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I've heard d tilt to up smash isn't a true combo, at least not all the time. I've seen Larry airdodge it, but it may leave you in a bad position. I might be wronghas a very solid U-smash. Relatively low kill power, but comes out incredibly fast, covers a large area making it a good anti-air. Most importantly, diddy has the best set-ups for Usmash in the game. Dtilt, nair, and banana all true combo into Usmash. Dtilt and banana are both very safe as well.
A tier if we're considering set-ups, B if we arent.
Not true at all. Dr. Mario's up smash can KO you at relatively early if you're closer to the ledge because of the horizontal angle, and 14% is not bad for a smash attack, especially one as fast as the Bros. up smash.However, the damage and power are both lacking,
You could say that about every up smash in the game.and you can honestly survive a lot of attempted USmash kills by just opting to not land next to the characters.
It is definitely true for a cerain percent range. After that it basically becomes a 50/50, but at that point you might as well Dtilt > Bair which is also gauranteed.I've heard d tilt to up smash isn't a true combo, at least not all the time. I've seen Larry airdodge it, but it may leave you in a bad position. I might be wrong
Not exclusively, and that's where I feel that things get mucky. Lucario being able to confirm into Usmash from Neutral B is not just the result of Neutral B's "magnet" effect. In that specific case it's also because the hitbox of his usmash hits behind him with no sourspot present to mess things up. He wouldn't be able to do that with, say, Fox' usmash. In that case he'd hit the opponent with the sourspot which doesn't kill at any point that you'd consider threatening.Gheb
Would you agree that their kill confirm property comes from their setup?
It doesnt quite have the strongest of any attack, but it does have the most of every Usmash (except maybe max aura lucario?). However it has fairly limited uses. C or B tierHonorable mention to Lucas for having the strongest knockback of any attack?
Huh. The tips in the game say it's "The strongest out of any attack", so I went with that....is there some special property of charged Usmash or something? Because Ganondorf's does 21/24 damage and around the same knockback.
Bowser, Wii Fit Trainer, Ganondorf, Buster Shulk and max aura Lucario all have stronger Upsmashes.Honorable mention to Lucas for having the strongest knockback of any attack?
WFT's sweetspotted Usmash does 18%, Lucas's does 19%.Bowser, Wii Fit Trainer, Ganondorf, Buster Shulk and max aura Lucario all have stronger Upsmashes.
Yeah, the tip's wrong. Ganondorf alone has stronger knockback on Usmash, Fsmash, and Warlock Punch.Huh. The tips in the game say it's "The strongest out of any attack", so I went with that.
He was clearly talking about knockback and that's what I was referring to.WFT's sweetspotted Usmash does 18%, Lucas's does 19%.
Also, Buster Shulk's does less knockback because of the knockback decrease. Smash Shulk comes close, though.
Lucas's has more KB at lower percents, while WFT's has more at higher percents. They converge at around 80, where they'll start to kill. I think I accidentally put the attacker and victim at 0% in the knockback calculator the first time around...He was clearly talking about knockback and that's what I was referring to.
Also, discussing damage in a strongest moves discussion sems pretty pointless to me since those moves mainly are used to kill.
Yes it is being considered, but Rosa and Fox have much better confirms into Usmash, as well as simply having more knockback on them. Also Mario's Usmash is not safe on shield, but a lot of characters may lack the OoS options to punish it hard.Is this considering safety at all? If so, Rosa's Usmash loses a few points because it's extremely bad on block. Same thing with Fox. This is a bit relevant when we've got things like plumber/doctor Usmashes in the mix.
Although Mario's usmash technically isn't safe on shield, the shield pushback it does means that there are very few characters who can actually punish it.Yes it is being considered, but Rosa and Fox have much better confirms into Usmash, as well as simply having more knockback on them. Also Mario's Usmash is not safe on shield, but a lot of characters may lack the OoS options to punish it hard.
Although Mario's usmash technically isn't safe on shield, the shield pushback it does means that there are very few characters who can actually punish it.
