Kashakunaki
Smash Master
Just a heads up, I didn't really find anything noteworthy that isn't already known. However, I think it would be nice to have all this information in one organized thread, so I went ahead and took the liberty of collecting the data and what not.
I did all the KO percent tests on Mario in the middle of FD with no DI.
Charts
Damage Chart
KO Percents
-You have Super Armor during the actual punch of a fully charged Donkey Punch
-A wind is denoted by every time the control vibrates, the light blinks during a Donkey Punch charge, or Donkey Kong swings his arm in one complete circular rotation
-You enter a free fall animation if you Donkey Punch in the air
-You can ledge hop a fully charged Donkey Punch. However, a non-fully charged one is nearly impossible to perform
Thank you everyone. If you see anything out of place or wish to add something, please feel free to tell me.
I did all the KO percent tests on Mario in the middle of FD with no DI.
Charts
Damage Chart
For KO percentages they were the same for all four categories, so I will only listed one column of numbers._______Grounded___Aerial___Reverse Grounded___Reverse Aerial_______
-
1 Wind: ---10-------------6---------------10---------------------6
-
2 Winds: --12-------------8---------------12---------------------8
-
3 Winds: --14-------------10-------------14---------------------10
-
4 Winds: --16-------------12-------------16---------------------12
-
5 Winds: --18-------------14-------------18---------------------14
-
6 Winds: --20-------------16-------------20---------------------16
-
7 Winds: --22-------------18-------------22---------------------18
-
8 Winds: --24-------------20-------------24---------------------20
-
9 Winds: --26-------------22-------------26---------------------22
-
10 Winds: -28------------25--------------28---------------------25
KO Percents
Facts1 Wind: ---178%
-
2 Winds: --150%
-
3 Winds: --127%
-
4 Winds: --110%
-
5 Winds: --95%
-
6 Winds: --83%
-
7 Winds: --72%
-
8 Winds: --63%
-
9 Winds: --55%
-
10 Winds: -72%
-You have Super Armor during the actual punch of a fully charged Donkey Punch
-A wind is denoted by every time the control vibrates, the light blinks during a Donkey Punch charge, or Donkey Kong swings his arm in one complete circular rotation
-You enter a free fall animation if you Donkey Punch in the air
-You can ledge hop a fully charged Donkey Punch. However, a non-fully charged one is nearly impossible to perform
Thank you everyone. If you see anything out of place or wish to add something, please feel free to tell me.