Luxor
Smash Champion
...I doubt it's possible. Definitely impossible with my knowledge from doing hitbubbles before, but Dins is weird because of the "grow" mechanic.
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I might get around to doing some YI:M stuff todayTesh said:Someone really should be testing out the Green Greens glitch (smash lab?) and the chaingrabs on YI:M.
It doesn't necessarily have to be prepared before the match. I know from my past speedrunning experience that in certain 2D Zeldas you can determine the layout and behaviour of enemies in a room based on your actions in the previous room (usually a number of sword swings or a specific sequence of actions). It's perfectly possible that peach could just do a specific string of actions while in a match to manually set her random seed.I know this works for Pokemon and Fire Emblem, but I never even thought of applying it to Brawl. I have no idea where to begin, but being able to force a stitchface/bomb-omb/beam sword would be legiiit. It would probably have to be set up outside of the match though, which would probably make it a no-no for tourney situations.
I highly doubt it'd be practical even if we could do it without setup, since even a dash by your opponent will change the RNG thanks to tripping....huh.
I know this works for Pokemon and Fire Emblem, but I never even thought of applying it to Brawl. I have no idea where to begin, but being able to force a stitchface/bomb-omb/beam sword would be legiiit. It would probably have to be set up outside of the match though, which would probably make it a no-no for tourney situations.
Well in Melee it was that the first two hammers were like this:You can never pull the last two numbers you pulled, meaning usually the odds of a 9 are 1/7. I think the 75% is in your head =/
he learnt it already, that vid is really old :xSakurai would put that kind of handicap in there. Also the recorder needs to lrn2deinterlace.
Might test this l8r.I think it's legit but im not sure
http://www.youtube.com/watch?v=cZxQKh5kf2E
it can work more then once on many character maybe on falco too
I don't understand why we don't have a thread, post or hell entire subsite dedicated to frame and mechanic data. Why do we have 1000 different threads compiled in 1000 different compilations and directories? Why are we willing to spend effort compiling databases, but why aren't we combining them into one big project?
Why am I not able easily find out at what frame Sheik's usmash comes out, or what the shield advantage is of Wolf's bair? Why is Brawl's frame data still incomplete after almost 3 full years?
What does the Smash lab actually DO? Working on projects? Let them focus on the currently non-existing COMPLETE character data. And make ALL of it easily browsable through a WORKING Java engine subsite hosted by SWF itself. Data will never be lost again because posts are lost.
Come on Smashlab, give us something worthwhile.