Diddy, Megaman, Link, TL, Rob, Samus, ZSS, Lucas.. those are the few i can think of who have good enough OoS options to punish it. Some of those i only mentioned because of their extended grab range, the others i mentioned because they can item throw OoS.a lot of characters may lack the OoS options to punish it hard.
You make it sound better than it actually is. Mario's Usmash is -20 on block, -17 on its last active hit. Everybody's non tether dash grab is fast enough after putting down shield, it's just a matter of frames spent dashing to make up the distance. On first active hit frame, you've got 4-7 frames of dashing before Mario's spot dodge, or you can be Falcon or Bowser with an amazing dash grab reach. Besides that, there's Marth's tipper Fsmash - you can be pushed right into tipper range. Bayonetta, Little Mac, Diddy Kong, Zelda, and Mewtwo's Dtilt. Wario's Waft. Cloud's Cross Slash. There's plenty of ways to inflict violence in ~10 frames when you're only being pushed one Mario's length of distance.Diddy, Megaman, Link, TL, Rob, Samus, ZSS, Lucas.. those are the few i can think of who have good enough OoS options to punish it. Some of those i only mentioned because of their extended grab range, the others i mentioned because they can item throw OoS.
Edit: Megaman and mewtwo could probably footstool OoS for a hard punish. Maybe others too.
It's tied with basic shield grab. And I should note that the Usmash hitbox begins on his butt, not in front of him until frame 9. And with Ness there's no doubt you would prefer a grab over a 9% hit with no combo or kill potential.Ness' Usmash has weird utility as technically Ness' fastest OoS option. I'd rarely pick it over Nair but it's a thing.
First of all, Mario's usmash definitely does enough shield pushback to put him out of range of Little Mac's dtilt or Cloud's Cross Slash. Second of all, does this take into account shieldstun? Mario's usmash does a pretty decent amount of shieldstun.You make it sound better than it actually is. Mario's Usmash is -20 on block, -17 on its last active hit. Everybody's non tether dash grab is fast enough after putting down shield, it's just a matter of frames spent dashing to make up the distance. On first active hit frame, you've got 4-7 frames of dashing before Mario's spot dodge, or you can be Falcon or Bowser with an amazing dash grab reach. Besides that, there's Marth's tipper Fsmash - you can be pushed right into tipper range. Bayonetta, Little Mac, Diddy Kong, Zelda, and Mewtwo's Dtilt. Wario's Waft. Cloud's Cross Slash. There's plenty of ways to inflict violence in ~10 frames when you're only being pushed one Mario's length of distance.
Lol, you're insane, dude. The intangibility makes Mario's usmash one of the best anti-airs in the game, since you can't even challenge it with an aerial. And out of other similar anti-air usmashes (most of which I would rank A or S), it has by far the best framedata. Suggesting that Mario's usmash isn't S tier is what's ludicrous.I'd like to weigh in on Mario's Usmash. S tier would be a ludicrous spot for him. Limb intangibility can't be the deal breaker since there's several other characters with that on their Usmash, a dozen swordsmen that effectively have the same effect on every sword swing, one guy with super armor, and two more guys with total invincibility. Mario's is above average for startup and endlag, while being below average in kill power. The biggest advantage in my eyes is that massive hitbox on a character with so little range on his normals. A tier is the absolute highest I'd consider placing him.
Yes, his "-" numbers all take shield stun into account. You have 13 frames to punish mario after dropping shield if he hits you with the back part of Usmash, which is what every mario player is going to aim for. As Zapp said, that's plenty of time for any relevant character to punish mario. That being said, risk/reward is generally in mario's favor for the move as a whole. If it isn't S tier it's still A for sure.First of all, Mario's usmash definitely does enough shield pushback to put him out of range of Little Mac's dtilt or Cloud's Cross Slash. Second of all, does this take into account shieldstun? Mario's usmash does a pretty decent amount of shieldstun.
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Sonic as well. His JCUS slides sooo far.Should take into account usmashes with excellent jump cancels like Mewtwo's