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I'd still not want to see someone with 100+% camping to the far right or left, fishing a grab and killing his opponent at 0%. Or rather, I don't want to ever see someone camping at the walk-of-edge fishing for grabs that will instant K.O, regardless of the % they are at. Good projectile based characters would especially be able to abuse this, cause then you would have to go there. Or if the time is running out and your opponent is in the lead they could go camp there. A worse palyer could have a good shot at beating his better foe just by getting cheap edgegrabs, it would promote a campy, defensive play style.What if Smash 4's mechanic is different enough that it doesn't allow chain grabbing anymore, tough?
We can assume that due to Little Mac's poor airgame, he would fare well on walkoff stages. However, we wouldn't ban Battlefield for making life harder for him, would we?Just a question I alreasy asked in the stage thread: Do we have to obligatory ban walk-off? Why? unless it's something exploitable by some characters, I don't see any reason to do so.
The only reason to ban Walk-off is if it can give unfair advantage to certain characters.
I don't know if many share this opinion, but we should only ban stage who have random/unpredictable elements in it, or who have desing tha can be unfairly exploited by a limited number of character.
Therefore, stages whose source of damage actually follow a predictable pattern and/or you can 100% foresee should actually be Legal. This mean it can be tactically exploitable instead of being based on luck. This seems to be the case with the Megaman stage and the Yellow Devil, who has a very predictable pattern of attack. Even the moving platforms rise and lower in clockwork timed way.
Just a question I alreasy asked in the stage thread: Do we have to obligatory ban walk-off? Why? unless it's something exploitable by some characters, I don't see any reason to do so.
The only reason to ban Walk-off is if it can give unfair advantage to certain characters.
I don't know if many share this opinion, but we should only ban stage who have random/unpredictable elements in it, or who have desing tha can be unfairly exploited by a limited number of character.
Therefore, stages whose source of damage actually follow a predictable pattern and/or you can 100% foresee should actually be Legal. This mean it can be tactically exploitable instead of being based on luck. This seems to be the case with the Megaman stage and the Yellow Devil, who has a very predictable pattern of attack. Even the moving platforms rise and lower in clockwork timed way.
Whereas I agree that stage variables are a huge part of Smash, so are items. The place of each in a tournament setting is obviously questionable.Purity is a bit subjective. One could claim that taking advantage of the stage is part of to the core gameplay.
BadGraphics actually hit it square on the head when he said that competitive players don't want to play with distractions. The core competitive experience to us is how we outplay the other person with our characters, not how we use a boon that the terrain gives us. Using stage hazards optimally to defeat an opponent is a skill no doubt but it's not something we have direct control over and essentially introduces an unruly third player. Playing this way is not unique to Smash Bros.: Just about every other e-sports game trims the game elements around this concept, except where it can't be avoided like in MOBAs. Some claim the crazy stages and (random) gameplay are what set Super Smash Bros. apart from other games in the first place, but it really goes back to the character design, game mechanics, and unique victory conditions.Purity is a bit subjective. One could claim that taking advantage of the stage is part of to the core gameplay...
This is starting to become spam.No items, final destination stages only. Battlefield is cool.
People lets not make this complicated.
Starting?This is starting to become spam.
Smashville is overrated.Starting?
I don't get why people are so closed-minded. Smashville is legitimately the best stage in the game.
Not in the slightest.Smashville is overrated.
What stage in Brawl is more balanced? And what stage in Brawl has the most KK Slider?Smashville is overrated.
You don't know what you have done.Smashville is overrated.
I honestly feel as though Final Destination/Battlefield are the most "balanced" stages. As for the best stage? 75m, if you create a stage that no one wants to play in casuals, you are doing something right!Starting?
I don't get why people are so closed-minded. Smashville is legitimately the best stage in the game.
Pokemon Stadium 2.What stage in Brawl is more balanced?
Aww but I liked 75m- FINALLY SOMEONE THAT AGREES WITH ME =DI honestly feel as though Final Destination/Battlefield are the most "balanced" stages. As for the best stage? 75m, if you create a stage that no one wants to play in casuals, you are doing something right!![]()
In Project M, for sure.Pokemon Stadium 2.
Actually. You would be rather surprised how balanced PS2 is in Brawl. It doesn't heavily favor any character that much, every character basically has a better CP then PS2, to the point PS2 would never be picked as a CP. It actually is one of the fairest stages in Brawl when it comes to characters.In Brawl, HELL NAW.
Brawl is already floaty enough by itself, a wind transformation is overkill
Thing is, I like liberal stage lists, but the Electric and Flying stages are ridiculous. Unless your playing as Sonic (in which case you should go die in a hole), the conveyor belts are invasive as hell, and the only possible way to reach the ground in Flying is with a dynamic dair/dspecial.Actually. You would be rather surprised how balanced PS2 is in Brawl. It doesn't heavily favor any character that much, every character basically has a better CP then PS2, to the point PS2 would never be picked as a CP. It actually is one of the fairest stages in Brawl when it comes to characters.
