pokemongeof
Smash Lord
Against Marth:
I find this matchup to be based heavily on beating the player more so than the character. Spot dodge timing in this MU is crucial. Marth is a very rhythm based character; every move of his is him just swinging a sword, which are all kind of predictable. Get them off their groove with a well timed spot dodge and you've got a whole new world of options, mostly grabs. U-throw > chop or whatevs at low % to 40, F-throw > WD f-tilt at 50% to 90, D-throw > WD smash attack at high percents. For the luvva-mike stay on the ground. I cannot stress how important it is to stay grounded. A good Marth WILL kill you if you jump and don't use a really good air dodge or cyclone mind game to get back down. You can actually hurtbox morph with u-air and b-air when you're above him trying to get down. It's pretty tricky, but it's an effective mix-up. WD > shoryuken works if he F-smashes your shield. Recover low with missiles, cyclone high, secure the ledge, then up-b.
The Luigi cyclone has some cool clanking properties in the frame 6 start-up. You can clank with his ground attacks and get frame advantage walk up and get something for free.
On a side note: BOOST GRABBING IS SO MUCH FUN! It's a really cool mix-up after you've done a few WD > grabs.
That's great advice Vudujin! Thankswhat do you mean by "stay groudned"
i understand being on the ground, but what else am i suppose to be doing besides wave dashing out of shield.
i always end up getting pressured and whenever i try something i get punished for it.
Also, Picman, you should use your Smashes, and pressure with grabs!