I still find these vastly overhyped for reasons previously argued. An S tier move for Mario, but not comparatively. Luigi's has an added sourspot, and Doc is unpredictable to work with for killing.
A dubious choice for S tier since its major claim to fame is being great on shield, and yet Usmashes are meant to target air opponents. I would have put it in A.
deserves C at the very highest. The KBG nerf it received in patch 1.08 was a huge hit to him. Among equally slow startup Usmashes, Sonic's kill potential lags far behind the likes of Shulk, Ganon, Bowser, or Palutena. I frames exist around the first hit, but past those, the move will trade or lose to low range aerials like Mario's Nair, making it one of the lesser Usmashes for anti-air potential. There's also connection issues when used against heavyweights. If you do Usmash on a grounded Bowser, he will fall out and get a free Fsmash on Sonic. This is more common when the Usmash is performed when running, and you'll never see Sonic use this when not running.
is functionally the same thing as
s. Same startup, same kill power, same 2 frames inbetween hits. Zelda has less endlag but Mewtwo has slightly better disjoint for anti-air. Neither will beat a Cloud Dair.
Great at killing. Even without the tipper is above average. It is not particularly good in startup or endlag, and the hitbox is unforgivingly thin, but I would definitely say this isn't a D.
Massive hitboxes and good endlag, but this move has considerable potential for them to fall out. So much that the move's best application I've seen is taking advantage of that on the Smashville moving platform. It's also the absolute worst in kill power, behind only Buster Shulk. And it only deals 11% damage if all hits connect, 7% if they're on a platform or in the air. I would say this is a D, it's just not a sensible part of her moveset with such low reward.
I understand that this is a pivotal move for Fox to end stocks, block punish, and combo into, but they're both on the low end for kill power, and Fox has extremely high endlag. Getting blocked with this move is fatal with -36 advantage. Falco's is considerably better in this department and I love it's high amount of active frames to go with leg intangibility, allowing him to beat a wide variety of aerials as well as air dodges at the same time. I think Fox for sure needs to move down, and maybe Falco as well since he doesn't regularly combo into the attack like Fox can, but Falco would be the more deserving of A tier otherwise.
into B,
into D, or both. Yoshi's is not that much stronger than Fox's, but endlag is far better, so I'd say they're comparable. Pikachu's is bad because most of the move is a 11% sourspot that doesn't reasonably kill. Only getting the sweetspot in front of pikachu on grounded targets. On the other hand, the low-ish endlag makes it viable to at least use in the first place, even if you don't get the kill.
's Usmash is actually super dumb. definitely one of the best smashes in the game. It clanks and beats pretty much anything it comes across (even it even clanked with K.O. punch and beat it -.-)
You must be mistaken. Little Mac's KO Punch from the ground is programmed unblockable, so it will beat both G&W's and Bowser's Usmashes during their invincible frames.
Furthermore if
moves to S, and
is in S, then
should be too. G&W's smash does have earlier invincibility, but considerably later hitbox than Bowser. This results in scenarios where you're just in time to not get hit by a falling aerial, but they pull up shield after their landing lag and block the attack. And G&W's invincibility does not extend to his whole body like Bowser's does.