Less than you think. It would probably be harder to find competitive players who dislike items.I wonder how many tournament vets would shy away from a random stage/character match.
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Less than you think. It would probably be harder to find competitive players who dislike items.I wonder how many tournament vets would shy away from a random stage/character match.
I think we'd have mutiny
Why do you ask though?
Actually, yes, because one person can perform amazingly well with or in something, it does set the standard of performance for everyone else. We don't make excuses or lower standards at every Olympics event (except to change those standards in areas that need to be safely performed like on the Luge) and we especially don't do that when someone sets a world record. Additionally the gold standard for how well something performs is determined by the better players, not a bunch of mediocre players or tournament results (although tournament results can be evidence for viability of something.)So because one guy is able to perform amazingly on it, it means that kind of performance is the standard now for everyone else?
Just because Spud Webb could dunk doesn't mean every other 5'5" guy has no excuse for not doing it.
One can only hope for some people to understand that learning stages is easy and you can learn fundamentals and translate them to stages wonderfully.
Do you remember Brood at APEX2010 and that he NEVER got gimped on Rainbow Cruise?
This would be especially good with a liberal stage list. I agree with your philosophy, and do my best to do the same myself, which I could do in Brawl and 64, not so much in Melee.It would lead for some interesting matches.
Playing the cards you're dealt.
I know people are confident in their Smash skills with a familiar character on a familiar stage, but I wonder how many are confident that they can beat any one given any circumstance.
Some situations people will draw the short end of the stick playing as a character they never do on a stage they hate against someone who managed to get their main, but that would put emphasis on knowing every inch of the game and finding ways to beat anyone with whatever you have to fight with.
It would lead to a lot of people complaining about tier mismatches, but I mean if there are people who can rally past Falco with Pichu, or Metaknight with Ganondorf then does it really matter what their rankings are?
I would love to see how each player uses each character on the stage that's selected.
It would really bring out the versatility in some Smash players who are comfortable with anything.
Take the players out of their comfort zone and see if they can find a way to rise to the challenge.
That in my mind would be an incredible tournament to be a part of.
Idk about you guys but with each Smash series I make it a mission to make every single character my main (obviously finding favourites along the way) but doing so allows me to know each character inside and out so I know how to win with them, but more importantly I know how to defeat them.
Hopefully with Smash 4 striving for a more balanced roster something like this would be possible in the future.
I think that M2K was being a bit of an @$$#0|<, but that Brood was amazing. You have to admit it was a close match, and if Brood got just a few more side-specials connected, he could have won. I think, as I said previously, that it shows how you can still win at a disadvantage (even though he didn't). If those stages weren't banned for being "unfair," more people would want to develop counters for the gimpery that can take place. As is, we see it as insurmountable only because of inertia, not taking into account what a concerted effort to develop a counter could produce (Spoiler: a counter).I was trying not to indulge into this debate but for those of you saying Brood didn't get gimped on RC, you are either blind or you cannot grasp the technicalities of the game.
I have only watched the first stock and the whole first stock is M2K only hitting Brood when RC forces Brood to be in a bad position. M2K doesn't even bait or move at all he just waits for the stage to grant him free assured hits. Whats worse is that there is nothing Brood can actually do about it, he is playing really well, yet the stage puts him in a position where he either gives a few free hits to M2K or he just dies, there is no other choice. Sure, Brood did splendidly considering he's at such a huge disadvantage, but that replay just shows how wrong a stage like that is.
Yes, because we all know that the person with the most to gain dictating the ruleset doesn't introduce conflicts of interest at all.You know, there's one surefire way to have things go your way and have no one bash you too much. Be really good. That way, if enough proponents of these goofy stages start winning a lot, on all stages, you can dictate what works and what doesn't.
Conversely, if you're the kind of player that's beating the good players only on stupid stages, and rarely anywhere else, the good players will find a way to end it.
I suppose I don't know. But here's to hoping for DLC, I guess. Maybe stage updates will help persuade players to not ban 80% of the stage select.You must not know how insanely difficult it is to unban things. Once you ban a stage it almost NEVER is unbanned no mater what you do. I can't actually think of a time when a banned stage was unbanned.
Under this logic, no stage should ever be banned since there's always going to be some sort of "skill" to overcome the disadvantages or advantages. Why lower the standard in Melee just because Fox can waveshine someone clear into the walk off blast wall indefinitely? Should've used more skill.Actually, yes, because one person can perform amazingly well with or in something, it does set the standard of performance for everyone else. We don't make excuses or lower standards at every Olympics event (except to change those standards in areas that need to be safely performed like on the Luge) and we especially don't do that when someone sets a world record. Additionally the gold standard for how well something performs is determined by the better players, not a bunch of mediocre players or tournament results (although tournament results can be evidence for viability of something.)
There's an inherent handicap of certain characters on certain stages.You cannot make that analogy. There is an inherent handicap in the 5'5 person. The brain is a lot more malleable than the human body, and there less to compensate for while practicing.
