Yes, you are an *** + lol.
Jab causing them to hit the ground happens, but it's rare and mainly just on heavies/fast fallers. I know it's not common, but compared to the rest of Ike's attacks that cause people to hit the ground, Jab really is just about second best.
Tech chasing with it is the "closest" thing to an AT and is what I'm talking about.
I mentioned tripping and Dair to make the point that it really would never happen at high %, not that I curse people into tripping and somehow Dair them down and L cancel it to tech chase them with quickdraw, yeesh.
BTW in order to avoid the possibility of being bashed, L cancel was sarcasm. Don't want people to misconceive my writing and /gasp talk down on it.
Why wouldn't you want to KO them that way? Because it's safe and it works, maybe only once or twice in an entire match, but it works. Apparently your idea of situational is different than mine, because they idea of a strategy that I can use at least once in every match and has the potential to KO the opponent is awesome, and far too much of a difference maker for me to just call it situational. Unless we're just calling every thing situational, because Falco's lasers are situational if you consider the fact they can't hit the opponent if you're under the stage or perhaps facing the other way, heaven forbid.
More sarcasm.
If the opponent is lasting a long time and playing very defensively against your Bair and Ftilt, which are Ike's safest finishers aside from Jab and Fair, which are usually stale from having to be used so much, QD stalling has a decent chance of being just the trick for catching them off guard, and if you go under them, big deal back to fighting, if you whiff in front of them, obviously you'd need to work on the tactic more.
Do a ****ing barrel roll.