The problem people have with it is that they believe the transformations changes the game for the worst. Because they change the way the game is played, or so it is said. I personally don't agree with them. But either way, it's no where near as bad as, say, walk-offs.
Of course the stage isn't as bad as walk-offs, but some of the transformations still favor certain kind of characters (or make the stage flat out unplayable). Now, when the stage is neutral, then yes, I agree that it is perhaps the most balanced stage. Coupled with transformations, I'm afraid I'll have to go with Smashville for most balanced. Here's hoping the Elite 4 stage is completely neutral, since its layout looks a bit like the Stadiums.Actually. You would be rather surprised how balanced PS2 is in Brawl. It doesn't heavily favor any character that much, every character basically has a better CP then PS2, to the point PS2 would never be picked as a CP. It actually is one of the fairest stages in Brawl when it comes to characters.
The problem people have with it is that they believe the transformations changes the game for the worst. Because they change the way the game is played, or so it is said. I personally don't agree with them. But either way, it's no where near as bad as, say, walk-offs.
Ends up having a six-part Champion Battle bossOf course the stage isn't as bad as walk-offs, but some of the transformations still favor certain kind of characters (or make the stage flat out unplayable). Now, when the stage is neutral, then yes, I agree that it is perhaps the most balanced stage. Coupled with transformations, I'm afraid I'll have to go with Smashville for most balanced. Here's hoping the Elite 4 stage is completely neutral, since its layout looks a bit like the Stadiums.
...Maybe?So we're banning Rainbow Cruise, right?
No thanks. If you're not playing a character like Jigglypuff, you're going to be spending as much time keeping up with the stage than you are actually fighting the opponent. If we want to keep things between players, the camera shouldn't be allowed to kill you.It was a good stage in Melee but Brawl introduced problems. The stage needs testing to see if those problems persist.
I think we had a discussion a while ago about that part. Some Olimar player beat an MK or something... Which demonstrated a character's potential to thrive in a stage that someone who's inexperienced with it would write off as "impossible." Something like that. If only Capps were here.No thanks. If you're not playing a character like Jigglypuff, you're going to be spending as much time keeping up with the stage than you are actually fighting the opponent. If we want to keep things between players, the camera shouldn't be allowed to kill you.
One player beating MK with a different character doesn't really demonstrate anything. It would be like saying that ZSS has an advantage on X and Y stages since she beat I don't know how many MKs there at Apex last year. One case should not be used to generalize stage advantages/disadvantages.I think we had a discussion a while ago about that part. Some Olimar player beat an MK or something... Which demonstrated a character's potential to thrive in a stage that someone who's inexperienced with it would write off as "impossible." Something like that. If only Capps were here.
I wasn't saying Olimar has an advantage against MK or anything to that effect. The match showed that, as I said a while ago, it was within the character's potential to be able to do well, and it certainly isn't his best stage. In other words, if other Olimar players can't do that, they can't complain, as it has been proven to be doable.One player beating MK with a different character doesn't really demonstrate anything. It would be like saying that ZSS has an advantage on X and Y stages since she beat I don't know how many MKs there at Apex last year. One case should not be used to generalize stage advantages/disadvantages.
Correct me if I'm misunderstanding.
I doubt that MK or Ganondorf will be cut, and RC will probably return.Please stay on topic everyone. This thread is for discussing competitive Smash 4, not Melee/Brawl/PM, not to mention none of those stages and several of those characters have not be confirmed for the game either.
For the online mode, sure, but you already know how I think it's going to shape up. It's going to have minimal impact on the actual competitive scene. It's significantly harder to get away with getting a single stock and then timing out offline. Online I think it will be harder for characters like pit to get away with that strategy if they also have their glide removed.Well. I was gonna reply to the posts that quoted me. But then a mod said to stay on topic. And I guess that isn't on topic.
Though I still stand by the PS2 is one of the most balanced stages in Brawl as it doesn't favor a single character heavily and it doesn't hinder a single character significantly. It has been tested
As for staying on topic. Ermmmmm.
I suppose it would be interesting to see how a metagame developed around FD only would turn out.
I'm a little concerned that For Glory rules are going to become the tournament standard; i.e. FD only. I'm sure nobody wants that, but I can't help but worry that we'll see a new generation of players assuming that FD is the only way to play, and the transition will be inevitable.I suppose it would be interesting to see how a metagame developed around FD only would turn out.
Some stages could be "fixed" only by removing the hazard there or one simple element (think GoH's random-ass stick in the middle).I'm a little concerned that For Glory rules are going to become the tournament standard; i.e. FD only. I'm sure nobody wants that, but I can't help but worry that we'll see a new generation of players assuming that FD is the only way to play, and the transition will be inevitable.
I wish they'd given each stage a "simple" mode, with a couple of stationary platforms in a few different orientations.
Oh I know. And agree. I just said it would be interesting to see how it would develop if it did, not that it will.For the online mode, sure, but you already know how I think it's going to shape up. It's going to have minimal impact on the actual competitive scene. It's significantly harder to get away with getting a single stock and then timing out offline. Online I think it will be harder for characters like pit to get away with that strategy if they also have their glide removed.