Banjobeast158
Smash Apprentice
Really? I thought it just had weak horizontal knock back, maybe I just always hit with the end of the sword.IIRC, all of Aether's downward plunge spikes.
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Really? I thought it just had weak horizontal knock back, maybe I just always hit with the end of the sword.IIRC, all of Aether's downward plunge spikes.
What are you talking about?! Don't you know it's absolutely FUNDAMENTAL to use Quick Draw in neutral?!? It can't be punished EVER!Wow those guys sucked lmao.
OFFWhat are you talking about?! Don't you know it's absolutely FUNDAMENTAL to use Quick Draw in neutral?!? It can't be punished EVER!
I'm just saying, man. It takes mad skill to QD off the stage.OFF
STAGE
ERUPTION
LET'S GO.
I did that yesterday in for glory smh.I'm just saying, man. It takes mad skill to QD off the stage.
I'm sure you can just play world of light. I doubt it will be too tedious; even in smash 4 characters were easy to unlock. Honestly, I'm hoping I don't unlock everyone in such a short time span like the previous game.Does anyone have any info yet on how to unlock him?
I have a feeling it's going to be easy to unlock characters due to there being so many of them, and Nintendo in recent history loves to make things easy.I'm sure you can just play world of light. I doubt it will be too tedious; even in smash 4 characters were easy to unlock. Honestly, I'm hoping I don't unlock everyone in such a short time span like the previous game.
Apparently, there is a flowchart graphic someone created for unlocking characters via Classic mode.Does anyone have any info yet on how to unlock him?
So it looks like Classic might be the quickest route. Don't know anything about WoL yet, been trying to avoid it. We'll just have to wait and see in the next couple of days I guess.Apparently, there is a flowchart graphic someone created for unlocking characters via Classic mode.
https://i.imgur.com/JwZNUgx.jpg
If what this flowchart says is true, then to unlock Ike...
1. Complete Classic mode as Mario to unlock Sonic, or Pokémon Trainer. In this case, pray for Sonic.
2. Complete Classic mode as Sonic to unlock Bayonetta.
3. Complete Classic mode as Bayonetta to unlock Little Mac, Dr. Mario, or Pichu. In this case, pray for Little Mac.
4. Complete Classic mode as Little Mac and pray that the first character you unlock is Ike.
Of course, World of Light and VS matches are alternate unlocking options as well.
As far as I know, Sonic and Little Mac are the first unlocks by said characters and the order is set, so it should be a straight-shot down the list to Ike, which I'm personally pretty happy about.So it looks like Classic might be the quickest route. Don't know anything about WoL yet, been trying to avoid it. We'll just have to wait and see in the next couple of days I guess.
I think so, I like it! The more similarities he has to his original games the better.Y'know, Ike's weird, hunched idle stance in Brawl and Sm4sh prevented me from noticing until now, but... Now that his idle stance is confident and upright it occurs to me, is this possibly intended to be a refined version of his goofy, one handed sword held over his head Ranger stance from PoR? Like, it's still a bit strange and unconventional for a sword stance but then that makes sense if it originated from his untrained, amateurish posture.
I kinda preferred his older one.Y'know, Ike's weird, hunched idle stance in Brawl and Sm4sh prevented me from noticing until now, but... Now that his idle stance is confident and upright it occurs to me, is this possibly intended to be a refined version of his goofy, one handed sword held over his head Ranger stance from PoR? Like, it's still a bit strange and unconventional for a sword stance but then that makes sense if it originated from his untrained, amateurish posture.
It was that way in Smash 4 as well. You couldn't do a retreating f-air with the c-stick; it would stop your backwards momentum right in its tracks.Well, I still have a LOT of practice left to get used to the controls in this game. Having such low lag on landing takes some getting used to, and being in disadvantage is certainly a lot harder to get out of with just one, horribly laggy airdodge at your disposal. A few things I feel are at least a little noteworthy...
- The tilt attack stick seems to have made it impossible to do retreating SH C-stick aerials? Inputting an SH Fair or Bair with the C-stick also inputs a directional input, shifting the player quite noticeably?
- Bair's hitbox seems worse? I don't think it covers Ike's body like the old one did, it isn't very reliable at close range and frequently just whiffs there. Perhaps the hitbox was moved higher, or maybe it's the tilt stick thing throwing off my aim...
