Fair enough, Thinkaman overreacted. It is too extremist to believe that no competitive flaws can be abided -- as all competitive games are flawed. I do, however think those flaws should be minimized, and it seems pretty clear that there are flaws to the equipment system. But, you're right, we should gather info, though I don't think it necessarily has to be from testing it out. We can still make some conclusions.
Here's what we know so far (correct me if I'm wrong):
-Some equipment is strictly better than others, like one item in the same slot gives +30 in something and the other gives +40. This means there definitely is a power trend favoring grinding more.
Absolutely. I don't think there's any debate that we want, as players, to trend for bigger +'s. I
do think there's something to add to this, namely that we don't yet know what the maximums are for equipment and how rare they are, nor do we know what the variance curves are. For instance, it could be that the game is programmed to spawn items with bonus between +1 and +50 99.99% of the time, but a piece with bonus +100 .01% of the time. This would be problematic. But, if the curve is between +1 and +50 with an even 2% chance of any number, that's not as big a deal.
-There are loadouts that give all positive stats, meaning there are loadouts that are strictly better than vanilla characters. Having extra speed, knockback, or jump might screw with some things as you increase their stats, but we at least agree that a character that does more damage due to a positive pure damage stat is strictly better the original. We wouldn't need tournaments to confirm or deny that, and in fact tournament results where vanilla characters still won would prove nothing due the amount of confounding variables. A large amount of testing would be required, over a long period of time.
Well, a couple of things. First of all, I am very wary of anyone who says "this data won't prove anything", because that's the first sign of someone who cherry picks results. In theory, if wins wouldn't matter, losses wouldn't either, because the loss could also be due to a "confounding variable". So, let's be careful not to cherry pick. Second, I agree that Link with +3 to all stats is better, statistically, to Link with +0 to all stats. What remains to be seen, and what is important, is the question of
"is Link with +3 to all stats required to win tournaments?" If vanilla characters can win tournaments, or rather, or viable picks at the CSS, then it doesn't really matter, and if it doesn't matter, why not allow it?
-There are a massive number of equipment pieces and possible loadouts. Not having them all unlocked is akin to not having every character available to play. No longer does everyone have the same set of options available to them before the game starts. It would be nearly to impossible to enforce that, and it would take ages to get the equipment. Not having the same number of options is an unfair imbalance. Before anyone says "but characters are imbalanced" -- yeah, but everyone can pick any character. But that isn't the case here unless everyone grinds for hours. So there's either pre-game imbalance or a massive barrier to entry. Maybe that difference won't be such a big deal, but the fact that its there when we could easily remove it...
Also something to add to this: there
may be no actual possible number of loadouts, at least if all pieces are procedurally generated. It's possible that the loot system is, at least in theory, infinite. Or rather, that the game can make up whatever combo of buffs, nerfs, and special effects it wants to any piece. I'm not really as concerned right now with "everyone doesn't have access to the same pieces" if that's the case, because
of course no one would. Two carts having the same pieces would be less probable than a new life form sprouting out of your bathtub spontaneously.
Also, side note: there's nothing to enforce until the day we say "pieces of type X are banned". I
absolutely think that, for practicality reasons and enforceability concerns, if
even one piece of equipment has to be banned, all equipment should be banned. Absolutely. Anything else would make a TO's job too hard. It's either all or nothing.
-I would say it's highly unlikely the game's balance or depth would improve as a result of adding equipment. Customization that allows for such extreme swings in attributes is just asking for broken strategies, and would need countless patchwork, largely arbitrary standards to fix. But, you're right, we don't know if we don't test.
I disagree with part of this. I don't think that wild swings will happen because it seems that every piece is balanced in some way to provide relatively even buffs to one stat as well as nerfs to another; no piece is capable of providing
solely buffs. That means that you have 4 archetype builds: relative balance (even if increased), a slight increase to one stat at the cost of a slight nerf to another, a moderate increase in two stats for a moderate nerf to one, or a significant buff to one stat at the cost of either one or two stats being trash. The only "problematic" build is the extreme one, but again, it's only a problem if the other one or two trash stats don't tank the whole build.
Again, we only need tons of rules if we have to ban a piece or otherwise regulate builds, which would only happen if one kind of build over-dominates event results, which we can only know by letting them play in events. And even so, we'd run into the "all or nothing" principle from before and ban all of them.
-It would increase the amount pre-game strategies, rather than just character and custom move choice. It's questionable whether match play would become deeper though. It's possible it could devolve into shooting Link death arrows at each other. Could it become a fast-paced and more balanced game? That's a bit optimistic.
Link Death Arrows is so overplayed at this point. It's a proof of concept, sure, but honestly, Link with that build is so easy to kill it's almost not worth it; one trick ponies rarely make it in Smash. Again, we'd have to see it in bracket. And, even so, what if EVERY character has a death build and they end up balancing themselves out anyway? Sure, the grinding problem would arise again, but we'd have to see to be sure. Besides, pre-match strategies translate to in-game strategies; I don't know why you separate them. Equipment begets playstyle, so more builds means more ways to play your character.
So I think we already have some fairly accurate answers to your questions.
Fairly, yes. I've added commentary where I felt it was relevant.
But... why not test it in order to remove more unknowns? To see how big a deal all these things are, and weigh them against the benefits? Because I think it's actually dangerous to go down that road. What if it seems ok at first, but later turns out bad? It could cause multiple conflicting standards to arise that split and ultimately kill the competitive scene. Is it worth taking that risk for the benefit of having detailed customization? Some intervention is needed, that's why we have the Back Room. There are too many issues to settle. We're already going to have our hands full convincing a legion of new players that items and certain stages can't work, whether we have field data or not.
It's not like we don't have at least 6 months until EVO, 18 months until the one after (assuming Melee is at EVO 2015). That's a lot of time to convince people. I mean, if
I was Grand Marshall, I'd declare that NO money could be on the line in bracket until
at least EVO 2015, just to make sure we have a healthy and vibrant (and safe) community of experimentation. Besides, a lot of this just feels like fearmongering to me. "We
could try it... AND DIE!" *ominous thunder* Sure, I could walk down the street today and get hit by a car. Doesn't mean I don't go outside.
Though there's still the question of burden of proof to consider. Which should we assume? Equipment is fine, or it isn't? Well, at first glance, it seems broken as ****. It does not seem to be worth the problems it could cause in the community. For this same reasoning, Miis might even be banned since there's no way reasonable way to agree on Mii character size/weight.
Burden of proof is always on the one making a claim, and when two equally unknown claims are made, on both. We have two claims: equipment is fine, and equipment is broken. Both are claims, which means
both require evidence, and the default neutral position is neither claim. So, both people who want equipment and people who don't have equal burdens of proof.
I disagree that, at first glance, they are "broken as ****". In fact, at first glance, they are pretty well balanced, because of the whole "nerf + buff" way they are generated. THIS is why I say we need proof one way or the other, which will
only come with event results.