phi1ny3
Not the Mama
Okay, sorry, what I meant was, can he cancel ooES to walljump off of it, so that he doesn't get edgehogged on some stages with a really easy-to-walljump ledge?
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Put a Beam Sword (Weavel) sticker on Lucario. Instant Win for SUbspace.Back when Jeepy showed us this, we considered it highly situational and it still is. But I could probably dig into it and see if it's possible to do if someone is already on the edge. Gonna get a wii today, so I should be able to get Lucario unlocked by tonight. I'll let you know by then hopefully.
After reading this, I have the info I need.I personally think Olimar, Snake, and DDD are his hardest.
GaW becomes really easy once you learn to SDI bair and nair (emphasis on the bair because you can score free dairs even if you get hit) and avoiding his smashes lets you live for a good while, whereas he's paper and a lot of his moves leave him in punishable lag should he whiff. Marth has the good pressure options but lack of reliable killers and options to Luc's own kill potential helps a lot. MK you just need to recover really really really well. I never found the matchup to be nearly as gay as the 3 first mentioned in my post. Dair is a good option to almost every one of MK's setups (just don't dair the shield) and aurasphere works well in baiting and punishing aerial pressure.
Even on both sides.How does Falco do against Olimar?
Kirby is 45:55 to MK IIRC, he takes care of D3 and Olimar as well.Eh, snake is debatably easier than timbers makes it, but Olimar, MK (although everyone bar snake and wario have problems), and D3 are some of his most excruciating matchups.
I thought you thought I thought you were talking about Kirby.Oh, I thought you thought that I was talking about Kirby, lol.
In the air the only way to cancel his Aura sphere is with an Air Dodge.So...kind of stupid question but, how do you cancel aura sphere in the air and on the ground (without sidestepping)? And I just picked Lucario as my main but **** I love his tilts!
forward air is the best.Perfect. Thanks. Also, what's the best move to slow your momentum when knocked off the platform?
2nd that. F-air is your best momentum option.forward air is the best.
I love when famous people get credit for something that's already discovered by a community because they decided to try the character out and were like "hey guys you can do this"In the air the only way to cancel his Aura sphere is with an Air Dodge.
On the floor, you can grab out of it.
There's a technique that Ninja-Link came up with a long time ago. More of a mind game then a technique though. Your other option to cancel it is with shield, but what Ninja-Link showed us is after shielding you can immediately follow up with an aerial. To do this follow these steps:
While Charging AS
1) Tap shield
2) Immediately after you tap your shield jump and go into an aerial of your choosing. The most common is F-air or N-air.
Hope That helps =D
coughinnerfirecoughI love when famous people get credit for something that's already discovered by a community because they decided to try the character out and were like "hey guys you can do this"
>,>O? How so, I normally Jab to grab and I havent been shut down by it yet for the past year... the only time it happens to me is when someone has a frame one move. Explain further plox =]
*points to Infi's guide*Could someone explain to me how to use his Down-B?