-Not only does Aether indeed spike for the entirety of the descent... but it seems to kill the opponent first! Turned an accidental SD into a victory at one point by spiking one unlucky opponent close to the bottom of the stage, and intentional Aethercides at ledge height also ended before losing my stock. Even gives the death lightning for added insult to injury.
- Counter's added endlag on the attack is quite noticeable. Can't quite go as deep as we used to be able for offstage counter shenanigans.
- I haven't had Quick Draw do any annoying whiffs yet. Fingers crossed it's fixed.
- Did anyone ever note before that Eruption's sparkle effect now visibly travels down Ragnell's blade as it charges, reaching full power when it reaches the tip? Because it does. Also, the move takes an awful long time to even gain the second plume, nearly full charge... I'm not hopeful about it being very useful to us.
- ...Sweet mother of Mary, Hero Ike's new star KO scream is nightmare-inducing. That poor man is in ANGUISH.
Things I've noticed:Well, I still have a LOT of practice left to get used to the controls in this game. Having such low lag on landing takes some getting used to, and being in disadvantage is certainly a lot harder to get out of with just one, horribly laggy airdodge at your disposal. A few things I feel are at least a little noteworthy...
- The tilt attack stick seems to have made it impossible to do retreating SH C-stick aerials? Inputting an SH Fair or Bair with the C-stick also inputs a directional input, shifting the player quite noticeably?
- Bair's hitbox seems worse? I don't think it covers Ike's body like the old one did, it isn't very reliable at close range and frequently just whiffs there. Perhaps the hitbox was moved higher, or maybe it's the tilt stick thing throwing off my aim...
-Not only does Aether indeed spike for the entirety of the descent... but it seems to kill the opponent first! Turned an accidental SD into a victory at one point by spiking one unlucky opponent close to the bottom of the stage, and intentional Aethercides at ledge height also ended before losing my stock. Even gives the death lightning for added insult to injury.
- Counter's added endlag on the attack is quite noticeable. Can't quite go as deep as we used to be able for offstage counter shenanigans.
- I haven't had Quick Draw do any annoying whiffs yet. Fingers crossed it's fixed.
- Did anyone ever note before that Eruption's sparkle effect now visibly travels down Ragnell's blade as it charges, reaching full power when it reaches the tip? Because it does. Also, the move takes an awful long time to even gain the second plume, nearly full charge... I'm not hopeful about it being very useful to us.
- ...Sweet mother of Mary, Hero Ike's new star KO scream is nightmare-inducing. That poor man is in ANGUISH.
It was like that if you had smash stick on, but tilt stick allowed you to move backwards fine. Now tilt stick seems to force movement on SH. Furthermore, didn't trying to do retreating SH aerial with smash stick in 4 still make you throw out the aerial without moving forwards or backwards, nothing like the noticeable movement here? We can do diagonal side attacks with the stick now, so that's something, but the motion makes things feel a lot... Stickier?It was that way in Smash 4 as well. You couldn't do a retreating f-air with the c-stick; it would stop your backwards momentum right in its tracks.
Damn...so c-sticking aerials actually makes you move in that direction???It was like that if you had smash stick on, but tilt stick allowed you to move backwards fine. Now tilt stick seems to force movement on SH. Furthermore, didn't trying to do retreating SH aerial with smash stick in 4 still make you throw out the aerial without moving forwards or backwards, nothing like the noticeable movement here? We can do diagonal side attacks with the stick now, so that's something, but the motion makes things feel a lot... Stickier?
Counter is still as strong as it was before, I think, scoring kills off of flimsy hits like getup attacks at the ledge.
I think I'm currently having a bit of growing pains adjusting to the new mechanics. I get we can dash into anything now but I'm not sure how to make use of that without running straight into other, more agile characters' approaches.
Basically I use the new shortcut of pressing jump and "a" at the same time. I was never really that good at performing SH's the old fashioned way as the jump button always seemed so sensitive. I never had consistent results despite having the same timing.My thumbs are physically incapable of getting Short hop nair.
Every other SH feels like a coinflip between a full and short hop.
Yeah I keep missing my insta-backairs.Nothin' for it but to practice, I think. It was easier to do in 4 when you used a character with longer jumpsquat like Ike, so there's probably still a lot of old muscle memory to work out. I still need to get used to the new fastfall Bair timing with its new hitbox.
Probably because bair's hitbox just doesn't cover more.Yeah I keep missing my insta-backairs.
Feels like I'll be inside the opponent and it'll just wiff sometimes.