Rule #1: No Items
Rule #2: No dumb*** stages.
Done.
I just skipped 1 year of bull**** upon Smash 4's release, and saved everyone the trouble of hosting stupid *** tournaments with ridiculous rules only to end up at the point we know we're all going to end up at.
For one, a bunch of people think we need to test out stages before we write them off. I have a better system. Here's a quick guide on how to identify a bad stage right off the bat:
1. Is there **** that could kill you without directly coming from your opponent's body? Banned.
2. Can you walk off? Are you serious? Banned
3. Camera can kill you?? **** you, you're ruining tournaments. Banned.
1 year of your life back.
I still exist, so that won't happen.
I'm willing to bet no proponent of items or oddball stages would be able to maintain dominance over the competitive community. Mastering these skills related to gimmicky item/stage practices do not translate to any type of fundamental fighting game abilities. You're all fooling yourselves if you think learning these skills are practical. Find me one player. One.
http://www.youtube.com/watch?v=YkfBqaMF1aU
Back when Smash players weren't pansies they learned the stages and used them to the best of their ability. No one said "Man, Fox is broken on Onett" and immediately banned the stage. They waited and tested it and I got to personally watch this match and report on it:
http://www.youtube.com/watch?v=HUD8CJ1Dlz4
Notice where Neo stands. He actually prepped for this counter-pick extensively with Roy. Roy couldn't be infinited and he discovered that with proper DI, you couldn't be u-throw u-aired by Fox consistently because you can tech the balcony platforms. You can see him do this in the first 30 seconds or so. He also knew that if you hug the wall and time it right, you can tech off of them if your opponent hits you at the wrong angle. You can see him do this repeatedly.
You can watch Neo attempt to maintain stage control by limiting his approaches to a certain range. When he does get hit and techs, he does so towards his "safe zones". His first stock was lost when he wasn't throw low/high enough to tech off the middle platforms. He had stated around the time that it was easy to shield the cars, but that meant for a good grab opportunity when the "!" sign appeared because you had enough time to do so. I don't believe he implemented that though.
Roy is outclassed in every way by Fox, but Neo took him as a fun character, got good with him for the time, and then studied Onett to learn what did and didn't work. You can see him trying to implement the things he learned even when they don't work, you can see the gears turning.
That was one of the big things about smash that made it worth playing. You had characters with different traits, good and bad, and you used them to the best of their ability. The stages compounded certain traits and made others pop into existence. People thought Jungle Japes was a CP
against Falco for years because "the platform in the middle doesn't let you dair through it", and then Forward sat down and learned the stage.
It made for super entertaining matches and was a ton of fun to play as and against. It was adopted almost universally in the midwest and east coast following his matches at SMYM.
When you shrink the stagelist, you shrink the character and strategy choices. You're choosing games like this:
Mew2King vs. Darkrain
http://www.youtube.com/watch?v=XNSh5AKA-UU
To be more fun than games like this:
Mew2King vs. Bum
http://www.youtube.com/watch?v=T7f5_7yz8Ow
Watch the first match and it shows you how ridiculously weak a character Falcon is. The moment you're off stage, you should be dead. Mew2King makes a dozen mistakes and is still able to wipe the floor with him, and at the time Darkrain was universally lauded as the best Falcon in the country. Falcon still sucks. He's fun to play, but he's a mediocre character that succeeds off of other people not taking advantage of his weaknesses.
That's the result of any and every set that doesn't use a top tier flat/plat character on stages that are
designed for flat/plat characters. How well do you think that Marth would have done on a stage like Pokefloats, or Kongo Jungle 64 (where Falcon has extra recovery options)? Probably still have won because, ya know, he's M2K.
That second video? The set inspired legions of Donkey Kong players for some time because Bum was like "hey DK can do stuff" and showed Jungle Japes as a strong ANTI-FOX STAGE. Shortly after this stage was universally banned for "being gay". I'm not joking on the reason.
Bum knew the klap trap timer, knew how to use his up+b to navigate the stage, knew how to edgeguard a Fox on the stage, and nearly took a set off of mew2King in his prime. That is a huge, huge thing.
What's funny is we saw the same thing in Brawl. Ook, a DK player, and some other DKs started realizing the potential of stages like Luigi's Mansion and Jungle Japes as CPs against Meta Knight. Luigi's Mansion didn't work out so well for them, but Japes did phenomenally. It was an awful stage for MK and great for DK. Banned! Because it requires thought.
You want to tell me that the Jungle Japes Bum vs. M2K match wasn't a show of skill? Or that the Neo vs. Ken Roy/Fox match on Onett didn't show a simple understanding of the stage and it being played at a competitive level (for its time)?
People want to ban
any and all stages that aren't completely flat and have platforms.
http://www.youtube.com/watch?v=5ttmobqZWLw
That's from 3 years ago, Hax vs. some Fox. Tell me that manuevering around that stage didn't require more skill than moving around a flat, stationary environment. Explain to me what this stage did that was so wrong that it needed to be removed from a stagelist.
I'm tired of mediocre players thinking that they'll somehow get good if we somehow dumb down the game for them by only including the most simple and easy-to-understand stages.