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Question about other fighters

INSANE CARZY GUY

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In melee one of my favorite things besides the perfect control in movement and junk is mindgames and amazing reads. like in falco dittos I always predict his rolls, jumps, edge games and junk for when I have the starting ivn. frames so i'll F-smash right as he rolls in fact like a frame sooner out of raw prediction.

I'll play platform games and mindgames and etc. how much does this happen for other fighters? i'm thinking about trying out capcom vs tatsunoko for the Gameube controller. how much mindgames would there be in these games as pichu i'm used to nothing but mindgames for approaching sheiks and marth and very little anything but.
 

Crazy Cloud

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TvC is a lot like MvC2 if you've played it.

The mindgames aren't really quite the same as in Melee though <_<. You have a good amount of control over your characters, but not nearly as much as in Melee. I played them both (TvC and MvC2) competitively for a short while. I wasn't that great at either of them, but I could understand what was actually taking place during a match.

TvC is to MvC2, in a lesser extent, as Brawl is to Melee. It's a watered down version of an original concept, casual friendly. But TvC has quite a bit of depth to it.


...and like MK is broken in Brawl, Karas is broken in TvC.
 

INSANE CARZY GUY

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really as long as it's not like you have master fox's sheild pressure hard I could do falco's but fox's is to much for me. BUt how are the mindgames could you play a lot of thebattle with them for someone?
 

Brightside6382

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really as long as it's not like you have master fox's sheild pressure hard I could do falco's but fox's is to much for me. BUt how are the mindgames could you play a lot of thebattle with them for someone?
lol MvC2 technical aspects are much harder then melees. If you want a game that has a low technical curve then I guess stick with either BB or SSF4.
 

Zodiac

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when I played tvc I found mind games a whole lot easier to use. Im trying to get into blaz blue though, need a ps3 first though, It just seemed like in tvc it was easier to read what my opponent was going to do
 

Geist

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I find more traditional fighting games are much more concerned with timing in general relative to smash, but prediction, reaction and punishment are always one of the more important aspects in every fighting game. They're pretty much required.

Some fighters are more technical in the way you have to take advantage of small frame windows, some games require a ****load of coordination, others just raw speed. They're different, so you can't just put a label on them.

And the amount of 'control' you have is relative too, because both players have the same restrictions; 4 character lengths in melee might as well be half an inch in SF, hence the possiblity to camp and clock out your opponent in both games.



And BB is a definitely watered down GG, but like

it doesn't suck
like Brawl
 

INSANE CARZY GUY

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what's okisume? i always go with charcters with decent mindgames and movement. in bushido blade I main the blue guy with the saber he's fast, badish range and the only charcter without a projectile also weak block and defence it's hard to say if he's really bad or good. also his low stance makes him unhitable by some high attacks and he's harder to hit than most people.

ssbm I like pichu for his movement and size/mindgames I geuss.

but overall I just try to play smart, read them, mindgames, and be techinal I train with all of them at once so I don't play to win but simple to learn and get better till I masterr my own art. tech skill isn't that hard to deal with.
 

Cross.

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okizeme refers to wake up pressure(pressuring your opponent as they get up off the ground)

in smash they call it tech chasing i guess
 

Zodiac

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And BB is a definitely watered down GG, but like

it doesn't suck
like Brawl
I was told the GG scene is basically dead due to blaz blue, which makes me sad cause I loved guilty gear.
 

Geist

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I was told the GG scene is basically dead due to blaz blue, which makes me sad cause I loved guilty gear.
Yeah but I hear a lot of talk in dustloop like
"yo when the next guilty gear comes out... etc"
and this comes from the BB forums lol
 

BEES

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So what exactly is the problem with BB? I've never touched the game, and I don't keep up with the dustloop community or anything. I play GG:X2 from time to time so if you compare it I'll get what you're saying.
 

Geist

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So what exactly is the problem with BB? I've never touched the game, and I don't keep up with the dustloop community or anything. I play GG:X2 from time to time so if you compare it I'll get what you're saying.
It's not so much a problem

It's very very noob friendly, like most fighting games coming out nowadays if you know what I mean. And it has a very shallow learning curve (especially compared to GG), about a week after I got it I was getting perfect games on kids online.
Overall there's just less going on than in GG, and it just carries less depth to it.
Like someone already said, it's comparable to Brawl, only it's its own franchise and it's still fun to play.
 

Teczer0

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If you have a question about other games you should probably go to the Light House next time.

Just sayin.

I unfortunately have no experience in other fighters so Iunno but my friends told me a few things can be applied in terms of cross ups or w/e.

Btw, that "Light House" is a link to the forum.... its sorta hard to see cuz my font color is so similar... I guess I should change it D=
 

shadowboii

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3rd strike is where its at, that game is all spacing and mindgames.

And GGX is amazing, but I hate how much they gimped Johnny in AC.
 

INSANE CARZY GUY

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OK I really love my mindgames I may look into that. Is that a SF? just so I know i'm looking at the right thing. Is it possible to just mindrape someone the full match and able to win a few matches purly off of them? i've done that as pichu a few times pure mindrape.
 

slartibartfast42

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Guilty Gear is crazy. If you like having the free movement of smash, it's definitely worth looking into, everyone can double jump or jump into an air dash (except Potemkin XD, but Chipp gets a third to compensate.) There is definitely a lot of potential to do weird stuff. I like guilty gear the best out of traditional fighters because of the emphasis on air movement similar to smash.
 

Big-Cat

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It's not so much a problem

It's very very noob friendly, like most fighting games coming out nowadays if you know what I mean. And it has a very shallow learning curve (especially compared to GG), about a week after I got it I was getting perfect games on kids online.
Overall there's just less going on than in GG, and it just carries less depth to it.
Like someone already said, it's comparable to Brawl, only it's its own franchise and it's still fun to play.
While I'm still learning with BlazBlue, I doubt it has a shallow learning curve. If you're basing this off of online, I suggest fighting people on DustLoop or competing in tournaments. Online play tends to build really bad habits if you're not careful.

OK I really love my mindgames I may look into that. Is that a SF? just so I know i'm looking at the right thing. Is it possible to just mindrape someone the full match and able to win a few matches purly off of them? i've done that as pichu a few times pure mindrape.
3rd Strike is a SF game and the online release will be out sometime next year on XBL and PSN (as far as I know). If you want to play SSFIV, El Fuerte is your go to man for mind games. He works heavily off of okizeme and a lot of guessing, reading, and mind ******.
 

INSANE CARZY GUY

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wait A minute, I think I jsut figured out something if i wanted that i'd play as falcon i'm from the midwest so I'd quickly understand falconness. I don't know i'll pick up another game besides smash if someone ever showes it to me. I'd be that crazy guy who would do some insane stuff with sauka if that's how you spell it.
 

Big-Cat

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You really are carzy because I can't understand what you're saying. You mean Sakura? She's a pretty technical character.
 

Geist

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While I'm still learning with BlazBlue, I doubt it has a shallow learning curve. If you're basing this off of online, I suggest fighting people on DustLoop or competing in tournaments. Online play tends to build really bad habits if you're not careful.
Don't worry about me lol
I used that as an example, I've just never done something like that in a fighting game. I also partly credit the awesome training mode it has, which I spent a whole 5-6 days dedicating myself to.
But still overall, I found it much easier to pick up and learn than Street Fighter, or Smash or Soul Calibur even.
Of course maybe I'm biased because it felt like putting on a pair of nicely worn boots after playing guilty gear, but that's unlikely because the two games honeslty aren't that similar.
..maybe 'shallow' isn't the most accurate word unless you're directly comparing it to GG.
 

BEES

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Still don't have a good reason for what makes blazblue a shallow game. I need some specifics. Are there less attacks? Does it require less tech skill? Looking at the videos I literally can't tell what's changed other than a bit more hitlag.

