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Lol this list perfectly shows how much Smashboards just hates Pit and Pikachu.
No little mac?Broken dsmashes
Very good functional ones
(Witch time yes but it is very useful. most down smashes are worse than other smashes and generally used in case they cross up but you want to cover front as well.
Pit down smash is very good but when you look at its kill % and frame startup, recovery... Isn't it just a strong tilt?
Damn forgot about this guy... Instant SNo little mac?
It's weaker than Jr's, Ganondorf's second hit, Ike's second hit, Lucas' first hit, Luigi's sweetspotted second hit, aura Lucario's, Marth's sweetspotted second hit, Megaman's first hit, Mewtwo's, and Palutena's first hit.I think Robin's is the strongest Dsmash in the game outside of aura'd out Lucario? Is there a chart listing out KO%s for Smash attacks somewhere?
Mostly good, but there are some horrible placements here.Ok so finally got around to revamping the list, here is the final update for Up-Smash:
Sorry don't have time to do a TL;DR rn, but a placed all the rises and drops in the last slots of the ranks to make it easier to see what changed.
Anyways, we will be moving on to the final smash attack in Down-Smash. Take a day to discuss and an initial list should be up for tomorrow (hopefully).
It's basically Meta Knight's Fsmash.Why do people think Mewtwo's Dsmash is so good? Sure it's powerful and decent on shield (-5 on shield drop) but it's slow, starting frame 21-22 and only hits on one side, something mewtwo has trouble with. Does it have some utility I'm not aware of?
Isn't the second hit techable? Or am I misremembering?Cloud's down smash is amazing and probably his best KO move that isn't up air or Cross Slash. I wish more down smashes were like this. S tier.
-5 on shield drop is good for a smash but MK and Ganon's F and Usmash respectively were +1. Those also had good coverage. Dsmashes usually hit around the character's lower half. Mewtwo's Dsmash only hitting in front is a nitch already covered by Fsmash. I consider that a significant downside along with the slow start, 2 active frames and lack of armor/intangibility (like Mac's). The power and shield saftey are good so it's A or B tier but not S tier imo.It's basically Meta Knight's Fsmash.
It has little endlag so it's one of very few smashes that is generally safe to throw out.
MK's d smash probably fits better in the bad / outclassed group. D smashes are generally used for relieving pressure; MK's d smash has the quick start-up for that but its below-average range, low active frames, and comparatively high ending lag hurt it in that regard. That makes it bad. The move's fairly poor reward only worsens its utility.Here's a very broad overview of my personal impressions:
Good dsmash:
Solid / Average / OK dsmash:
Bad / outclassed dsmash:
Nah it's okay. C Tier probably. It's slow to come out at frame 15 but has a decent FAF of 42. The sweetspot is rather strong, only slightly weaker at KOing than his USmash. It also has five active frames which allows it to catch certain defensive options. It also leads to amusing situations where the opponent falls on the hammers and dies.nah worst dsmash is G&W, the most unreliable move in the game
Mario's Dsmash front hit is -23 on shield drop. You hit a shield with it, nearly every character in the game gets a free dash Usmash on you or worse. Luigi can block, dash up B Mario for Dsmashing his shield with the front hit for example. The move is far from un-punishable.Mario's down smash comes out fast, has good coverage, can be comboed into, and is virtually unpunishable.
Yes, though it requires Cloud to land the far hitbox of the first hit. The close hitbox does not deal enough knockback to induce tumble. And the victim has to be crouching. Crouching reduces the knockback to allow for a tech in front of cloud. I think DI downward also will work in general, but crouching makes the bigger difference, and implies you're holding down for that DI anyway. A tech in place would result in about 10 frame advantage as Cloud is finishing the animation for the move. These connection issues happen regardless of victim %, but I hesitate to say whether Cloud having rage would help or hinder the move.Isn't the second hit techable? Or am I misremembering?
Now that you say that, I think the first hit is techable, but the chances of a person being able to react to it on time are slim.Isn't the second hit techable? Or am I misremembering?
How is Villager's Down Smash bad exactly?Bad / outclassed dsmash: