ScubaF_ingSteve
I eat stickers all the time, dude!
They did it with melee back in 2004-2006Do you think if MLG had information on the most played set of rules that they would adapt to that? Or are they pretty much set in their ways?\
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They did it with melee back in 2004-2006Do you think if MLG had information on the most played set of rules that they would adapt to that? Or are they pretty much set in their ways?\
This is hilarious, because I agree with him, plus I'm a 15 year old with a good concept of delayed gratification. :DWhy is everyone here so damn impatient? Jesus, are you all 15 year olds with no concept of delayed gratification? Take your damn time, smell the freaking roses. -_-
How about the inverse delayed gratification of reverse banning=???This is hilarious, because I agree with him, plus I'm a 15 year old with a good concept of delayed gratification. :D
(and yes I know that I responded to a really old post, but I thought that his terminology was really ironic)
Nice, T1mmy's kirby is beast, can't wait to see his SmashU kirby if that's still his main.HugS, Mew2King, the smash twins (t0mmy and t1mmy [they're big name TO's]), and especially Armada have shown interest.
Armada actually stated he might quit Melee for Smash Wii U.
I hope this thread becomes something of an educational resource for non-competitive players looking to become competitive players for Smash 4 (I know I did that from Melee to Brawl, although after I became a Brawl competitive player I quit Brawl and moved to Melee, lol!).Hopefully that will change, assuming this thread becomes active again.
Thank God.Know who is gonna decide the stage list? The TOs that host nationals
Mainly cause locals/regionals take national rulesets to prepare for then.
So yea there is my piece, probably a well repeated piece.
Oh man, I saw that coming way in advance.I've watched what happened to the unity ruleset when Alex Strife broke off. the Apex ruleset started taking over the unity ruleset..
But you did such a good job of showing normal delayed gratification in repsonding a several-month-old comment!How about the inverse delayed gratification of reverse banning=???
I know. I'm too pro!But you did such a good job of showing normal delayed gratification in repsonding a several-month-old comment!
Well unbanning is the opposite of banning, even if it isn't a real word. (the correct phrase is "reversing the ban")In all seriousness though, I don't get how you could expect a TO to know the definition of "unbanning," and even if one did, the competitors sure as hell wouldn't.
I'm making you dig up that story!Don't make me dig up that story...
Unbanning doesn't happen specifically because people like you won't accept something that was once banned ever being re-introduced, for pretty much all the same types of excuses you have for keeping items banned.Well unbanning is the opposite of banning, even if it isn't a real word. (the correct phrase is "reversing the ban")
Labeling. How cute.Unbanning doesn't happen specifically because people like you
You're all about "you don't know until you try" right=???won't accept something that was once banned ever being re-introduced, for pretty much all the same types of excuses you have for keeping items banned.
Not really. Final Destination was the only legal stage in most of Japan in Melee for quite a while, and yet, international play has made them unban a few stages (specifically the internationally recommended ones).So, realistically, once something gets banned it stays banned forever.
Well, my apologies for using an unword.I know. I'm too pro!
Well unbanning is the opposite of banning, even if it isn't a real word. (the correct phrase is "reversing the ban")
[some other stuff and...]
I'm making you dig up that story!![]()
Shut up with the apology and take it back.Well, my apologies for using an unword.
I'm sorry, I seem to be getting lost again.I agree that we shouldn't hold such a bias against moving stages.
Of course, I say that, and 3 of my 4 favorite all-time Smash stages (Rainbow Cruise, Mute City, and Delfino Plaza) are moving stages, and my other top 4 stages (Peach's Castle 64) has moving stages elements!
Still, the big problem with stages in that regards is that those particular stages (well sans Delfino Plaza maybe) don't have builds that work in all kind of games.
In Melee, Mute City works quite well in smaller tournaments because camping usually isn't too big of a problem in Melee, and because the parts with the wide stage parts all had platforms that helped prevent projectile spamming and camping.
In Melee, Rainbow Cruise had some Fox camping problems, but other than that it wasn't too bad. In Brawl... Meta Knight camping pretty much destroyed that stage, especially since Brawl was already very defensive.
My opinion of the Melee scene is that using Mute City and Rainbow Cruise is some more regional tournaments is actually pretty cool. It add neat looks. While I don't like stages like Congo Jungle (64) in singles, Kongo Jungle (Melee), or heck, even Corneria or Brinstar.
Still, I think at the national and international level, it is just more "appropriate" to ban those stages.
Shut up with the apology and take it back.
I was the first one to use it.
Also, unword isn't a word last I checked!![]()
Well that certainly is a factor in some cases.My point wasn't even about bias towards a stage for having particular elements, that was actually the opposite of my (apparently poorly communicated) moral.
My point is that people are biased against a stage because it is banned. Not because they have a case against, say, the inconsistent layout of Delfino Plaza's intermediate stages, but bull****ing a reason because it was banned and they want to keep it that way for the sake of keeping it that way. OS would tell you this, as most of it is based upon stuff that he said (especially the GAAAAAAAY part).
Also, thatsthejoke.jpg, NewSpeak FTW.
I hate stalling and camping, but I'm not sure if more rules to narrow game play would really help. An excess of prohibitions is what puts many low-tier characters where they are. It also makes the game more about worrying about not breaking the rules than actually playing the game.However, all of that can be fixed in a future Smash game for that stage if we have (and enforce) our anti-camping and anti-stalling rules better than the example I just gave.
Oh no, I hate camping and stalling, too, and I hate that rules for those things have to be a thing, becuase it is hard to differentiate like say (this is a random example that isn't probably true at all) Zelda using her range (lol, bad example) and offense, and Meta Knight camping and stalling.I hate stalling and camping, but I'm not sure if more rules to narrow game play would really help. An excess of prohibitions is what puts many low-tier characters where they are. It also makes the game more about worrying about not breaking the rules than actually playing the game.
No. It's not going to work as a tournament main event.E: What do you think of trying to have ISP in 4?
HugS was there for the Brawl ruleset. I remember at CGC back in November of 2009 talking to him about how awful the stagelist and ruleset was, and how Meta Knight and the way he is played made Brawl terrible to play and watch, lol.E2: the OP has 77 likes. Jeez
Wasn't he there for the Melee ruleset too?Oh no, I hate camping and stalling, too, and I hate that rules for those things have to be a thing, becuase it is hard to differentiate like say (this is a random example that isn't probably true at all) Zelda using her range (lol, bad example) and offense, and Meta Knight camping and stalling.
The problem I have with many of the Brawl rulesets (note: I haven't played Brawl since 2009) is that it applies to the whole roster, when it should apply to individual characters.
Everyone shouldn't have to know those rules; just users of those characters.
Still, if we do have those issues in Smash WiiU or 3DS, I think it will be for a few characters on a few stages. Hopefully it doesn't lead to mass bans like campy Fox's did for a while to Melee (before they got wrecked and exposed for the awful Fox's they are), or what Brawl Meta Knight and other such characters have done to Brawl.
Basically, hopefully the community learns from past Smash Bros. competitive experience (and just fighting game experience in general) on how to handle this.
Let the game figure itself out, and if someone is fighting by not fighting, let the boo's reign down, and let's do what we can to prevent them from making the game boring and super campy. There's nothing wrong with defensive matches, and in fact they can be incredible matches (see: HBox vs. Wobbles in Melee in Winner's Finals at EVO 2013), but when crap gets campy, super hit-and-run-based, or stalling-heavy, something's gotta give.
No. It's not going to work as a tournament main event.
As a side tournament it could have some life, and I am 100% okay with that (in general, we need more side tournaments, like bottom, low, and/or mid tier tournaments, although time restraints mostly stop this; also, 2v2 SHOULD BE THE MAIN EVENT OF TOURNAMENTS MORE OFTEN!!!), but it should serve as only that.
Items just take away from the competitive play (in main tournaments), and they have a tendency of making certain characters OP (THE ICE CLIMBERS!!!).
The ISP only is really used in areas where there either isn't much competitive Brawl or there isn't that much talent usually.
HugS was there for the Brawl ruleset. I remember at CGC back in November of 2009 talking to him about how awful the stagelist and ruleset was, and how Meta Knight and the way he is played made Brawl terrible to play and watch, lol.
Unbanning stages is only as difficult as we make it to be, honestly. Why is the flip side of banning not as feasible?You must not know how insanely difficult it is to unban things. Once you ban a stage it almost NEVER is unbanned no mater what you do. I can't actually think of a time when a banned stage was unbanned.
If you look at either this page or a previous one, there is a lovely story crafted by a brilliant author that demonstrates what I believe to be an excellent solution.Hmm, if I'm going to enter into this discussion again, I'll start by addressing this response I got way back:
Unbanning stages is only as difficult as we make it to be, honestly. Why is the flip side of banning not as feasible?
But before we answer that question, I'd like to create an illustration of banning/unbanning using Melee, so as to illustrate my stance on the topic:
Melee comes out, and every stage is banned besides FD and BF(just to be safe, like I was suggesting). My question is, even after stages like PS YS and FoD have been rigorously tested for tournament usage, would they remain banned? If the answer is yes, then my next question is(obviously):why? We are all aware that PS YS and FoD are indeed tournament worthy as of today. I think it's better to ban a bunch of stages in the beginning of competitive play and slowly open up more stages, as it creates a feeling of "oh wow more legal stages" as opposed to having a bunch of stages available in tournaments and proceeding to ban them, creating the feeling of "ah man, less stages to play on...". Feelings aren't the sole reason to do this; like I said before, it's safer to ban a bunch of stages in the beginning so that people don't lose on stages that would later be discovered to be gimmicky/unfair/etc.
Any thoughts on this?
Which is completely idiotic.(not your stance, the idea)I believe that the simple act of considering them pending would change the outlook on them entirely.
This. I can imagine that some people would take the easy way out and just say, "eh, that's too many things to remember. Just ban the stage and make everyone's life easier."If a tactic is so bad and game-ruining, ban the tactic, not the stage that facilitates it.
Again, I agree with you. But some people would probably frown at the fact that a tournament game would need these kinds of rules in the first place.A better approach might be: "On RC, more than 2 consecutive ledge grabs on the boat will result in a DQ."
Could you explain the difference?Which is completely idiotic.(not your stance, the idea)
It's fair to think that the act of considering a stage pending would change the outlook on them entirely; in fact I agree with that statement. However, no personal opinions have been expressed on the statement. My personal opinion is that "it is stupid that just because a stage is pending, people will think differently of it".Could you explain the difference?
17.5 units of college, my family being sick and me being force to take care of them, and me finally figuring out how to make good BRSTM's for Brawl hacks and me getting sucked into that.@Johnknight1 What happened to bring the thread back? Had enough of our stupidity?
HugS helped change the national tournament list to not include a lot of stages I think.Wasn't he there for the Melee ruleset too?
A stage like Hyrule Castle's left or right side could be legal, but not in terms of that size or with that middle. Heck, Hyrule Castle isn't legal at nationals in Smash 64 anymore. It causes too many gimps in the middle, the tornadoes cause too many kills and too much stalling, and the stage in general has stalling issues. This is Smash 64, the least campy of the 3 games we're talking about, lol.Besides, we need another Hyrule Castle-like stage that's tourney legal even with walls.
It looks great on paper, but doesn't work. If it did, the stagelist in Brawl would be MUCH larger as many stages that places banned were never brought back, even after tons of evidence to the contrary against reasons why they banned stages. Some places even have some of those stages still legal and keep on proving they aren't really the problems people say they were. But people aren't willing to learn something new when they don't have to. It's a play to win game, why would you make your life harder by needing to learn something new when you didn't have to? A lot of gimmicks that were supposed to break stages also were proven to be wrong by people playing to see if they can beat the strategy first. If no counter is found within a reasonable amount of time THEN they get rid of the stage like how other fighters handle bans. I could pop out a bunch of examples, but I'm not sure if it would help, those stages are doomed anyways and usually for the reasons of "it's janky" translated into "I don't understand how it works".Hmm, if I'm going to enter into this discussion again, I'll start by addressing this response I got way back:
Unbanning stages is only as difficult as we make it to be, honestly. Why is the flip side of banning not as feasible?
But before we answer that question, I'd like to create an illustration of banning/unbanning using Melee, so as to illustrate my stance on the topic:
Melee comes out, and every stage is banned besides FD and BF(just to be safe, like I was suggesting). My question is, even after stages like PS YS and FoD have been rigorously tested for tournament usage, would they remain banned? If the answer is yes, then my next question is(obviously):why? We are all aware that PS YS and FoD are indeed tournament worthy as of today. I think it's better to ban a bunch of stages in the beginning of competitive play and slowly open up more stages, as it creates a feeling of "oh wow more legal stages" as opposed to having a bunch of stages available in tournaments and proceeding to ban them, creating the feeling of "ah man, less stages to play on...". Feelings aren't the sole reason to do this; like I said before, it's safer to ban a bunch of stages in the beginning so that people don't lose on stages that would later be discovered to be gimmicky/unfair/etc.
Any thoughts on this?
And so the wall of text returns.It looks great on paper, but doesn't work. If it did, the stagelist in Brawl would be MUCH larger as many stages that places banned were never brought back, even after tons of evidence to the contrary against reasons why they banned stages. Some places even have some of those stages still legal and keep on proving they aren't really the problems people say they were. But people aren't willing to learn something new when they don't have to. It's a play to win game, why would you make your life harder by needing to learn something new when you didn't have to? A lot of gimmicks that were supposed to break stages also were proven to be wrong by people playing to see if they can beat the strategy first. If no counter is found within a reasonable amount of time THEN they get rid of the stage like how other fighters handle bans. I could pop out a bunch of examples, but I'm not sure if it would help, those stages are doomed anyways and usually for the reasons of "it's janky" translated into "I don't understand how it works".
There have been cases even where people may have actually LIED just to try and get a stage banned (Norfair was just fine until a mysterious Jigglypuff beat some high tier character there. What's worse is the video of this fight doesn't seem to exist, yet it started a huge look at the stage. This is just one example, there are others.) People banned things for reasons that weren't even true, and when they were shown to have lied nothing happened, it stayed banned because people were used to it. So I can't trust top players who are in it for serious cash to not represent their best interests. And I also can't blame them, why not try to keep it so you keep making money and being successful with less work if you can? There is no reason not to minus morality.
Also it may seem odd, but I think the community was more open during Melee's beginnings. 64 wasn't exactly highly organized for tournaments and stuff, and people were plunging into new territory. Now, that kind of thing wouldn't be possible, people have their minds set on things and refuse to even consider the idea of change. There's better methods to picking stages for matches then our system has now, yet we don't try and change them. There were better rulesets for Brawl that could have solved a lot of problems the game has but we didn't try it.
Ban things only when they are proven to be ban worthy. Why ban something that might not be ban worthy in the first place? There is no reason, there is no proof it should even be banned. Some stages it's faster and easier to get this proof on (New Pork City anyone?) some not so easy (you could still argue today about Onett in Brawl today, as well as some other stages, though there is controversy sure some should have never even been banned at all and only were out of ignorance).
That is why it needs to happen in reverse and only have bans happen when there is sure fire proof that cannot be unproven that a stage creates problems.
(Note: I will admit there are some stages people tried to keep in the game too that had no business being in tournaments. People who want a larger variety of stages and to keep good stages legal need to not fight for stages that make so many problems. Both sides working together would be a rather smart idea.)
Oh man that's an entirely different discussion. I don't know if I would say Onett should be legal, I said it could be argued for. Many of the reasons it was banned had some evidence showing they weren't the problems people thought they were. I wish it had more testing for sure, then I could make a good call.And so the wall of text returns.
I'm curious about why Onett is ok in your opinion. Unless chain grabbing is banned (and Marth's side-b), wouldn't being a walk off automatically disqualify it?
And what stages (in Brawl) do you think truly should be banned?
But, according to the OP, it should be easy to find out whether or not a stage is ban worthy, am I right? I mean, I'm willing to give the community the benefit of the doubt and say that even if "decent-looking stages" were banned in the beginning, they would have the sense to unban them later, and that's only if there were any stages left to unban after being put through the OP's guideline. So, it seems like you and I have a different view of the community, am I right?Ban things only when they are proven to be ban worthy. Why ban something that might not be ban worthy in the first place? There is no reason, there is no proof it should even be banned.
I guess we do. Honestly there is a chance a bunch of stages wouldn't get unbanned even with that common sense (which isn't so common). I still think it's worthy to ask though, why ban something until there is proof it is ban worthy? There is no reason, so you shouldn't ban it. That's thebig flaw with your idea.But, according to the OP, it should be easy to find out whether or not a stage is ban worthy, am I right? I mean, I'm willing to give the community the benefit of the doubt and say that even if "decent-looking stages" were banned in the beginning, they would have the sense to unban them later, and that's only if there were any stages left to unban after being put through the OP's guideline. So, it seems like you and I have a different view of the community, am I right?
You don't have enough stage threads.I guess we do. Honestly there is a chance a bunch of stages wouldn't get unbanned even with that common sense (which isn't so common). I still think it's worthy to ask though, why ban something until there is proof it is ban worthy? There is no reason, so you shouldn't ban it. That's thebig flaw with your idea.
However, some stages will be fast and easy to ban, things like Temple, New Pork City etc, Some won't. Frigate Orpheon is still legal in MANY places but was banned at Apex, while Halberd was legal and is banned in other places.* Castle Siege, legal at Apex would actually be banned by the outline in the OP yet it certainly should be legal. Was MLG illegitimate for having way more stages then we have now? Pre ban and a lot of things will never see the light of day again, as the people testing them will present their data saying "It should be legal" and the people who haven't played on the stage will john and say its janky and will ask for it to be banned because they are losing on it and don't normally lose. And it'll stay banned.** As much as I know some bright reasonable people who smash, I have no confidence in the community at large not behaving that way, because they already have multiple times.
It's not got a huge amount of votes yet, but check out my poll about Stages You Wish Were Legal. (And vote while you're at it). See some stages getting votes you wouldn't expect or people surprised some stages are banned. It's interesting.
*Scenarios like that are quite common actually even for stages you see less often, there are a lot of regions that have Pokemon Stadium 2 legal still yet it's rare to see it here. Is it that they just don't use the stage "broken" qualities, or that they've never had it cause a single problem? Same for all the other stages legal one place and banned at another.
**Which is why local scenes can't test stages and try to present them to large tournaments. People have tried, it doesn't work.
Better to be proactive and get the debates out of the way early instead of hoping everything falls into place months before release IMO.So, I basically have what I think is an optimum way to handle stages in smash 4 worked out based on the principle that we won't agree but that a unity ruleset is too important not to have. I've been editing the proposal for a while now and wasn't in a hurry to make the thread, but if it's suddenly topical again, I could lay it out tonight (in its own thread because this thread's OP is... not productive to a serious discussion). So, is now a good time for this conversation, or should we just wait until the game is closer?