As you have a tendency to put things in an inappropriate context, I will clarify that I am not arguing for a larger stage list: I can understand the argument where added complexity can eventually become a detraction, but you cannot deny a standard was set.
Under this logic, no stage should ever be banned since there's always going to be some sort of "skill" to overcome the disadvantages or advantages. Why lower the standard in Melee just because Fox can waveshine someone clear into the walk off blast wall indefinitely? Should've used more skill.
There's an inherent handicap of certain characters on certain stages.
And another standard would be set if someone did well on Hanenbow, right? Or any other god-awful competitive stage where someone wins once in a blue moon?
Under this logic, no stage should ever be banned since there's always going to be some sort of "skill" to overcome the disadvantages or advantages. Why lower the standard in Melee just because Fox can waveshine someone clear into the walk off blast wall indefinitely? Should've used more skill.
Under what logic should any stage should never be banned? You are going to have to elaborate that point further. It doesn't necessarily follow that we would benefit from adding the different skills these stages would demand (as HugS has said) just because someone performed well. I hope I am not taking HugS out of context, but competitive players benefit from skills that involve fighting the other player, not fighting with the stage. However, there's no denying someone did something skillfully in a different way. On some level, it actually does set a new standard of performance for everyone else....As you have a tendency to put things in an inappropriate context, I will clarify that I am not arguing for a larger stage list...
That's true, but you were making a comparison of a skill which doesn't bar much in the way of physical limitations to one that greatly does. Given we actually followed through with the analogy, the other players would actually not be able to defend their less poor performance. "Well, I would have been able to X if not for some non-personal (character or otherwise) Y!" is almost never an acceptable excuse for how you performed. Chances are you are going into the competition already knowing what advantages and disadvantages you have.There's an inherent handicap of certain characters on certain stages.
We should have all stages in a Street Fighter 4 tournament instead of just the Practice stage, because the lag gives other characters advantages. Especially low-tiers. It's stupid that only Practice Stage is played. So boring and flat.
Not sure if trolling on this one, especially with how we treated MK and Fox with stages in the past.
Lol I'm just being sarcastic. I can have my moments. =P
Under what logic should any stage should never be banned? You are going to have to elaborate that point further. It doesn't necessarily follow that we would benefit from adding the different skills these stages would demand (as HugS has said) just because someone performed well. I hope I am not taking HugS out of context, but competitive players benefit from skills that involve fighting the other player, not fighting with the stage. However, there's no denying someone did something skillfully in a different way. On some level, it actually does set a new standard of performance for everyone else.
As sad as it is, this is true.Walk Off Stages and Moving Camera stages force this type of gameplay, which many people don't like. When people don't like certain things they slowly lose interest and thus the community slowly loses people. The most important aspect of a competitive scene is its people.
Without people, there is no scene. This is why preference actually matters.
That's why I really wish we would be folded into the FGC proper. Look at, for instance, the recent ban on collusion in the FGC. They had a problem, and just like that (*snaps*), they had a rule in place at every major national and EVO; no one will challenge that. The FGC has it's share of problems, but cohesion is not one of them.As sad as it is, this is true.
It doesn't matter if it doesn't make sense or it has the stupidest basis ever (like saying "stage is gay"), if a majority of people don't like something, TOs can't just force them to do it.
If people feel obliged they will lose interest, that's a sad universal rule about how much you can get just by complaining.
Yeah, that's kind of the nature of being the best at something, even in a vacuum. Everyone is required to play at or near that level in that scenario if they want to continue making a stake at being competitive, or they are going to get rolled over. But that doesn't mean we have to make the stage legal. One player doing extremely well against seemingly insurmountable odds doesn't mean we should make changes to the game (but it may mean we need to take our own play up a notch to meet the new standard level of play.)That logic. You said it yourself, "...because one person can perform amazingly well with or in something, it does set the standard of performance for everyone else.". Therefore, if in any one case someone can perform well in say, Hanenbow or some ridiculous stage and come up with a strat, everyone's now equally required to play at that level no matter how much it can screw up all levels of play.
Maybe I am not understanding what you're saying, and I definitely am not implying Wobbles placed strictly because of his technique, but is it any coincidence he was the highest ranking IC at Evo this year? Are you implying that doesn't make him the gold standard for the technique? He has the highest known human capacity for playing Nana & Popo." Not to mention you don't see people Wobbling like Wobbles does. Yet it's supposed to be the gold standard now.
You know, there's one surefire way to have things go your way and have no one bash you too much. Be really good. That way, if enough proponents of these goofy stages start winning a lot, on all stages, you can dictate what works and what doesn't.
Conversely, if you're the kind of player that's beating the good players only on stupid stages, and rarely anywhere else, the good players will find a way to end it.
I know you guys already sorta came to this conclusion, but its worth stating in a shorter post.Wanted to be sure! I almost saw the glimpses of a very strange argument![]()
This is the most untrue thing I've ever seen anyone post.This post is already too long, but PictoChat got mentioned a lot so I'll just say this about it. If you have actually played a lot on the stage, you don't get killed by the hazards.