This is important.

On the one hand nobody plays guilty gear anymore, and this game has a pretty large following. However, if a bunch of people got suckered into playing a boring brawl-ified version of GG then that'd be a good reason to not get it. Could it just be that they did a better job making the game easier to learn while being just as hard to master?
 

Pengie

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One of the things I like most about Blazblue is how fast you gain meter.

That and it has Jin.

<3 Jin


On Topic: TvC is pretty fun to play, but the scene is pretty small and the online is atrocious. It'll probably get even smaller when MvC3 comes out, too :/.
 

shadowboii

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3rd strike is SF, and SSF4 is only good at the high end, regular play is pretty garbage.


BB: CS is often considered easy because of all the spacing fixers within the game, it also don't have the emphasis on tech like in GG, and Nu is in it. :)
 

Jonas

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3rd strike is SF, and SSF4 is only good at the high end, regular play is pretty garbage.
What does this mean? That it's only fun if you get good? :\
Idk, I think it's pretty fun, but it should be pretty obvious that it gets funner if you get better. Kind of like Melee.
 

INSANE CARZY GUY

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No melee is fun no matter how good you are unless your like mango good and your begining to run short of some new ideas.

my friend that i'm teaching smash to sucks really bad but we all laugh our a**s off and have a great time hahahaha. your being gay, no man your trying to be gay 3rd guys really I was trying to be gayest of all. what will his mother think?
 

Fortress | Sveet

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2ds (from my experience) are like a dumbed down melee. 100% auto combos (who needs to work for that ****), the air game relates to melee's platform game (minus the top platform), double jump relates to burst, guaranteed corner trap bull****.

The one thing i like is that the character designs are always really good and always relatively balanced. I think melee's platform/movement & combo games are vastly deeper than any 2D figher around, but nobody else notices it yet.
 

Geist

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Still don't have a good reason for what makes blazblue a shallow game. I need some specifics. Are there less attacks? Does it require less tech skill? Looking at the videos I literally can't tell what's changed other than a bit more hitlag.

This is important.

On the one hand nobody plays guilty gear anymore, and this game has a pretty large following. However, if a bunch of people got suckered into playing a boring brawl-ified version of GG then that'd be a good reason to not get it. Could it just be that they did a better job making the game easier to learn while being just as hard to master?
Specifically
Combos are like in GG - bread and buttercombos are easy to pull off, but more advanced block strings and corner infinites and such require excellent coordination, but in the long run I find combos in BB much easier to perform. The simplification isn't negative, it carries itself in a positive way because it's more accessible. Like Shadowboi said, there's alot of spacing fixers.
"Could it just be that they did a better job making the game easier to learn while being just as hard to master?" That's entirely possible, because I'm not going to pretend I play at a super high level in BB. I can't find a stable tier list because opinions keep changing once a month due to new discoveries, etc.

I'm probably not the best person to explain this.
The most accurate definition I can think of is that it's a simplified Guilty Gear. Blazblue in itself isn't shallow, I'm just comparing itself to GG, which in itself was monstrously complex.
 

shadowboii

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What does this mean? That it's only fun if you get good? :\
Idk, I think it's pretty fun, but it should be pretty obvious that it gets funner if you get better. Kind of like Melee.
Fighters are generally more fun when the skill level between two players is a lot closer. Due to the explosive size of the SF4 community, majority of the players are filled with ones that just talk big, and I find playing those players really tiring.

This does not mean that players can't have fun in low level play, I just don't find them enjoyable.
 

BEES

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No melee is fun no matter how good you are unless your like mango good and your begining to run short of some new ideas.

my friend that i'm teaching smash to sucks really bad but we all laugh our a**s off and have a great time hahahaha. your being gay, no man your trying to be gay 3rd guys really I was trying to be gayest of all. what will his mother think?
Disagree. At the low level and high level it's fun, but there's this point in between where you're learning the ATs where it's very frustrating.
 
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