Samuelwisebaggins
Smash Cadet
- Joined
- May 17, 2016
- Messages
- 56
,, , all have great dash attacks.
, /, , for above average IMO.
, /, for below average
, /, , for above average IMO.
, /, for below average
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Bayo dash attack has massive range so please don't send it to the F tier.
It links correctly. It doesn't kill till the 200's. It has very good range and can lead to a follow up attack till mid high percents, usually a Fair. The main reason you'd use this move is to punish a laggy move as Ness is slow and if the distance is too great this is often all he can get off.I'm curious about Ness, it's got big disjoint, but I'm pretty sure it's somewhat unsafe, and doesn't really kill. I'm not sure if the hits even link properly.
Mewtwo's dash attack is frame 10, that ain't fast. It does have some decent followup potential but it's not nearly as good as you're making it out to be.The good dash attacks are pretty obvious, but which ones are the best is kind of hard to figure out
MK, Samus, Fox, Wario, Gannon, Mewtwo, Palutena, and Gannon have the best dash attacks in the game imo
Fox and Wario have the two fastest dash attacks in the game, coming out at frame 4 making them viable oos options. Fox can combo out of his
MK, Samus, Gannon, and Mewtwo have fast dash attacks that lead into high damage combos
MK has one of the safest and most feared dash attacks in the game. He usually ends up behind you if he hits your shield or can kill as early as 20 with it
Palutena's dash attack is fast, kills, and cannot be traded with
Now the ****ty dash attacks are kinda iffy. Link, Luigi, MM, Kirby, swordies in general, ironically ZSS, and Olimar probably have the worst dash attacks
The starting frame isn't as important for a dash attack as other moves are. What's more important is how much distance it covers in the amount of time the move takes combined with the character's running speed. For example I would consider Mewtwo's dash attack faster than someone like Ryu's because of the distance it covers even though Ryu's dash attack is frame 7.Mewtwo's dash attack is frame 10, that ain't fast. It does have some decent followup potential but it's not nearly as good as you're making it out to be.
I think the startup for a dash attack is crucial information. Having a startup of 10 means it's as slow or slower than your dash grab. You also have to consider Usmash, Up B, and aerials that the character can also perform from an initial dash. For Mewtwo in particular, he has four viable moves that can reach the same point in the same 9-11 startup time frame. Dash attack, Dash grab, Usmash, and short hop Fair. Dash attack is the least damaging of the four options, doesn't combo, and doesn't kill. The added horizontal range is good if you need it, but there's nothing stopping him from continuing to run to make up the extra distance for the other choices. He's not Ganondorf where Dash attack is his fastest movement option.The starting frame isn't as important for a dash attack as other moves are. What's more important is how much distance it covers in the amount of time the move takes combined with the character's running speed. For example I would consider Mewtwo's dash attack faster than someone like Ryu's because of the distance it covers even though Ryu's dash attack is frame 7.
Frame 10 isn't bad, it's just a little lackluster. Having a slow dash attack can be detrimental, it really just depends on the character's other options for covering space and what else they can do out of a dash.The starting frame isn't as important for a dash attack as other moves are. What's more important is how much distance it covers in the amount of time the move takes combined with the character's running speed. For example I would consider Mewtwo's dash attack faster than someone like Ryu's because of the distance it covers even though Ryu's dash attack is frame 7.
Where did I say falcon's jab kill confirms? Also his jab covers ledge rising jump, ledge jump, and standard. It does not cover roll or get-up attack.Falcons jab isn't a true kill confirm, only a mixup which you can possibly get a kill off of with another mixup
What ledge options does Falcons jab consistently cover? Ledge attack? As long as you have a disjointed fair, certain up airs/dairs, reverse bair, good burst mobility, or a good projectile, you can beat it every time.
And needing Luma to completely **** over most of the recoveries in this game, kills, and does a ****load of damage, all while not needing to worry about getting hit or trading at all isn't enough to bring her lower than Falcons jab who's worse in every way but frame data, and only being 1 frame faster isn't enough to make it better
Little Mac's jab can do the same things Falcons jab does at the ledge, its just seen a lot less often considering the 2 best Mac players are a bit scared of the edge
Put Link is F and move ROB up a bit. Other than that yeah I agree with this entirelyOk here is the preliminary list for Dash Attack:
Discuss!
What in blazesOk here is the preliminary list for Dash Attack:
Discuss!