If they caused it, the kill isn't random.This is the most untrue thing I've ever seen anyone post.
Please tell me how a Falco is supposed to recover on the left side of the stage without either getting randomly gimped or easily punished by the opponent.
And yes, recovering on-stage to give your opponent a free punish counts as the hazard killing/hurting you. (even if it's only by proxy)
And then there's the spikes spawning in the middle of someone grabbing you, so they throw you into them and kill you. That happens, a lot, that's someone getting randomly killed by the hazards.
Honestly defending pictochat is like defending WarioWare, it's ludicrous, just playing on Pictochat makes most people realise how bull**** it is every game.
....If they caused it, the kill isn't random.
The stage presented an advantage that wasn't there in a way that couldn't be predicted unless you had cycled through all of the drawings at least once (or if it happens to be the last drawing) and committed the order to memory. Just because the character caused the death doesn't mean the advantage wasn't random.If they caused it, the kill isn't random.
I have a reply to you, but it's not the point of this post so I'm collapsing it.This is the most untrue thing I've ever seen anyone post.
Please tell me how a Falco is supposed to recover on the left side of the stage without either getting randomly gimped or easily punished by the opponent. (and there's no warning, the ledge disappears before the line even appears, pictochat doesn't have any sort of timer for the transformations either, it could happen at any time when there's not some picture currently active)
And yes, recovering on-stage to give your opponent a free punish counts as the hazard killing/hurting you. (even if it's only by proxy)
And then there's the spikes spawning in the middle of someone grabbing you, so they throw you into them and kill you. That happens, a lot, that's someone getting randomly killed by the hazards.
Honestly defending pictochat is like defending WarioWare, it's ludicrous, just playing on Pictochat makes most people realise how bull**** it is every game.
Pretty much every single match on Pictochat has the transformations randomly affecting the match.Seriously, equating Pictochat to WarioWare is what's ludicrous. I'm unconvinced you've really played on it to a substantial degree. On WarioWare you can expect at least half of the games to be wildly impacted by the item reward mechanic which is completely random. On PictoChat a tiny percentage of games will have any impact at all to hard to react to drawings, and of those tiny percentage, an even tinier percentage of those will result in character deaths. Given that we play in a game in which one of the characters has a move that has a 1/9 (actually a bit better if you use it right but whatever) instant kill move that's completely random and sometimes does no hitstun and hurts that character for using it, I think we can deal with extreme corner possibilities like the far less than 1% chance that things will happen just exactly wrong on any one game of PictoChat to screw someone especially since even then they should be expected to know how the stage works and have played to put themselves in a position in which that could happen. The only "problem" I ever saw with PictoChat was that it was a counterpick stage that offered no character (other than Sonic, a fairly uncommon mid tier) a reason to pick it so it almost never saw play which led to people being unfamiliar with its large degree of nuance. This is one of the reasons I support every legal stage being fully legal (including for game 1); I don't want stages like PictoChat, Pokemon Stadium 2, and Frigate Orpheon that are obviously fair while having more "dynamic" features but offer such small advantages to become the forgotten stages again.[/collapse]
Norfair is a demonstratively bad stage to play onStages like Onett that are fair enough but widely hated with a few issues here and there I could accept losing, but the trade-off would have to be that stages like Norfair would need to be enshrined as legal forever as a trade there.
And the rest of us are ok with Brawl just using 7-9 stages.Brawl had over 40 stages. I'd be okay with us only playing on around 20 from early on and just using those 20 forever, accepting that the other 20 will never see play. I mean, I look at it like this for Brawl:
I assume you don't even keep up with the current competitive scene, for you to say that.Group 2 (good enough that only extremely fringe people support banning, 9 stages total):
Delfino Plaza
Halberd
#legaliseMarioBros2013Group 6 (stages everyone agrees need to be banned, 41 total stages)
Mario Bros.
Most of us know how to play on Brinstar or Rainbow Cruise or Halberd, we just don't want to because we think they're bad competitive stages.The compromise would be to keep group 3, forcing the "conservatives" to learn some dynamic stages,
You realise >50% of Brawl's stagelist are discernibly terrible for competitive play after playing on them like once?Everyone gets something and loses something, and while from our current skewed political perspective (the end of a game's lifespan), this seems like a big win for the "liberals", in perspective it's still banning more than half of the stages in the game.
Norfair is a demonstratively bad stage to play on
We've all seen Wario run away from many low mobility characters there, sonic can do the same thing, so can MK and Pit. Lava forces people to jump and put themselves in bad positions (yes technically you can just perfect shield all of it, but your opponent just gets free pressure from you shielding in that scenario.
If the lava was predictable and symmetrical, maybe it'd be ok, but just because there's a large warning, doesn't make it ok (oh you predicted that eventually you're going to have to jump and try to land against MK, guess what, you still have to try and land against MK when he did nothing to earn his favourable position)
Norfair Stuff