robin is. Which leaves Chrom, but for those 8 chapters... Chrom is absolutely nothing but your generic easy to anger tough guy protagonist with less developed grey matter than your average baby. I'm sorry, but to me, Chrom is just stupid at the start of the game. He is seriously surprised that Robin thought of the strategy of pairing units together, that "2 people fight better than one", and even says that Robin is a genius for thinking of that. Ylisse's soldiers where under this guy's control for how long? I'm surprised Ylisse even has an army, let alone that they won wars in the past with him in command.
Thankfully, after the 9th chapter, things take a turn for the better. Robin finally starts being more to the story other than "that guy you created at the start of the game", and most of the twists in the story later are related to him. Lucina stops being a supporting character and joins the main crew, and she's a very interesting and well developed character. Not only that, but as a unit, she's OP as hell, which helps my caveman brain to like her. Even with that, Chrom still has by far the most dialogue out of all three, but after the events of Chapters 9, 10 and 11, to me, it didn't feel like they did anything interesting with him. He was still just a your average tough guy protagonist that is strong, honest and whatever other generic trope you can equip a main character with. His support conversations are really interesting, but those not part of the main story.
Overall, I liked the game, I feel like they could've approached Chrom better and that Normal could have been slightly more difficult, but I still had a lot of fun with it. It gave me tons of reasons to like Lucina, and Robin comes off as a really likable character to me by the end as well. I don't plan on getting Fates anytime soon, though. I think I had my Fire Emblem share, for now. Maybe I'll get it someday, but not soon.