YagamiLight
Smash Champion
The general attitude here towards Quick Draw is utterly deplorable. It's a bad recovery move for sure, but as a mobility move and as a frame trap it has helpful uses.
First off, what is a frame trap? A frame trap is a move that, no matter what the opponent does, your character will come out in an advantageous position if you do everything right. For example, Meta Knight's frame 3 Dtilt is such a trap, since if it hits a shield your opponent really has no practical options to deal with it, barring a dragon punch.
Might as well define dragon punch now too. A dragon punch is a move that has invincibility frames before the moment of the attack, or in some cases at the moment of the attack itself. Marth's Dolphin Slash. for example, is a dragon punch, since it has invincibility for the first 1-4 frames and then proceeds to hit on the 5th frame. So, if Meta Knight's Down Tilt hits Marth's shield, Marth can use Dolphin Slash to escape to safety. Other characters are not quite so lucky.
So how exactly is Quick Draw a frame trap? It certainly doesn't hit 1/20th of a second after you use it! The earliest an attack from Quick Draw should be coming out is on frame 19, plenty of time for the opponent to react, shield and then punish your whole second of whiff time. However, there is a catch to the whole deal: Quick Draw has a charge release time of 2 to 12 frames. That means that your attack will be hitting them at a supernumerary speed, basically better than expected. Such a fast release time basically means that, essentially, you will always come out on top if they attempt to shield your Quick Draw, and in most cases even if they don't shield, as they won't be able to reach you in time.
For the purposes of this example, I am going to define the time to react and press a button to be 8 frames, and the time to react let go of a button as 6, which I believe is top player (i.e. metagame) caliber. If this is false, say so. On a final note, Quick Draw does anywhere from 9 to 16 damage, with varying amounts of knockback. A fully charged Quick Draw should kill a midweight at around 100%.
With all that said, let me illustrate an example for you guys, so you get a better feel for the subject.
Ike is fighting a Meta Knight and the situation appears that Ike is using Quick Draw at a sizable distance from Meta Knight. We shall assume that Ike is not right in from of Meta Knight, but instead is only 4 frames away from a hit from a charge release. Meta Knight shields, so the following situation occurs:
If Meta Knight continues to hold the shield:
Ike then proceeds to hold Quick Draw, forcing Meta Knight to deplete his own shield and if the shield breaks, Ike Quick Draws under Meta Knight and uses a fully charged Forward Smash.
If Meta Knight proceeds to endlessly spotdodge:
If Meta Knight buffers correctly, this should not deplete his shield and will give him circa 80% invincibility. If the Ike learns when the invincibility is and when it is not there, Ike scores a hit.
If Meta Knight attempts to roll away:
If Meta Knight rolls toward Ike, Ike simply releases as soon as the roll frames seem to be ending, and due to Meta Knight's close proximity lands the hit. If Meta Knight rolls away, Ike hits him by either catching up to him and jabbing, or just hitting with the charged Quick Draw.
If Meta Knight jumps out of his shield:
Ike reacts to the jump and releases, going under Meta Knight. This ends with Meta Knight in the air, facing AWAY from Ike (On the ground) and Ike Fair distance away.
If Meta Knight uses his Dragon Punch, in this case Shuttle Loop:
This gives Meta Knight invincibility and time to flee the scene. Unfortunately, he is now extremely vulnerable to Ike's subsequent attacks, considering that Shuttle Loop placed him into glide mode.
If Meta Knight drops the shield and attempts an attack:
No attack he has can reach Ike in time, so there is nothing that benefits him here.
I'm sure you guys can clearly see what this entails: Every situation ends with Ike having either a concrete damage advantage or at worst a positional advantage.. If you want, you can submit lists of characters and I'll add them up here.
If you have any Quick Draw bias and hate left in you, post it and I'll see what I can do.
First off, what is a frame trap? A frame trap is a move that, no matter what the opponent does, your character will come out in an advantageous position if you do everything right. For example, Meta Knight's frame 3 Dtilt is such a trap, since if it hits a shield your opponent really has no practical options to deal with it, barring a dragon punch.
Might as well define dragon punch now too. A dragon punch is a move that has invincibility frames before the moment of the attack, or in some cases at the moment of the attack itself. Marth's Dolphin Slash. for example, is a dragon punch, since it has invincibility for the first 1-4 frames and then proceeds to hit on the 5th frame. So, if Meta Knight's Down Tilt hits Marth's shield, Marth can use Dolphin Slash to escape to safety. Other characters are not quite so lucky.
So how exactly is Quick Draw a frame trap? It certainly doesn't hit 1/20th of a second after you use it! The earliest an attack from Quick Draw should be coming out is on frame 19, plenty of time for the opponent to react, shield and then punish your whole second of whiff time. However, there is a catch to the whole deal: Quick Draw has a charge release time of 2 to 12 frames. That means that your attack will be hitting them at a supernumerary speed, basically better than expected. Such a fast release time basically means that, essentially, you will always come out on top if they attempt to shield your Quick Draw, and in most cases even if they don't shield, as they won't be able to reach you in time.
For the purposes of this example, I am going to define the time to react and press a button to be 8 frames, and the time to react let go of a button as 6, which I believe is top player (i.e. metagame) caliber. If this is false, say so. On a final note, Quick Draw does anywhere from 9 to 16 damage, with varying amounts of knockback. A fully charged Quick Draw should kill a midweight at around 100%.
With all that said, let me illustrate an example for you guys, so you get a better feel for the subject.
Ike is fighting a Meta Knight and the situation appears that Ike is using Quick Draw at a sizable distance from Meta Knight. We shall assume that Ike is not right in from of Meta Knight, but instead is only 4 frames away from a hit from a charge release. Meta Knight shields, so the following situation occurs:
If Meta Knight continues to hold the shield:
Ike then proceeds to hold Quick Draw, forcing Meta Knight to deplete his own shield and if the shield breaks, Ike Quick Draws under Meta Knight and uses a fully charged Forward Smash.
If Meta Knight proceeds to endlessly spotdodge:
If Meta Knight buffers correctly, this should not deplete his shield and will give him circa 80% invincibility. If the Ike learns when the invincibility is and when it is not there, Ike scores a hit.
If Meta Knight attempts to roll away:
If Meta Knight rolls toward Ike, Ike simply releases as soon as the roll frames seem to be ending, and due to Meta Knight's close proximity lands the hit. If Meta Knight rolls away, Ike hits him by either catching up to him and jabbing, or just hitting with the charged Quick Draw.
If Meta Knight jumps out of his shield:
Ike reacts to the jump and releases, going under Meta Knight. This ends with Meta Knight in the air, facing AWAY from Ike (On the ground) and Ike Fair distance away.
If Meta Knight uses his Dragon Punch, in this case Shuttle Loop:
This gives Meta Knight invincibility and time to flee the scene. Unfortunately, he is now extremely vulnerable to Ike's subsequent attacks, considering that Shuttle Loop placed him into glide mode.
If Meta Knight drops the shield and attempts an attack:
No attack he has can reach Ike in time, so there is nothing that benefits him here.
I'm sure you guys can clearly see what this entails: Every situation ends with Ike having either a concrete damage advantage or at worst a positional advantage.. If you want, you can submit lists of characters and I'll add them up here.
If you have any Quick Draw bias and hate left in you, post it and I'll see what I can do.